﻿1
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- So my partner Bill and I

2
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are going to play ping-pong for you.

3
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Here we go.

4
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The demo represents some
of the recent developments

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in the new business of
audience participation in TV.

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Watch me take him out in a minute.

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Ah, didn't do it.

8
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Ah, I did it this time.

9
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We would like to convince you

10
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that there is indeed a market

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in which money can be made
in the near future.

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- It was like magic.

13
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You could make something
happen on the screen.

14
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You know, having grown up with all

15
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of this preprogrammed stuff
on the television screen,

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you'd never been able to change that.

17
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- America's most incredible video game.

18
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- Suddenly, with this little controller,

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you could actually control
something on the screen.

20
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- You control the players

21
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as if you were
coaching your own team.

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- It was just unbelievable, magical.

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- There is a new addiction in America:

24
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Nintendo video games.

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- How many of you own a Nintendo?

26
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- Joining us from
the company's inner sanctum,

27
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Nintendo game master Howard Phillips.

28
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- This one's got
about 12 times the memory.

29
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The graphics are--
graphics are much better.

30
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Oh.

31
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Got it.

32
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- People, animals, wizards, spells,

33
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you see this spread out
over different worlds.

34
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- Nintendo Gameplay,
David speaking.

35
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How may I help you?

36
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- It's not just stick figures anymore.

37
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There's much more involved
in playing the game,

38
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a better use of colors,
better use of music.

39
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- He is a computerized Italian
swashbuckling adventurer,

40
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as Mario is clearly number one.

41
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- Not only for this coming Christmas

42
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but for an entire new generation.

43
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- The "Mario Bros."
game cartridge is so hot,

44
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it is impossible to find in stores.

45
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- I've done seven stores a day
for three weeks now.

46
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I cannot find it.

47
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- Can you do something?
My kid wants it.

48
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His friend has it,
and they're not friends anymore

49
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'cause he doesn't have it.

50
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- Nintendo's only been around
for three years

51
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but will ring up mind-boggling
sales of $1.7 billion

52
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by Christmas.

53
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- We were the video game industry.

54
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- We can't underestimate the value

55
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of 60 million players.

56
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- Tetris!

57
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- Nobody could conceive
of how Nintendo,

58
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with so many great games,

59
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with 95% or more
of the marketplace,

60
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could ever get toppled.

61
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- The last "Super Mario Bros. 2"

62
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was just sold.

63
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- My eight-year-old would kill for one.

64
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- Nintendo!

65
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- Yeah!

66
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- Nintendo! Nintendo!

67
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- Nintendo!

68
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- Today Nintendo controls
the home video game market.

69
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- Let's play Nintendo!

70
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- Anybody would have found
that to be a Herculean task,

71
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to try and unseat Nintendo.

72
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All the other companies
were always trying,

73
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but, you know,
they had maybe one game

74
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or one thing going on,

75
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whereas Nintendo just had everything.

76
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We're gonna be here forever.

77
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But then it changed.

78
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- # We're not scared
to lose it all #

79
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# Security thrown
through the wall #

80
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# Future dreams

81
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- When I first came to America

82
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was with the Mitsubishi Corporation.

83
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What I really felt here
in the States

84
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was people really have the opportunity

85
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of making American dream happen.

86
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That spirit of sort of entrepreneurship,

87
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I really fell in love with that.

88
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After working for Mitsubishi
for three years,

89
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Japan headquarters said,
"You must come back,"

90
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but I wanted to stay in America.

91
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So secretly, I sent my résumé
to an American sort of

92
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recruiting firm,

93
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and I had a call
at the company called Sega.

94
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I had no idea what it was,

95
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but they are looking for someone

96
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to launch their new video game
business in the States.

97
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- And so it was,
late in the 20th century,

98
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terminal boredom swept the countryside.

99
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The maker looked down and was
not pleased by what he saw.

100
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And so it was
he brought forth...

101
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Genesis.

102
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- The moment I started to work
for Sega of America,

103
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I started to commute to Sega
San Francisco headquarter

104
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because my family
actually lived in Texas,

105
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and I stayed always
in Comfort Suites.

106
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This small hotel room
became my home away from home.

107
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I checked in there in,
I think, October of '89,

108
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and by the way, I haven't
checked out ever since.

109
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- 800-521-2--

110
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- I don't think
many people knew.

111
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I mean, I'm still shocked
that he still stays there,

112
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personally, but I lived there
for about a year and a half

113
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when I first started at Sega.

114
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- Hi, welcome to Sega.

115
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- It was hard to build
an organization from scratch

116
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and launch a major video game
system in the United States.

117
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There's so many hurdles
to get into the business

118
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with all the retailers.

119
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You know, they just
won't buy from anybody.

120
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You have to prove yourself.

121
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- The challenges we had in those days

122
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were the very strong presence of Nintendo.

123
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- Let's play Nintendo!

124
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- "Nintendo Power" magazine goes out

125
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bimonthly to players all around the country.

126
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Right now, it's about 1.7 million.

127
00:07:06,650 --> 00:07:08,520
On a weekly average,

128
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we get about
140,000 phone calls in here.

129
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- The key is in the hidden town.

130
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You have to cast a spell at the dead end.

131
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- Ah.

132
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- "Nintendo Power."

133
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- Another Nintendo game!

134
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- And parents are now faced
with portable Nintendo.

135
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all: We are Nintendo.

136
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- Say what you want about Nintendo,

137
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but they were pretty cocky
about their position

138
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and felt assured that
we wouldn't have much success.

139
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- Nintendo's a very, very strong company,

140
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and so far, its competition
hasn't been more

141
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than a blip on the screen.

142
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- This is the Sega Genesis.

143
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This is their next-generation
video game machine.

144
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- The first year,
the expectation was to sell

145
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1 million units of Sega Genesis,

146
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but sales was not that great.

147
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- We were struggling
at the time, no doubt about it.

148
00:08:01,050 --> 00:08:04,880
- The president at that time
held a weekly lineup meeting,

149
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and he always somehow seemed to forget

150
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about what we discussed previous week.

151
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So it repeated and repeated
and repeated and so forth.

152
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- So we were stuck between
a rock and a hard place.

153
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- We needed someone to turn
the tide around.

154
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So Sega brought in Tom Kalinske,

155
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the prince of toy business.

156
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- When I was about
to graduate, I got a job

157
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with J. Walter Thompson
in New York City.

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We were given the assignment

159
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to develop a new children's vitamin,

160
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and we developed Flintstones Vitamins.

161
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- Yabba-dabba-doo! Yabba-dabba-doo!

162
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- Oh, great idea, Fred.

163
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- Within six months,
it was the number one vitamin

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in the United States.

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- Yabba-dabba-doo!

166
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- But shortly thereafter,

167
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the Senate had a subcommittee
on children's advertising.

168
00:09:04,760 --> 00:09:06,940
- Super Sugar Crisp is coated
with super sugar

169
00:09:06,980 --> 00:09:08,770
to make it taste so sweet.

170
00:09:08,810 --> 00:09:11,160
- The feeling at the time was that

171
00:09:11,210 --> 00:09:13,300
children's sugared cereal advertising

172
00:09:13,340 --> 00:09:16,950
and somehow children's vitamins
advertising was bad.

173
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- They're great!

174
00:09:18,780 --> 00:09:20,260
- And the next thing I know,

175
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Senator Margaret Chase Smith
looks at me and says,

176
00:09:22,740 --> 00:09:24,260
"So, Mr. Kalinske,

177
00:09:24,310 --> 00:09:28,530
you think selling drugs
to children is a good idea?"

178
00:09:28,570 --> 00:09:30,230
And so I read a letter
that a mom had actually

179
00:09:30,270 --> 00:09:33,050
written to me that talked
about how grateful she was

180
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because we're selling a vitamin
that the children

181
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actually want to take, and I said,

182
00:09:37,190 --> 00:09:39,060
"By the way, I have 5,000
more letters like that.

183
00:09:39,100 --> 00:09:41,240
Would you like me to read
some more of them to you?"

184
00:09:41,280 --> 00:09:43,720
And she said, "No,
Mr. Kalinske, that's enough."

185
00:09:43,760 --> 00:09:45,410
Well, the Mattel guys were there,

186
00:09:45,460 --> 00:09:48,240
and the next thing I know,
they flew me out,

187
00:09:48,290 --> 00:09:49,980
and I was offered a job.

188
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- You can tell it's Mattel.
It's swell.

189
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- Ruth Handler founded Mattel.

190
00:09:56,640 --> 00:09:58,250
She came into my office,
and she said,

191
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"Tom, the retailers say
it's over for Barbie.

192
00:10:00,520 --> 00:10:01,820
"Forget about Barbie.

193
00:10:01,870 --> 00:10:03,260
"Let's get on to something else.

194
00:10:03,300 --> 00:10:04,740
What do you think about that?"

195
00:10:04,780 --> 00:10:07,040
And I said, "Ruth,
that's the dumbest thing

196
00:10:07,090 --> 00:10:08,570
"I have ever heard.

197
00:10:08,610 --> 00:10:11,310
Barbie will be around
long after you and I are gone."

198
00:10:11,350 --> 00:10:13,010
And she said,
"That's what I wanted to hear!

199
00:10:13,050 --> 00:10:15,570
You're now in charge
of the Barbie business."

200
00:10:15,620 --> 00:10:17,100
Barbie could be anything

201
00:10:17,140 --> 00:10:19,060
that a little girl wanted her to be.

202
00:10:19,100 --> 00:10:21,280
- Barbie's taking her driver's test.

203
00:10:21,320 --> 00:10:23,060
- I love her long hair.

204
00:10:23,100 --> 00:10:24,800
- Is there room in Barbie's
dream pool for me?

205
00:10:24,840 --> 00:10:26,060
- Oh, Daddy.

