Atari: Game Over chronicles the fall of the Atari Corporation through the lens of one of the biggest mysteries of all time, dubbed “The Great Video Game Burial of 1983.” As the story goes, the Atari Corporation, faced with an overwhelmingly negative response to “E.T.,” the video game for the Atari 2600, disposed of hundreds of thousands of unsold game cartridges by burying them in the small town of Alamogordo, New Mexico.
Inhospitable environments that would normally be unreachable become accessible thanks to a new class of robot - Robot Explorers. Robots can help us in difficult tasks like search and rescue operations. Is there any danger in letting machines handle so many tasks that used to belong to us?
Only in the last 200 years have humans learned how to make things cold. Steven Johnson explains how ice entrepreneur Frederic Tudor made ice delivery one of the biggest export business in the U.S. and describes the place where Clarence Birdseye, the father of the frozen food industry, experienced his eureka moment. He also travels to Dubai to see how mastery of cold has led to penguins in the desert. From IVF to food, politics and Hollywood to human migration, the unsung heroes of cold have led the way.
Where are the limits of human technology? And can we somehow avoid them? This is where quantum computers become very interesting.
Airlines began to spring up everywhere, catering to the demands of passengers wanting to go just about anywhere, but the flights were only domestic at the time. Pre-war travel was sold as a luxury experience afforded only by the rich, but post war, the emphasis was on comfort and customer service for both the rich and middle class.
What if we could explore the vastness of Space? Science fiction has always fed upon our need to explore – to wonder what is out there. Space journeys from Jules Verne’s earliest ideas about attempts to leave our planet, to the Star Wars far away galaxy through to Nichelle Nichols revealing how her groundbreaking role as Lt. Uhura in Star Trek led to her participation in the recruitment of NASA’s astronauts. It explores the deep sea inspiration for Avatar, finds out why Ursula K Le Guin wrote The Left Hand of Darkness and discovers how Stanley Kubrick was able to make 2001: A Space Odyssey seem so believable. In addition, the program looks at the way Dune and The Mars Trilogy embraced the challenge of world building and discusses the appeal of the beaten up ‘dirty space’ of Dark Star and Firefly. From the horrifying scenes of Alien, to the epic spectacle of Star Wars, this is a journey to the stars and the alien encounters that await us there.