Adam Curtis - HyperNormalisation Our world is strange and often fake and corrupt. But we think it’s normal because we can’t see anything else. HyperNormalisation - the story of how we got here.
The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.
Some of us learn best in the classroom, and some of us ... well, we don't. But we still love to learn, to find out new things about the world and challenge our minds. We just need to find the right place to do it, and the right community to learn with. In this charming talk, author John Green shares the world of learning he found in online video.
The Dunedin Study has identified a fundamental developmental mechanism that completely rewrites the nature versus nurture argument. It is a genetic switch which is thrown by life events , nature loads the gun but nurture pulls the trigger. This episode tracks the hunt for the mechanism using three specific examples - violence in men, depression, and cannabis induced schizophrenia
Through her unique understanding of some of our greatest presidents, Doris Kearns Goodwin, writer and presidential biographer, provides leadership lessons we all can learn from in our never-ending pursuit to live our fullest and most successful lives.