206
00:10:28,330 --> 00:10:29,500
- And the business just took off.

207
00:10:31,900 --> 00:10:32,980
It grew like crazy.

208
00:10:35,120 --> 00:10:39,690
And then we created a series
of different product lines

209
00:10:39,730 --> 00:10:41,820
that would appeal to young boys.

210
00:10:41,860 --> 00:10:46,520
And out of this research came
this very muscular character.

211
00:10:46,560 --> 00:10:49,830
- I have the power!

212
00:10:49,870 --> 00:10:52,090
- And it became a pretty good hit.

213
00:10:55,090 --> 00:10:58,050
So I got promoted to CEO.

214
00:11:06,890 --> 00:11:11,070
In 1990, I took a vacation
with Karen and the kids...

215
00:11:13,150 --> 00:11:15,850
And literally kind of
lying on the beach...

216
00:11:19,070 --> 00:11:22,210
And all of a sudden,
this guy appears.

217
00:11:22,250 --> 00:11:27,520
It was Hayao Nakayama,
CEO of Sega Japan.

218
00:11:27,560 --> 00:11:28,650
And I said,
"What are you doing here?"

219
00:11:28,690 --> 00:11:30,210
He said,
"I'm looking for you."

220
00:11:30,260 --> 00:11:32,300
He said, "Well, I want you
to come to Japan with me

221
00:11:32,350 --> 00:11:35,920
because we've got
this great 16-bit technology."

222
00:11:35,960 --> 00:11:38,220
- Sega.
- "We want you to run Sega

223
00:11:38,270 --> 00:11:40,010
and take on Nintendo."

224
00:11:40,050 --> 00:11:41,360
And I argued with him.

225
00:11:41,400 --> 00:11:42,920
I didn't really want to go,

226
00:11:42,970 --> 00:11:44,840
but my daughter Ashley said,

227
00:11:44,880 --> 00:11:47,490
"This man came all the way
from Japan to find you.

228
00:11:47,540 --> 00:11:49,490
"You have to go back with him

229
00:11:49,540 --> 00:11:51,020
to see what he's talking about."

230
00:11:51,060 --> 00:11:52,630
- It's your destiny.

231
00:11:52,670 --> 00:11:55,280
- After a long discussion with family,

232
00:11:55,330 --> 00:11:57,240
I did go to Japan.

233
00:12:08,600 --> 00:12:10,170
And I must say,

234
00:12:10,210 --> 00:12:14,260
I was very, very impressed
by what 16-bit technology was

235
00:12:14,300 --> 00:12:17,700
compared to what
I had known as 8-bit Nintendo.

236
00:12:19,180 --> 00:12:21,660
And I thought, "This really is revolutionary,"

237
00:12:21,700 --> 00:12:25,180
but at the same time, I was
somewhat fearful of Nintendo.

238
00:12:27,270 --> 00:12:28,840
- The men sitting in this room

239
00:12:28,880 --> 00:12:31,410
control the American video game industry.

240
00:12:31,450 --> 00:12:34,970
- The NES continues to havea unit sales projection

241
00:12:35,020 --> 00:12:38,150
through Decemberof 2 million units.

242
00:12:38,200 --> 00:12:41,810
- Nintendo was extremely
arrogant as a company.

243
00:12:41,850 --> 00:12:44,330
- To marketing
vice president Peter Main,

244
00:12:44,380 --> 00:12:46,250
selling Nintendo is easy.

245
00:12:46,290 --> 00:12:49,120
- They come, they try,
they like, and they buy,

246
00:12:49,160 --> 00:12:51,170
and it's a fun business.

247
00:12:52,510 --> 00:12:55,390
- Especially fun if there's no competition.

248
00:12:55,430 --> 00:12:59,000
- Nintendo threatened
the leading software companies

249
00:12:59,040 --> 00:13:01,520
that if they developed
for any other system,

250
00:13:01,570 --> 00:13:05,570
they would not give them
approval of games on the NES.

251
00:13:05,610 --> 00:13:08,530
- They were able to, one by one,

252
00:13:08,570 --> 00:13:12,880
contact all major retailers
and intimidate them

253
00:13:12,930 --> 00:13:15,970
or induce them not
to handle Tengen product.

254
00:13:17,150 --> 00:13:18,500
- It was like blackmail.

255
00:13:18,540 --> 00:13:19,630
- No, I don't think so.

256
00:13:19,670 --> 00:13:21,330
No. Sorry.

257
00:13:22,810 --> 00:13:26,550
We were adamant
that this was a legal tactic.

258
00:13:26,590 --> 00:13:28,330
- Retailers were the same way.

259
00:13:28,380 --> 00:13:32,470
Retailers were afraid
to carry any other system.

260
00:13:32,510 --> 00:13:34,250
- The retailers didn't like us,
okay?

261
00:13:34,300 --> 00:13:35,910
We were not liked.

262
00:13:35,950 --> 00:13:38,300
I don't think we were ever liked,

263
00:13:38,340 --> 00:13:39,560
but we were respected.

264
00:13:41,040 --> 00:13:43,260
- They were anxious
to sue just about anybody

265
00:13:43,300 --> 00:13:45,830
that got in their way
of doing business.

266
00:13:45,870 --> 00:13:47,050
- Please, just go away.

267
00:13:47,090 --> 00:13:49,700
We established the rule

268
00:13:49,750 --> 00:13:52,270
that Nintendo was not gonna
get pushed around.

269
00:13:52,310 --> 00:13:55,840
- We were extremely on top of execution,

270
00:13:55,880 --> 00:13:57,970
willing to put resources

271
00:13:58,010 --> 00:14:00,320
where they needed to be
at the right time.

272
00:14:02,110 --> 00:14:04,800
- What Nintendo was doing was monopolistic

273
00:14:04,850 --> 00:14:06,150
and was wrong.

274
00:14:06,200 --> 00:14:08,370
- Nintendo acts like an unchained

275
00:14:08,420 --> 00:14:10,850
800-pound gorilla swinging its way

276
00:14:10,900 --> 00:14:12,550
through America's toy stores.

277
00:14:14,680 --> 00:14:16,690
- Save you!
- Help me! Ah!

278
00:14:16,730 --> 00:14:18,300
- Federal and state officials charge today

279
00:14:18,340 --> 00:14:20,040
that Nintendo threatened to cut off

280
00:14:20,080 --> 00:14:21,990
supplies of its video games

281
00:14:22,040 --> 00:14:25,300
if retailers charged less
than Nintendo wanted.

282
00:14:25,350 --> 00:14:27,910
- As a law violator, a lawbreaker,

283
00:14:27,960 --> 00:14:31,400
you did wrong to your loyal customers.

284
00:14:31,440 --> 00:14:35,920
- Nintendo!
Oh, man!

285
00:14:35,970 --> 00:14:37,970
- Our relationship with our customers

286
00:14:38,010 --> 00:14:40,670
is our number one priority,
and that's the reason

287
00:14:40,710 --> 00:14:41,800
that we reached this

288
00:14:41,840 --> 00:14:43,890
comprehensive settlement today.

289
00:14:43,930 --> 00:14:46,500
I think we had to pay $5 million.

290
00:14:46,540 --> 00:14:50,850
All of the rest of the penalty
was in the form of coupons

291
00:14:50,890 --> 00:14:52,330
that we would give out,

292
00:14:52,370 --> 00:14:56,070
allowing people to buy more Nintendo games,

293
00:14:56,120 --> 00:14:58,340
which was pretty slick,
if you think about it.

294
00:14:58,380 --> 00:15:00,640
- Do you see that price
coming down in the future?

295
00:15:00,690 --> 00:15:03,690
- I was asked on the witness stand,

296
00:15:03,730 --> 00:15:04,990
"Do you consider yourself

297
00:15:05,040 --> 00:15:07,390
to be an aggressive person, Mr. Main?"

298
00:15:07,430 --> 00:15:08,780
I said, "I'm in marketing.

299
00:15:08,820 --> 00:15:10,350
"It's about growing market share.

300
00:15:10,390 --> 00:15:11,870
"And whatever gets in your way,

301
00:15:11,910 --> 00:15:14,350
"you try and work around it
or over it or past it.

302
00:15:14,400 --> 00:15:15,960
Is that what you mean?"

303
00:15:16,010 --> 00:15:18,790
He said, "That's what I mean."
I said, "That's what we do."

304
00:15:21,270 --> 00:15:24,710
- I found something
a lot more scary than cocaine.

305
00:15:24,750 --> 00:15:26,620
It's called Nintendo.

306
00:15:29,060 --> 00:15:30,980
- Nintendo was so powerful,

307
00:15:31,020 --> 00:15:34,980
they had a 95% share of the market.

308
00:15:35,020 --> 00:15:36,900
It was a dominant position

309
00:15:36,940 --> 00:15:40,250
not like which I've ever seen
in my business career,

310
00:15:40,290 --> 00:15:43,600
so the idea of taking on
this giant, Nintendo,

311
00:15:43,640 --> 00:15:48,340
that everybody said
is too powerful, too big,

312
00:15:48,390 --> 00:15:51,650
it's an impossible task,
that just appealed to me.

313
00:15:53,830 --> 00:15:57,180
I knew that Japanese companies
tended to tightly control

314
00:15:57,220 --> 00:15:58,920
their operations outside of Japan,

315
00:15:58,960 --> 00:16:03,010
so before I accepted,
I told Nakayama I needed

316
00:16:03,050 --> 00:16:07,270
to do things my way,
the American way.

317
00:16:07,320 --> 00:16:10,970
He told me he agreed with me
and he understood that.

318
00:16:11,020 --> 00:16:15,720
So I decided to take this role on.

319
00:16:18,280 --> 00:16:20,420
Sega of America was a small building,

320
00:16:20,460 --> 00:16:22,070
and there was no real lobby.

321
00:16:22,110 --> 00:16:26,290
People could wander in and out
very easily, not well lit.

322
00:16:26,340 --> 00:16:28,120
It was so different

323
00:16:28,160 --> 00:16:31,040
than what I was used to at Mattel.

324
00:16:31,080 --> 00:16:34,610
It was initially a shock to the system.

325
00:16:34,650 --> 00:16:37,220
- The day Tom, you know, came to Sega

326
00:16:37,260 --> 00:16:39,650
was a very crucial time.

327
00:16:39,700 --> 00:16:43,310
Tom was someone who can really
grow the company big.

328
00:16:43,350 --> 00:16:46,050
- Shinobu mentioned to me
that Tom was coming,

329
00:16:46,100 --> 00:16:48,580
and I said, "Great," you know.

330
00:16:48,620 --> 00:16:50,450
"It's all uphill from here."

331
00:16:50,490 --> 00:16:54,410
- There were executives
at other companies

332
00:16:54,450 --> 00:16:56,110
that were pretty dismissive

333
00:16:56,150 --> 00:16:58,890
of my coming into the video game industry

334
00:16:58,930 --> 00:17:00,540
and really having any impact.

335
00:17:00,590 --> 00:17:02,630
They thought I was just another toy guy.

336
00:17:02,680 --> 00:17:05,510
They thought all I knew how
to do was market Barbie dolls

337
00:17:05,550 --> 00:17:07,120
and Hot Wheels cars.

338
00:17:07,160 --> 00:17:10,120
There were even analogies to,
"Oh, here comes Ken

339
00:17:10,160 --> 00:17:12,690
"to save the Sega--
the video game company,

340
00:17:12,730 --> 00:17:14,300
and, boy, that's not gonna work."

341
00:17:14,340 --> 00:17:16,470
So personally, that was at stake for me,

342
00:17:16,520 --> 00:17:20,740
and none of us really knew
if this thing with Sega

343
00:17:20,780 --> 00:17:22,740
was gonna be a success or not.

344
00:17:22,780 --> 00:17:26,140
I didn't even initially move
my family up to San Francisco.

345
00:17:26,180 --> 00:17:28,010
I stayed in a Comfort Inn

346
00:17:28,050 --> 00:17:31,100
very close to the Sega offices.

347
00:17:31,140 --> 00:17:33,450
It happened to be a place
that Shinobu Toyoda

348
00:17:33,490 --> 00:17:35,410
was also staying at.
- Hi, Tom.

349
00:17:35,450 --> 00:17:37,490
- Tom started staying at the Comfort Inn,

350
00:17:37,540 --> 00:17:39,020
and then Tom and I decided

351
00:17:39,060 --> 00:17:41,500
that we would, you know, get,
like, a two-bedroom suite

352
00:17:41,540 --> 00:17:43,330
someplace for about the same price.

353
00:17:43,370 --> 00:17:46,240
- Paul was a great roommate.
We were both baseball fans.

354
00:17:46,290 --> 00:17:48,070
So we'd go back to the apartment.

355
00:17:48,110 --> 00:17:50,510
We'd have pizza and drink beer

356
00:17:50,550 --> 00:17:52,640
and got up early and went to Sega.

357
00:17:55,340 --> 00:17:57,430
I knew Paul Rioux for a long, long time.

358
00:17:57,470 --> 00:17:59,040
I knew him at Mattel.

359
00:17:59,080 --> 00:18:01,430
So we did discuss
his experience in Vietnam.

360
00:18:01,480 --> 00:18:04,170
- I've had the mustache since I was,

361
00:18:04,220 --> 00:18:07,000
like--I got out of Vietnam.

362
00:18:07,050 --> 00:18:10,350
That's why I wanted to get out,
so I could grow a mustache.

363
00:18:10,400 --> 00:18:12,440
- I knew he had gone through battle.

364
00:18:13,660 --> 00:18:16,140
He'd had explosions occur near his head,

365
00:18:16,190 --> 00:18:19,800
where he lost part of the hearing in one ear.

366
00:18:19,840 --> 00:18:23,540
To Paul, being in business
was very similar to combat.

367
00:18:23,580 --> 00:18:25,590
He wanted to crush the enemy.

368
00:18:26,800 --> 00:18:29,550
- You gotta be ready to fight...

369
00:18:29,590 --> 00:18:30,900
similar in business.

370
00:18:30,940 --> 00:18:33,380
It's not as life-threatening

371
00:18:33,420 --> 00:18:35,770
in the business world,
but sometimes it may be.

372
00:18:37,820 --> 00:18:41,300
- # She-Ra, Princess of Power #

373
00:18:41,340 --> 00:18:43,690
- I always felt that one of my strengths

374
00:18:43,730 --> 00:18:45,610
is coming up with unique strategies

375
00:18:45,650 --> 00:18:47,520
that either make companies successful

376
00:18:47,560 --> 00:18:49,740
and either work or don't.

377
00:18:49,780 --> 00:18:51,790
And it seemed to me that Nintendo

378
00:18:51,830 --> 00:18:53,440
was selling games designed

379
00:18:53,480 --> 00:18:55,490
for a very young audience.

380
00:18:55,530 --> 00:18:58,100
So I saw an opportunity to go after

381
00:18:58,140 --> 00:19:00,490
the teenage and college audience,

382
00:19:00,530 --> 00:19:03,580
and let's leave Nintendo with the kids.

383
00:19:06,930 --> 00:19:08,930
So I worked with Paul and Shinobu

384
00:19:08,980 --> 00:19:10,460
on putting together a plan

385
00:19:10,500 --> 00:19:13,290
on how we were gonna take on Nintendo.

386
00:19:26,950 --> 00:19:30,610
- Tom and I went to Sega Japan headquarter,

387
00:19:30,650 --> 00:19:33,920
where there is a big room
called Decision Room,

388
00:19:33,960 --> 00:19:36,830
full of executives and managers...

389
00:19:36,870 --> 00:19:40,140
and Nakayama-san sitting in the center.

390
00:19:40,180 --> 00:19:42,970
- I'm not one to just go into a business

391
00:19:43,010 --> 00:19:45,230
where I think I'm gonna be second place.

392
00:19:46,280 --> 00:19:48,970
I had studied the market and had a strategy

393
00:19:49,020 --> 00:19:51,370
for what I thought we needed to do.

394
00:19:51,410 --> 00:19:55,760
First, I wanted to do more
American licenses from TV shows

395
00:19:55,810 --> 00:19:57,720
and movies in the United States...

396
00:19:59,460 --> 00:20:02,640
- Because Japan didn't
understand those licenses.

397
00:20:02,680 --> 00:20:04,770
- Montana, touchdown!

398
00:20:04,820 --> 00:20:06,510
- And I didn't think the development

399
00:20:06,560 --> 00:20:08,470
could occur in Japan.

400
00:20:08,510 --> 00:20:11,650
Then I said, "We've gotta
lower the price of Genesis."

401
00:20:11,690 --> 00:20:15,610
- We wanted to make it very
competitive against Nintendo.

402
00:20:15,650 --> 00:20:18,740
- And I wanted us to take on Mario,

403
00:20:18,790 --> 00:20:21,570
and so I wanted our best character

404
00:20:21,620 --> 00:20:24,310
to be included with the hardware.

405
00:20:24,360 --> 00:20:28,530
- Nakayama's face turned
very white, and he said,

406
00:20:28,580 --> 00:20:32,020
"What, crazy? That's our lifeblood.

407
00:20:32,060 --> 00:20:33,280
Give it free?"

408
00:20:33,320 --> 00:20:35,930
And Tom told Nakayama-san,

409
00:20:35,980 --> 00:20:38,890
"By the way, in addition to this"...

410
00:20:38,940 --> 00:20:42,160
- I wanted to take Nintendo on
directly in advertising

411
00:20:42,200 --> 00:20:44,290
and make fun of them.

412
00:20:44,330 --> 00:20:46,810
- Of course, there was a fear
that Nintendo may sue us

413
00:20:46,860 --> 00:20:48,990
or somehow try to stop that.

414
00:20:52,300 --> 00:20:55,470
- After my presentation,
they all talked in Japanese.

415
00:20:55,520 --> 00:20:58,040
Shinobu would try to translate in my ear,

416
00:20:58,090 --> 00:21:00,960
but I could tell this
was not going over well.

417
00:21:01,000 --> 00:21:03,700
And I thought,
"Well, that's the shortest career

418
00:21:03,740 --> 00:21:06,050
anybody ever had with a company."

419
00:21:06,090 --> 00:21:10,660
- Nakayama-san got so mad,
his face turning very pale.

420
00:21:10,710 --> 00:21:12,140
- Nakayama said,

421
00:21:12,190 --> 00:21:15,890
"Well, nobody agrees with
anything that you've said."

422
00:21:15,930 --> 00:21:19,720
- He literally stood up
from chair and almost,

423
00:21:19,760 --> 00:21:21,020
like, kicking the chair.

424
00:21:21,070 --> 00:21:23,150
I really don't remember
physically did he

425
00:21:23,200 --> 00:21:24,420
kick the chair or not,

426
00:21:24,460 --> 00:21:27,640
but he quickly walked to the door.

427
00:21:31,990 --> 00:21:33,900
- But he turned at the door, and he said,

428
00:21:33,950 --> 00:21:36,470
"When I brought you on board,
I said you could make

429
00:21:36,520 --> 00:21:39,430
"the decisions for the company
in the United States,

430
00:21:39,480 --> 00:21:43,170
and therefore go ahead
and do what you just proposed."

431
00:21:52,100 --> 00:21:53,750
- For the third year in a row,

432
00:21:53,790 --> 00:21:56,140
it's on the top
of everyone's Christmas list.

433
00:21:56,190 --> 00:21:57,890
- What do you want for Christmas?

434
00:21:57,930 --> 00:21:59,280
- Nintendo.

435
00:21:59,320 --> 00:22:01,410
- There were competitors,

436
00:22:01,450 --> 00:22:04,670
home video game companies
that were in the business,

437
00:22:04,720 --> 00:22:06,500
and certainly one
of the companies was Sega.

438
00:22:08,240 --> 00:22:09,810
One of the things that we always did

439
00:22:09,850 --> 00:22:13,160
was have our game people play their games.

440
00:22:14,600 --> 00:22:18,730
The feedback was uniformly, "Great graphics,

441
00:22:18,780 --> 00:22:20,730
but the games are lousy."

442
00:22:22,740 --> 00:22:25,480
As long as we were hearing that...

443
00:22:25,520 --> 00:22:26,650
we weren't too concerned.

444
00:22:30,130 --> 00:22:32,010
- Welcome to the Fight Palace.

445
00:22:38,100 --> 00:22:39,670
- The title that was packed

446
00:22:39,710 --> 00:22:42,060
into the Genesis was "Altered Beast."

447
00:22:43,500 --> 00:22:45,850
- Not a particularly good game in my opinion,

448
00:22:45,890 --> 00:22:48,500
but it also sounded like devil worship

449
00:22:48,540 --> 00:22:49,980
for half of the United States,

450
00:22:50,020 --> 00:22:51,940
where that would be just unacceptable.

451
00:22:51,980 --> 00:22:54,720
And we needed something to compete with Mario.

452
00:22:56,330 --> 00:23:00,030
- So there was company-wide efforts to come up

453
00:23:00,080 --> 00:23:01,470
with something new.

454
00:23:01,510 --> 00:23:04,600
Yuji Naka, our genius programmer,

455
00:23:04,650 --> 00:23:08,960
came up with algorithm to move object very fast,

456
00:23:09,000 --> 00:23:12,480
and he needed a character to move fast.

457
00:23:13,870 --> 00:23:16,880
- So he asked the art designer,

458
00:23:16,920 --> 00:23:18,880
Naoto Ohshima, to come up

459
00:23:18,920 --> 00:23:20,660
with some sort of characters.

460
00:23:27,710 --> 00:23:29,150
- It was Al Nilsen,

461
00:23:29,190 --> 00:23:30,720
our director of marketing,

462
00:23:30,760 --> 00:23:32,850
who had to pick the characters.

463
00:23:32,890 --> 00:23:34,110
- First game I have here

464
00:23:34,160 --> 00:23:35,500
is "Michael Jackson's Moonwalker,"

465
00:23:35,550 --> 00:23:38,290
which was actually designed by Michael himself.

466
00:23:39,550 --> 00:23:42,600
- Al was one of the very first employees hired

467
00:23:42,640 --> 00:23:44,860
to launch Sega Genesis.

468
00:23:44,910 --> 00:23:49,740
He was the game guru, marketer, PR, everything.

469
00:23:49,780 --> 00:23:54,180
- Al's the best gamer I've ever seen.

470
00:23:54,220 --> 00:23:56,220
- He was like a big kid

471
00:23:56,260 --> 00:23:58,830
who played video games all the time.

472
00:23:58,880 --> 00:24:00,490
- Shinobu came into my office

473
00:24:00,530 --> 00:24:02,790
and explained about this contest

474
00:24:02,840 --> 00:24:06,710
that Sega Japan had had to develop our Mario.

475
00:24:06,750 --> 00:24:09,840
He says, "Nakayama has chosen you.

476
00:24:09,890 --> 00:24:11,980
"They're happy with two finalists,

477
00:24:12,020 --> 00:24:13,540
and they want you to choose."

478
00:24:13,590 --> 00:24:16,550
The first one was Eggs.

479
00:24:18,240 --> 00:24:19,900
"Okay, let's see what the other one is."

480
00:24:21,640 --> 00:24:23,680
"A hedgehog?

481
00:24:23,730 --> 00:24:26,600
What in the world is a hedgehog?"

482
00:24:26,640 --> 00:24:28,990
And there was this rock band.

483
00:24:29,040 --> 00:24:31,910
- He also had a girlfriend named Madonna,

484
00:24:31,950 --> 00:24:34,610
who was very voluptuous.

485
00:24:34,650 --> 00:24:39,350
- So I've got Eggs and a hedgehog...

486
00:24:39,390 --> 00:24:42,180
so I chose Sonic the Hedgehog.

487
00:24:43,440 --> 00:24:46,140
I said, "You gotta get rid of the rock band,

488
00:24:46,180 --> 00:24:48,010
and you gotta get rid of Madonna."

489
00:24:48,060 --> 00:24:49,400
- We said, of course, "No, no, no.

490
00:24:49,450 --> 00:24:51,060
we can't use the name Madonna for this."

491
00:24:51,100 --> 00:24:52,890
- But there were some other tweaks

492
00:24:52,930 --> 00:24:54,020
to the way he looked...

493
00:24:55,980 --> 00:24:58,670
Just to go and round off his edges.

494
00:24:58,720 --> 00:25:00,590
- The folks in Japan didn't like that

495
00:25:00,630 --> 00:25:02,240
because it was their creation

496
00:25:02,290 --> 00:25:05,770
and didn't want anyone to touch.

497
00:25:05,810 --> 00:25:07,290
- It went all the way up

498
00:25:07,340 --> 00:25:10,120
inside of the Japan culture to Nakayama,

499
00:25:10,160 --> 00:25:13,040
and he eventually said, "No,
do what the U.S. wants done."

500
00:25:15,470 --> 00:25:17,610
- Six months later, I'm at Sega Japan.

501
00:25:17,650 --> 00:25:21,040
We walk over to a screen,
and here's this guy Sonic.

502
00:25:22,440 --> 00:25:25,050
Never seen a video game move that fast...

503
00:25:25,090 --> 00:25:27,880
and look at these vibrant colors.

504
00:25:27,920 --> 00:25:30,790
After my visit, I went back, and I said,

505
00:25:30,840 --> 00:25:33,750
"Sega Japan created something that we can go

506
00:25:33,800 --> 00:25:35,620
"and put up against Mario.

507
00:25:35,670 --> 00:25:39,500
This can be our number one game."

508
00:25:49,200 --> 00:25:51,290
- "It's gonna be the best game Sega ever did."

509
00:25:51,340 --> 00:25:53,600
Coming from Al, that was, like, you know,

510
00:25:53,640 --> 00:25:55,470
"Hey, we got a runner."

511
00:25:56,690 --> 00:25:59,390
- That changed the mood and tide,

512
00:25:59,430 --> 00:26:02,780
so to speak, of the company immediately.

513
00:26:02,830 --> 00:26:05,090
And the rest is history,

514
00:26:05,130 --> 00:26:08,830
and, uh...yeah.

515
00:26:10,830 --> 00:26:13,180
- Let's play Nintendo!

516
00:26:17,580 --> 00:26:19,620
- It is the video game craze,

517
00:26:19,670 --> 00:26:22,450
the Nintendo craze, but this year, Nintendo

518
00:26:22,500 --> 00:26:25,500
may be up against some serious competition.

519
00:26:25,540 --> 00:26:28,160
- You get better graphics, more levels of play,

520
00:26:28,200 --> 00:26:31,990
better animation on the screen, longer games,

521
00:26:32,030 --> 00:26:33,510
just more fun to play.

522
00:26:33,550 --> 00:26:35,950
- Nintendo, however, does not plan

523
00:26:35,990 --> 00:26:37,820
to relinquish any ground.

524
00:26:37,860 --> 00:26:41,040
- Introducing the next generation from Nintendo.

525
00:26:41,080 --> 00:26:44,520
- Almost as soon as the NES was
launched in the United States,

526
00:26:44,560 --> 00:26:47,220
Nintendo was working on the Super NES.

527
00:26:47,260 --> 00:26:49,310
- What do you do after you've made a fortune

528
00:26:49,350 --> 00:26:50,920
selling American kids on a product

529
00:26:50,960 --> 00:26:52,700
that drives their parents crazy?

530
00:26:52,740 --> 00:26:54,750
You declare it obsolete,
of course, and introduce

531
00:26:54,790 --> 00:26:56,440
a new and improved version next month.

532
00:26:56,490 --> 00:27:00,060
- Nintendo wants a generation of video freaks

533
00:27:00,100 --> 00:27:02,360
to forsake the gear they've already spent

534
00:27:02,410 --> 00:27:04,230
several hundred dollars on

535
00:27:04,280 --> 00:27:06,890
for this, Super Nintendo.

536
00:27:09,760 --> 00:27:11,890
- So we arranged with Sega Japan

537
00:27:11,940 --> 00:27:15,290
to go and pick up
one of the new systems for us.

538
00:27:15,330 --> 00:27:17,290
And we all got together in Tom's office,

539
00:27:17,330 --> 00:27:19,120
took it out of the box,

540
00:27:19,160 --> 00:27:22,120
hooked it up to the TV,
hit the on switch,

541
00:27:22,170 --> 00:27:24,860
and we were ready to see
what they had in store for us.

542
00:27:26,130 --> 00:27:28,350
- We had a Mario launch game.

543
00:27:29,560 --> 00:27:33,610
I knew instantly we had a winner.

544
00:27:33,660 --> 00:27:35,960
That game was that good.

545
00:27:36,010 --> 00:27:38,230
- "Are you sure?"

546
00:27:38,270 --> 00:27:42,010
This didn't look like 16-bit.

547
00:27:42,060 --> 00:27:45,010
It kind of looked 12-bit,
if I want to coin a phrase.

548
00:27:47,710 --> 00:27:51,110
It just wasn't taking it to the next level.

549
00:27:51,150 --> 00:27:54,630
I was like, "Yeah, we're okay.

550
00:27:54,680 --> 00:27:57,680
"We've got this guy named
Sonic in our back pocket.

551
00:27:57,720 --> 00:28:00,990
This could go and be very, very interesting."

552
00:28:01,030 --> 00:28:04,510
So I came up with an idea.

553
00:28:04,560 --> 00:28:06,560
- # Ah, push it

554
00:28:09,950 --> 00:28:13,430
- Ask not what machines can do for you.

555
00:28:13,480 --> 00:28:16,610
Ask what you can do for machines.

556
00:28:21,750 --> 00:28:25,450
- The Consumer Electronics Show
is a twice-a-year extravaganza.

557
00:28:25,490 --> 00:28:30,360
More than 140,000 products
are now on display.

558
00:28:30,410 --> 00:28:32,450
Hundreds of companies are taking part,

559
00:28:32,500 --> 00:28:35,060
and more than a third of
the industry's annual business

560
00:28:35,110 --> 00:28:36,590
is done right there.

561
00:28:36,630 --> 00:28:38,150
- But this time, it's for the ducks.

562
00:28:38,200 --> 00:28:39,850
- Wait.
- Uh-oh.

563
00:28:40,940 --> 00:28:42,850
- Whenever you're at war,

564
00:28:42,900 --> 00:28:44,810
you always hit the guy in the mouth

565
00:28:44,860 --> 00:28:46,160
as hard as you can.

566
00:28:46,210 --> 00:28:47,860
If you can't hit him hard,

567
00:28:47,900 --> 00:28:49,770
you might as well not even fight.

568
00:28:49,820 --> 00:28:52,390
That's the attitude in real war,

569
00:28:52,430 --> 00:28:54,170
and it's the attitude in business.

570
00:28:54,210 --> 00:28:56,130
You've gotta be prepared to take on

571
00:28:56,170 --> 00:28:57,960
the competition and win.

572
00:29:00,090 --> 00:29:03,220
- # Ow, dig it

573
00:29:03,270 --> 00:29:04,660
- Do you think the technology exists

574
00:29:04,700 --> 00:29:06,700
that these'll shrink even more?

575
00:29:06,750 --> 00:29:08,530
- I don't know how much
smaller they can get.

576
00:29:08,580 --> 00:29:09,790
You know what the problem
with them getting smaller

577
00:29:09,840 --> 00:29:11,490
is holding them steady,

578
00:29:11,540 --> 00:29:13,490
because if it's lightweight,
it tends to move.

579
00:29:14,760 --> 00:29:15,890
- # Salt-N-Pepa, Salt-N-Pepa #

580
00:29:15,930 --> 00:29:17,370
- Nintendo had some new games

581
00:29:17,410 --> 00:29:19,060
and accessories on display

582
00:29:19,110 --> 00:29:21,460
inside the enormous Nintendo pavilion.

583
00:29:22,940 --> 00:29:24,810
Nintendo now has the lion's share

584
00:29:24,850 --> 00:29:27,200
of the $5 billion video game market.

585
00:29:27,250 --> 00:29:29,900
Sega of America will offer two new games,

586
00:29:29,950 --> 00:29:32,080
one featuring a hedgehog.

587
00:29:32,120 --> 00:29:35,210
- Normally before a big
launch of a major title,

588
00:29:35,260 --> 00:29:38,210
you would start getting early press.

589
00:29:38,260 --> 00:29:39,430
We didn't do any of that.

590
00:29:39,480 --> 00:29:42,220
We waited until the very, very last minute

591
00:29:42,260 --> 00:29:44,220
to surprise Nintendo.

592
00:29:44,260 --> 00:29:46,090
- # Show the guys that we know #

593
00:29:46,140 --> 00:29:47,880
- Ta-da.

594
00:29:47,920 --> 00:29:49,360
- # I don't know what I'm doing #

595
00:29:49,400 --> 00:29:52,100
- I can't believe it. Mario, jeez.

596
00:29:52,140 --> 00:29:54,930
- I'm a nice guy, and I felt
that the nicest thing

597
00:29:54,970 --> 00:29:57,150
that I could go and do for Nintendo

598
00:29:57,190 --> 00:30:01,980
was to introduce Super NES
to America for them.

599
00:30:02,020 --> 00:30:04,330
I see this reporter.

600
00:30:04,370 --> 00:30:06,240
His opening words were,

601
00:30:06,290 --> 00:30:10,070
"Super Nintendo has 32,768 colors.

602
00:30:10,120 --> 00:30:11,600
"You only have 512.

603
00:30:11,640 --> 00:30:13,340
What are you gonna do about it?"

604
00:30:13,380 --> 00:30:16,430
We walk over to where we had
the two monitors stacked

605
00:30:16,470 --> 00:30:17,990
one on top of each other,

606
00:30:18,040 --> 00:30:21,130
and I said to him,
"Which one has more colors?"

607
00:30:21,170 --> 00:30:22,650
- # Push it

608
00:30:22,690 --> 00:30:25,260
# Push, push, push, push it, push it #

609
00:30:25,310 --> 00:30:26,740
# Push it

610
00:30:26,780 --> 00:30:30,050
- He just turned around
and walked out of the booth.

611
00:30:30,090 --> 00:30:32,270
- # Push it, push it, push it #

612
00:30:32,310 --> 00:30:34,180
# Push it, push it, push it

613
00:30:34,230 --> 00:30:35,620
- And it's like, "Hmm.

614
00:30:35,660 --> 00:30:37,270
"What can we do with this?

615
00:30:37,320 --> 00:30:39,930
"Let's do what we did at CES

616
00:30:39,970 --> 00:30:44,280
but this time a mall tour
going around the country."

617
00:30:45,330 --> 00:30:46,760
- Here's the challenge.

618
00:30:46,800 --> 00:30:50,370
Super Nintendo, brand-new
competitor of ours, 16 bits.

619
00:30:50,420 --> 00:30:51,510
We challenge them.

620
00:30:51,550 --> 00:30:53,120
We think we're better than them,

621
00:30:53,160 --> 00:30:55,770
but it's up to you to decide.

622
00:30:57,550 --> 00:31:00,250
- Our small initial team was very good,

623
00:31:00,300 --> 00:31:02,730
but it was clear to me we needed help.

624
00:31:02,780 --> 00:31:04,340
- The American marketplace

625
00:31:04,390 --> 00:31:07,560
is a very vibrant marketplace
for the video game industry.

626
00:31:07,610 --> 00:31:09,520
- We were one of the first
video game companies

627
00:31:09,570 --> 00:31:11,830
to have senior women
in the management ranks.

628
00:31:11,870 --> 00:31:13,830
And Ellen Beth Van Buskirk

629
00:31:13,880 --> 00:31:16,310
was a very special find for us.

630
00:31:16,360 --> 00:31:18,620
- You have the 8-bit segments.

631
00:31:18,660 --> 00:31:22,320
I spent my entire summer
going from mall to mall

632
00:31:22,360 --> 00:31:26,500
to mall to mall to introduce
Sonic the Hedgehog.

633
00:31:26,540 --> 00:31:28,670
And on occasion,

634
00:31:28,720 --> 00:31:33,590
I would don the Sonic
the Hedgehog character uniform.

635
00:31:33,630 --> 00:31:35,640
You could project that the little kids

636
00:31:35,680 --> 00:31:37,510
were gonna pet me.

637
00:31:37,550 --> 00:31:38,770
They were gonna wanna be hugged.

638
00:31:38,810 --> 00:31:42,340
"Oh, Sonic," kisses and hugs and sweetness.

639
00:31:42,380 --> 00:31:47,430
But the teenage boys responded
to me quite differently.

640
00:31:47,470 --> 00:31:51,870
They kind of wanted to do
high-fiving, fist pumping,

641
00:31:51,910 --> 00:31:53,920
and I kind of got pushed around a little bit.

642
00:31:53,960 --> 00:31:56,480
- I think Genesis is gonna win all the way.

643
00:31:56,530 --> 00:31:58,700
- They wanted something different.

644
00:31:58,750 --> 00:32:00,400
They wanted attitude.

645
00:32:00,440 --> 00:32:03,930
They wanted sass. They didn't want hugs.

646
00:32:03,970 --> 00:32:07,100
- For Christmas, I'm gonna
ask my mom for a Sega Genesis

647
00:32:07,150 --> 00:32:10,320
because it's way better than Nintendo.

648
00:32:10,370 --> 00:32:13,280
- Mario was a very slow-moving,

649
00:32:13,330 --> 00:32:15,420
left-to-right scroll game,

650
00:32:15,460 --> 00:32:17,590
and Sonic was hip and fast and cool.

651
00:32:17,630 --> 00:32:18,770
- Sega Genesis is way better

652
00:32:18,810 --> 00:32:20,860
because Nintendo is kind of slow.

653
00:32:20,900 --> 00:32:23,340
- When Sonic was first released,

654
00:32:23,380 --> 00:32:25,340
everybody kind of scratched
their head and said,

655
00:32:25,380 --> 00:32:27,080
"A hedge-what?"

656
00:32:27,120 --> 00:32:30,430
- You know, was it impressive
that he could roll really fast?

657
00:32:30,470 --> 00:32:32,480
I don't know. You know, for me,

658
00:32:32,520 --> 00:32:33,650
I didn't probably have

659
00:32:33,690 --> 00:32:35,390
the reaction time to deal with it.

660
00:32:35,440 --> 00:32:37,390
- But for a lot of people,
they found it really fun

661
00:32:37,440 --> 00:32:40,700
and liked the fast action,
using that pachinko mechanic

662
00:32:40,740 --> 00:32:42,270
of lots of "ba-ding-a-ding-a-ding,"

663
00:32:42,310 --> 00:32:44,270
very fun to kind of get
that going and keep it going.

664
00:32:44,310 --> 00:32:46,270
And Sonic is a character.

665
00:32:46,320 --> 00:32:48,880
He had that little bit
of edgy kind of wiseness

666
00:32:48,930 --> 00:32:51,930
that Mario--you know, Mario--
"hoo-hoo"--never had.

667
00:32:51,970 --> 00:32:54,540
- It wasn't empirical science
when you say,

668
00:32:54,580 --> 00:32:56,540
"Which one do you like better?"

669
00:32:56,590 --> 00:32:58,760
Doot, doot, doot, doot, doot, doot.

670
00:33:00,850 --> 00:33:03,380
- In speed of action, we looked better;

671
00:33:03,420 --> 00:33:04,860
graphics, we looked better.

672
00:33:06,340 --> 00:33:08,770
They had never experienced anything like it.

673
00:33:08,820 --> 00:33:11,120
- I don't think Sonic the Hedgehog

674
00:33:11,170 --> 00:33:13,690
was a masterpiece or something,

675
00:33:13,730 --> 00:33:16,000
but it gave them additional momentum.

676
00:33:17,740 --> 00:33:19,350
- By then, I knew we had a winner,

677
00:33:19,390 --> 00:33:20,780
but we needed to find a way

678
00:33:20,830 --> 00:33:22,790
to get in the major retailers.

679
00:33:22,830 --> 00:33:25,010
- # Wal-Mart's one of those

680
00:33:25,050 --> 00:33:29,310
- Wal-Mart wouldn't agree
to carry Sega products.

681
00:33:29,360 --> 00:33:31,490
- The only thing...
- Hotter than Nintendo games...

682
00:33:31,530 --> 00:33:33,060
- Is Wal-Mart's price.

683
00:33:33,100 --> 00:33:35,450
- Wal-Mart was making a lot
of money from Nintendo,

684
00:33:35,500 --> 00:33:40,110
and they did not need
any unknown second supplier.

685
00:33:40,150 --> 00:33:43,070
- And Wal-Mart just refused
because of this pressure

686
00:33:43,110 --> 00:33:44,420
that Nintendo put on them.

687
00:33:45,720 --> 00:33:50,160
- We were fanatics
about retail space, okay?

688
00:33:52,030 --> 00:33:53,770
That became a thing we leveraged.

689
00:33:53,820 --> 00:33:56,250
"Hey, you're really doing well
with the product, Mr. Retailer,

690
00:33:56,300 --> 00:33:59,870
"but guess how much better
you could be if you had 20,

691
00:33:59,910 --> 00:34:03,130
30, 40 feet of Nintendo product."

692
00:34:03,170 --> 00:34:05,480
- And "Super Mario World"is included.

693
00:34:05,530 --> 00:34:07,790
- Okay, okay, we'll get it for him.

694
00:34:09,530 --> 00:34:13,620
- So we developed a strategy
on how to change this.

695
00:34:15,190 --> 00:34:19,450
- I came up with an idea
of opening a Sega Game Store

696
00:34:19,500 --> 00:34:23,500
right in front of Wal-Mart
headquarter in Arkansas.

697
00:34:23,540 --> 00:34:26,420
- We rented a store in a shopping mall

698
00:34:26,460 --> 00:34:29,720
literally as close to Wal-Mart headquarters

699
00:34:29,770 --> 00:34:31,640
in Bentonville as you could get,

700
00:34:31,680 --> 00:34:35,770
and we put as many TVs and Sega Genesis

701
00:34:35,820 --> 00:34:38,510
in there as we could and a big sign out front

702
00:34:38,560 --> 00:34:41,690
that said, "Come play Sega Genesis."

703
00:34:41,740 --> 00:34:43,390
- Free of charge.

704
00:34:43,430 --> 00:34:46,300
- We had lines of teenagers out the door.

705
00:34:46,350 --> 00:34:49,920
- The store became very popular
for Wal-Mart employees.

706
00:34:51,180 --> 00:34:53,530
- We bought every billboard leading in and out

707
00:34:53,570 --> 00:34:56,050
of Bentonville with Sega advertising.

708
00:34:56,100 --> 00:34:58,530
We bought the football cushions

709
00:34:58,580 --> 00:35:01,840
at the University of Arkansas football stadium.

710
00:35:04,280 --> 00:35:08,280
After a while, a senior VP
of Wal-Mart called me up,

711
00:35:08,330 --> 00:35:10,760
and he said, "Tom, stop it.

712
00:35:10,810 --> 00:35:14,680
We'll give you a four-foot
section in Wal-Mart stores."

713
00:35:14,720 --> 00:35:17,900
Because Wal-Mart is such a powerful retailer,

714
00:35:17,950 --> 00:35:20,640
all the other retailers gave us more space

715
00:35:20,690 --> 00:35:23,560
and were less afraid of Nintendo punishment.

716
00:35:25,470 --> 00:35:27,960
That changed the business dramatically.

717
00:35:34,610 --> 00:35:37,310
- As the company started to grow very fast,

718
00:35:37,360 --> 00:35:40,050
we brought in people from much bigger company

719
00:35:40,100 --> 00:35:43,540
because we are aiming to be a bigger company.

720
00:35:45,540 --> 00:35:47,800
- Sega was such a distant player.

721
00:35:47,840 --> 00:35:49,280
It wasn't like they were second.

722
00:35:49,320 --> 00:35:51,850
It was like they were 14th.
They were that far down.

723
00:35:51,890 --> 00:35:55,590
Nintendo was so dominant.
- "Nintendo Power."

724
00:35:55,640 --> 00:35:58,510
- So I got a call from Tom, from Tom Kalinske.

725
00:35:58,550 --> 00:36:01,380
He needed some help doing marketing,

726
00:36:01,420 --> 00:36:03,080
and he asked if I would do it.

727
00:36:03,120 --> 00:36:04,470
- Mario!

728
00:36:04,510 --> 00:36:07,080
- It was not dissimilar to what I did at Reebok,

729
00:36:07,120 --> 00:36:09,740
which was trying to unseat a category leader.

730
00:36:09,780 --> 00:36:12,260
- No-no-nobody.

731
00:36:12,300 --> 00:36:13,780
- Part of the reason of going to Reebok

732
00:36:13,830 --> 00:36:16,220
was the challenge of slaying the beast of Nike.

733
00:36:16,260 --> 00:36:17,440
- Impossible.

734
00:36:17,480 --> 00:36:18,440
- And we came up with this idea

735
00:36:18,480 --> 00:36:19,880
called the Reebok Pump.

736
00:36:21,180 --> 00:36:22,710
It was totally a marketing gimmick.

737
00:36:22,750 --> 00:36:24,710
It made your foot a lot hotter.

738
00:36:24,750 --> 00:36:26,970
It didn't really give you any more support.

739
00:36:29,190 --> 00:36:31,630
But at the end of the day,
it was one of those things

740
00:36:31,670 --> 00:36:34,060
that just caught the consumer psyche.

741
00:36:35,980 --> 00:36:37,850
- Steve Race, the first thing we heard about

742
00:36:37,890 --> 00:36:41,550
is his wild TV commercial at Reebok.

743
00:36:41,590 --> 00:36:43,330
- One guy is wearing Nikes.

744
00:36:43,380 --> 00:36:46,080
The other guy is wearing Reebok.

745
00:36:46,120 --> 00:36:48,340
They both jump off this bridge.

746
00:36:53,480 --> 00:36:55,220
Commercial ran once.

747
00:36:56,910 --> 00:37:00,000
- Steve Race was a terrorist
for A-type personalities.

748
00:37:00,050 --> 00:37:02,750
If he was a college course,
he'd be Trouble and Difficulty.

749
00:37:04,660 --> 00:37:06,880
- I remember Steve and I playing tennis.

750
00:37:06,920 --> 00:37:09,270
He had a mean serve.

751
00:37:09,320 --> 00:37:11,840
I think he was aiming
for my head most of the time.

752
00:37:11,890 --> 00:37:13,670
- Sega had a bad reputation.

753
00:37:18,200 --> 00:37:20,460
I just didn't wanna be
the puppet that would be pulled

754
00:37:20,500 --> 00:37:23,370
by a puppet master 7,000 miles away.

755
00:37:24,720 --> 00:37:26,640
I didn't know who the puppet master was.

756
00:37:26,680 --> 00:37:28,990
Obviously, it turned out to be Nakayama-san.

757
00:37:31,510 --> 00:37:33,780
Nakayama was the head of SOJ,

758
00:37:33,820 --> 00:37:35,780
and he really was the patriarch

759
00:37:35,820 --> 00:37:37,560
and the prime mover in all of Sega.

760
00:37:37,610 --> 00:37:40,170
Nothing went out without Nakayama's approval

761
00:37:40,220 --> 00:37:41,650
and endorsement.

762
00:37:41,700 --> 00:37:46,310
- Nakayama-san was very
difficult for many people.

763
00:37:46,350 --> 00:37:49,710
If you do not deliver, he was brutal.

764
00:37:49,750 --> 00:37:52,840
- We'd all be on alert that he was coming in,

765
00:37:52,880 --> 00:37:54,280
and there was this presence,

766
00:37:54,320 --> 00:37:56,760
almost of evil, that came into the office.

767
00:37:56,800 --> 00:37:59,110
- He had very long hair

768
00:37:59,150 --> 00:38:01,410
that he kind of wound
around the top of his head.

769
00:38:02,760 --> 00:38:04,330
- We had all these ways that we thought

770
00:38:04,370 --> 00:38:06,550
Nakayama might meet his demise,

771
00:38:06,590 --> 00:38:09,730
and one of those was that
his hair would get caught

772
00:38:09,770 --> 00:38:11,380
in the rotor blades of a helicopter

773
00:38:11,420 --> 00:38:14,470
and pull him around in a
very Gatsby-esque death.

774
00:38:17,170 --> 00:38:20,520
- To me, Hayao Nakayama
was a cartoon character,

775
00:38:20,560 --> 00:38:22,910
and I loved talking about him.

776
00:38:22,960 --> 00:38:24,000
I mean, we all did, you know?

777
00:38:24,040 --> 00:38:25,570
He had weird hair,

778
00:38:25,610 --> 00:38:27,050
he had a weird sensibility,

779
00:38:27,090 --> 00:38:28,740
and he carried a very big stick.

780
00:38:30,790 --> 00:38:35,710
The Japanese-U.S. relationship
is kind of confusing.

781
00:38:35,750 --> 00:38:39,580
It really kind of starts
with an American serviceman,

782
00:38:39,620 --> 00:38:43,590
David Rosen, in Japan during the war

783
00:38:43,630 --> 00:38:45,020
and then coming home and saying,

784
00:38:45,070 --> 00:38:46,500
"Hey, there's an opportunity me

785
00:38:46,540 --> 00:38:51,110
to sell arcade games from Japan into the U.S."

786
00:38:52,160 --> 00:38:55,950
We called each other SOJ and SOA,

787
00:38:55,990 --> 00:38:59,250
Sega of Japan and Sega of America.

788
00:39:03,170 --> 00:39:05,910
- I don't think anyone in Japan thought

789
00:39:05,960 --> 00:39:09,310
taking Nintendo on directly was a good idea,

790
00:39:09,350 --> 00:39:12,400
but it was something I felt we needed to do.

791
00:39:19,450 --> 00:39:20,970
- People hate advertising in general.

792
00:39:21,010 --> 00:39:24,710
You know, if I go to a party
and I say I'm a filmmaker,

793
00:39:24,760 --> 00:39:26,020
they go, "Oh, what films did you make?"

794
00:39:26,060 --> 00:39:27,670
And they think of, like, really good films.

795
00:39:27,720 --> 00:39:29,460
And you say, "Oh, I'm an author,"

796
00:39:29,500 --> 00:39:31,110
they think of a good book
that they've read lately.

797
00:39:31,150 --> 00:39:32,630
And if you say you're in advertising,

798
00:39:32,680 --> 00:39:35,200
they think of the shittiest ad
they've seen in months.

799
00:39:35,250 --> 00:39:37,070
- Oh, yeah!
- Snap into a Slim Jim!

800
00:39:37,120 --> 00:39:38,600
- Sizzler.

801
00:39:38,640 --> 00:39:42,040
- We had four agencies
pitching to us, big names,

802
00:39:42,080 --> 00:39:45,170
and Goodby was a small group.

803
00:39:45,210 --> 00:39:47,300
Jeff was the lead.

804
00:39:47,340 --> 00:39:49,910
- We, at the time, had just had

805
00:39:49,960 --> 00:39:51,610
one of our original partners leave,

806
00:39:51,650 --> 00:39:54,530
and Rich and I were left here
and were kind of like,

807
00:39:54,570 --> 00:39:55,660
"We gotta win this, you know?"

808
00:39:55,700 --> 00:39:56,830
Good morning.

809
00:39:56,880 --> 00:39:58,180
Thanks for having us here.

810
00:39:58,230 --> 00:40:00,050
The pitch to Sega was probably one

811
00:40:00,100 --> 00:40:02,320
of the most elaborate pitches
we've ever done.

812
00:40:02,360 --> 00:40:05,890
We had every person
in the company become an expert

813
00:40:05,930 --> 00:40:08,320
in every game
you could play on the Genesis.

814
00:40:08,370 --> 00:40:09,710
So everybody came out

815
00:40:09,760 --> 00:40:11,760
with these beautiful
athletic jackets,

816
00:40:11,800 --> 00:40:13,410
and we put a sound system in there

817
00:40:13,460 --> 00:40:15,810
that we rented from the Grateful Dead.

818
00:40:15,850 --> 00:40:17,460
We definitely went overboard.

819
00:40:17,510 --> 00:40:19,120
Eh, lighten up.

820
00:40:19,160 --> 00:40:20,460
The agencies we were up against

821
00:40:20,510 --> 00:40:21,860
were really the best agencies
in the country,

822
00:40:21,900 --> 00:40:23,770
and I really thought
they'd think of something

823
00:40:23,820 --> 00:40:24,990
to beat us with.

824
00:40:25,030 --> 00:40:26,510
- This work is the best work

825
00:40:26,560 --> 00:40:28,820
we have ever done as a company.

826
00:40:28,860 --> 00:40:31,650
I can't wait to produce it.
So I hope you like it.

827
00:40:31,690 --> 00:40:34,520
- This is your brain.

828
00:40:34,570 --> 00:40:37,660
This is your brain on Nintendo.

829
00:40:37,700 --> 00:40:39,480
And this is your brain on Sega.

830
00:40:45,450 --> 00:40:47,320
- Whoo!
- Ooh!

831
00:40:47,360 --> 00:40:49,150
- What a ride.

832
00:40:49,190 --> 00:40:52,760
- And it worked.

833
00:40:52,800 --> 00:40:54,720
- They overwhelmed us with their pitch.

834
00:40:54,760 --> 00:40:56,540
- We did
the first commercials,

835
00:40:56,590 --> 00:40:58,760
and one of them was about
this guy who started off

836
00:40:58,810 --> 00:41:00,680
in a very straight kind of outfit...

837
00:41:00,720 --> 00:41:04,120
- And then transformed
into a really cool guy...

838
00:41:04,160 --> 00:41:06,730
- Welcome to the next level!

839
00:41:06,770 --> 00:41:08,900
- Playing Sega Genesis.

840
00:41:11,430 --> 00:41:13,430
- Welcome to the next level.

841
00:41:13,470 --> 00:41:15,000
- I thought
"Welcome to the next level"

842
00:41:15,040 --> 00:41:17,170
was a great line because it rewarded you

843
00:41:17,220 --> 00:41:18,610
for playing the thing well.

844
00:41:18,650 --> 00:41:20,440
It promised that there
was depth to the games.

845
00:41:20,480 --> 00:41:22,400
You got better and could get up higher.

846
00:41:22,440 --> 00:41:23,750
- On the Sega Genesis.

847
00:41:23,790 --> 00:41:26,360
- It was also saying
to the competition

848
00:41:26,400 --> 00:41:28,100
that "you're not the next level.

849
00:41:28,140 --> 00:41:29,530
You're behind."

850
00:41:29,580 --> 00:41:31,540
I thought that was absolutely brilliant.

851
00:41:32,970 --> 00:41:34,360
- But I don't think it would have worked

852
00:41:34,410 --> 00:41:36,020
without the Sega Scream.

853
00:41:36,060 --> 00:41:39,200
The Sega Scream was what really
drove the thing in the end.

854
00:41:40,500 --> 00:41:41,760
Sega!

855
00:41:41,810 --> 00:41:42,850
- There was something about the way

856
00:41:42,900 --> 00:41:44,070
the guy did it...
- Sega!

857
00:41:44,110 --> 00:41:45,420
- That was just really funny.

858
00:41:45,460 --> 00:41:47,600
- Sega!
- It was slightly Japanese.

859
00:41:47,640 --> 00:41:48,770
- Sega!
- Just absolutely--

860
00:41:48,810 --> 00:41:49,950
you couldn't get it
out of your head.

861
00:41:49,990 --> 00:41:52,340
- Sega! Sega! Sega! Sega! Sega!

862
00:41:52,380 --> 00:41:54,210
- Sega!
- Sega! Sega!

863
00:41:56,040 --> 00:41:58,390
- I would go pick up my daughters at school,

864
00:41:58,430 --> 00:42:00,610
and when they saw me, they'd say, "Sega!"

865
00:42:00,650 --> 00:42:01,960
- Sega!
- Sega!

866
00:42:02,000 --> 00:42:04,220
- Sega!
- We kind of owned

867
00:42:04,260 --> 00:42:06,920
something that Nintendo didn't have.

868
00:42:06,960 --> 00:42:08,570
They were kind of scrubbed and clean

869
00:42:08,620 --> 00:42:10,620
and Disney-ish and so on,

870
00:42:10,660 --> 00:42:15,010
and we wanted it to be kind of
uncool to be a Nintendo kid.

871
00:42:15,060 --> 00:42:17,280
That was our explicit intention.

872
00:42:17,320 --> 00:42:18,580
- Sega! Sega!

873
00:42:18,630 --> 00:42:20,800
- The advertising was extremely competitive.

874
00:42:20,850 --> 00:42:24,760
I mean, we made a lot of fun of Nintendo.

875
00:42:24,810 --> 00:42:26,200
- Look, a cat massager.

876
00:42:26,240 --> 00:42:27,590
Spread cheese snacks.

877
00:42:27,640 --> 00:42:29,200
Use them to tenderize meat.

878
00:42:29,250 --> 00:42:31,250
- Team Sega represented
the antiestablishment team.

879
00:42:31,290 --> 00:42:35,160
Nintendo was the Soviet Union,
and Sega were the guys

880
00:42:35,210 --> 00:42:37,300
that were throwing Molotov cocktails.

881
00:42:37,340 --> 00:42:38,860
- Hey!

882
00:42:38,910 --> 00:42:40,650
You still don't have a Sega CD?

883
00:42:40,690 --> 00:42:42,300
- Huh?
- What are you waiting for,

884
00:42:42,350 --> 00:42:44,740
Nintendo to make one?
Show him.

885
00:42:44,780 --> 00:42:47,260
- Whoa!

886
00:42:47,310 --> 00:42:49,960
- Whoa, color.

887
00:42:50,010 --> 00:42:51,660
- And you just try not to respond

888
00:42:51,700 --> 00:42:53,570
to those kinds of things.
- Sega!

889
00:42:53,620 --> 00:42:54,880
- Treat them as though they're--you know,

890
00:42:54,920 --> 00:42:56,190
they're doing that because they're desperate.

891
00:42:56,230 --> 00:42:57,530
We kicked off each launch

892
00:42:57,580 --> 00:42:59,010
with a three-pronged attack, including...

893
00:42:59,060 --> 00:43:00,840
I joined in March of 1992.

894
00:43:00,890 --> 00:43:02,320
"Nintendo Power" coverage, and online...

895
00:43:02,370 --> 00:43:04,240
When I first arrived,
there was still sort of a--

896
00:43:04,280 --> 00:43:06,720
I wouldn't say a dismissive
attitude but a feeling that,

897
00:43:06,760 --> 00:43:09,890
"You know what?
This is really not serious."

898
00:43:09,940 --> 00:43:11,290
That quickly changed.

899
00:43:11,330 --> 00:43:13,510
- The Sega Genesis has blast processing.

900
00:43:13,550 --> 00:43:15,030
Super Nintendo doesn't.

901
00:43:16,810 --> 00:43:18,430
So what's blast processing do?

902
00:43:18,470 --> 00:43:20,860
- This "blast processing" thing,

903
00:43:20,910 --> 00:43:23,560
it was a total fabrication
of advertising people.

904
00:43:23,600 --> 00:43:26,000
- I like the one when they said
the blast processing.

905
00:43:26,040 --> 00:43:28,480
- Kids would come into
focus groups, and they'd go,

906
00:43:28,520 --> 00:43:30,570
"Yeah, I know that Nintendo has 16-bit,

907
00:43:30,610 --> 00:43:33,610
but Sega has blast processing."
It was crazy.

908
00:43:33,660 --> 00:43:35,920
- And what if you don't
have blast processing?

909
00:43:35,960 --> 00:43:38,620
- And they have a little truck for Nintendo.

910
00:43:38,660 --> 00:43:40,880
- I would have loved to have seen the faces

911
00:43:40,930 --> 00:43:42,930
of the Nintendo people when that thing ran.

912
00:43:42,970 --> 00:43:44,410
I would just love it.

913
00:43:44,450 --> 00:43:46,060
- "Blast processing,"

914
00:43:46,110 --> 00:43:48,370
as though it was technology-related,

915
00:43:48,410 --> 00:43:50,760
was kind of vaporware, but it was catchy,

916
00:43:50,810 --> 00:43:52,240
and it worked.

917
00:43:53,550 --> 00:43:56,030
- Their advertising was very effective.

918
00:43:56,070 --> 00:44:00,340
It tended to make it uncool to play Nintendo.

919
00:44:00,380 --> 00:44:01,600
- Which is fine, really,

920
00:44:01,640 --> 00:44:04,560
if you don't mind being sucked dry.

921
00:44:05,910 --> 00:44:07,820
- You gotta give them credit.
- Sega!

922
00:44:07,870 --> 00:44:10,040
- I think Kalinske did a great job.

923
00:44:10,090 --> 00:44:11,740
- Sega!
- Sega!

924
00:44:11,780 --> 00:44:13,870
- What Sega has been doing to make these ads,

925
00:44:13,920 --> 00:44:15,350
they should just keep on doing more of it

926
00:44:15,400 --> 00:44:17,050
because these ads are great.

927
00:44:17,090 --> 00:44:18,570
- All the kids thought it was cool.

928
00:44:18,620 --> 00:44:20,180
- Sega has the coolest ads, the best games.

929
00:44:20,230 --> 00:44:22,400
- And as a result, the company was cool.

930
00:44:22,450 --> 00:44:25,800
- Nintendo's like, "Where have they been?"

931
00:44:25,840 --> 00:44:27,760
- You saw it on TV shows.

932
00:44:27,800 --> 00:44:31,190
People were picking up the popularity of Sega.

933
00:44:31,240 --> 00:44:33,370
- I'm going to Todd's. He has Genesis.

934
00:44:33,410 --> 00:44:36,720
- She doesn't even have Sega.
She's such a troglodyte.

935
00:44:36,760 --> 00:44:39,590
- Hell hath no fury
like a woman scorned for Sega.

936
00:44:39,640 --> 00:44:41,460
- I mean, we were becoming

937
00:44:41,510 --> 00:44:43,900
as popular or more popular than Nintendo.

938
00:44:45,340 --> 00:44:47,640
- To Sega, we say congratulations

939
00:44:47,690 --> 00:44:50,210
for bringing us the 16-bit Game of the Year,

940
00:44:50,260 --> 00:44:52,390
Sonic the Hedgehog.

941
00:44:52,430 --> 00:44:57,350
- I got a call the other day
that an 18-year-old was saying

942
00:44:57,390 --> 00:44:59,870
that Sonic the Hedgehog
made him forget about girls.

943
00:44:59,920 --> 00:45:03,660
So I consider that a great achievement.

944
00:45:05,970 --> 00:45:08,400
- When the very first Sonic game came

945
00:45:08,450 --> 00:45:11,630
to be released and became very successful,

946
00:45:11,670 --> 00:45:15,110
obviously, we wanted to create a sequel.

947
00:45:15,150 --> 00:45:18,020
- And part and parcel with
making that successful

948
00:45:18,070 --> 00:45:19,590
was, "How are we gonna launch it?

949
00:45:19,630 --> 00:45:22,030
How are we going to support it?"

950
00:45:22,070 --> 00:45:24,460
- We started looking at
what else we could go and do.

951
00:45:24,510 --> 00:45:27,030
- "Ha! Let's do something like the movies.

952
00:45:27,080 --> 00:45:29,820
Let's do a world distribution date."

953
00:45:29,860 --> 00:45:32,520
- We were going to make the game available

954
00:45:32,560 --> 00:45:35,520
at every retail outlet on the same day.

955
00:45:35,560 --> 00:45:38,740
I know this sounds silly today,
but it was hard to do.

956
00:45:41,180 --> 00:45:44,530
- "We'll do it on a Tuesday...

957
00:45:44,570 --> 00:45:46,310
Sonic Two-sday."

958
00:45:47,840 --> 00:45:51,360
- Last Christmas, the world
felt its first Sonic boom

959
00:45:51,400 --> 00:45:53,280
when "Sonic the Hedgehog 1"

960
00:45:53,320 --> 00:45:57,540
became the most popular video game of 1991.

961
00:45:59,850 --> 00:46:01,280
- Writing for Tom was always great.

962
00:46:01,330 --> 00:46:02,720
I don't know what it was.

963
00:46:02,760 --> 00:46:05,200
He has a natural sense
about what it will take

964
00:46:05,240 --> 00:46:06,510
to draw in the audience.

965
00:46:06,550 --> 00:46:10,160
He's charismatic,
and he knows it and uses it.

966
00:46:10,210 --> 00:46:12,560
I'll say he uses it for good
rather than for evil.

967
00:46:12,600 --> 00:46:16,040
- We believe "Sonic 2" will be
America's hottest video game

968
00:46:16,080 --> 00:46:17,560
this Christmas, and...

969
00:46:17,600 --> 00:46:21,000
both: We project to sell
more than 2 million copies...

970
00:46:21,040 --> 00:46:24,350
- In the United States
between now and Christmas.

971
00:46:24,390 --> 00:46:26,960
- We have Tom speaking,
and then I have Joey Lawrence

972
00:46:27,000 --> 00:46:29,180
running out from behind the curtain.

973
00:46:32,270 --> 00:46:35,270
You know, we could never afford
the big Hollywood names.

974
00:46:35,320 --> 00:46:37,670
- Dustin Diamond, come on up here.

975
00:46:39,450 --> 00:46:41,500
- But we could afford teen idols.

976
00:46:41,540 --> 00:46:43,460
- And if you thought
the first one was good,

977
00:46:43,500 --> 00:46:44,760
wait till you see the second one.

978
00:46:44,810 --> 00:46:47,020
- You know, "Sonic 2" is great.

979
00:46:47,070 --> 00:46:49,550
It's better than the first one.
You have great graphics.

980
00:46:49,590 --> 00:46:51,900
Sonic has a new friend called Tails,

981
00:46:51,940 --> 00:46:53,510
a fox, two tails, cool.

982
00:46:57,300 --> 00:47:01,650
- Sonic Two-sday was so big.

983
00:47:01,690 --> 00:47:04,430
It was a bodacious idea.

984
00:47:04,480 --> 00:47:05,700
- Oh, it's great, and it's great

985
00:47:05,740 --> 00:47:07,040
because it's two-player, you know?

986
00:47:07,090 --> 00:47:09,570
So you get to play
with more than just yourself.

987
00:47:10,960 --> 00:47:12,400
- But she's--but this is
the exact same board,

988
00:47:12,440 --> 00:47:13,920
and we're playing here together,

989
00:47:13,960 --> 00:47:15,230
but she's in a different part
of the board than I am.

990
00:47:15,270 --> 00:47:17,790
So it's something never seen before, really.

991
00:47:17,840 --> 00:47:19,360
It's great.

992
00:47:19,410 --> 00:47:21,100
- We launched in Japan,

993
00:47:21,150 --> 00:47:23,500
Australia, Europe, all over the world.

994
00:47:25,190 --> 00:47:26,630
"Sonic 2" is super.

995
00:47:26,670 --> 00:47:28,070
- Pretty good.
- It's brilliant.

996
00:47:28,110 --> 00:47:30,680
- Never, ever been done before.

997
00:47:30,720 --> 00:47:32,200
- It's comparable to the launch

998
00:47:32,240 --> 00:47:34,290
of Madonna's "Sex" book,
you know, Sonic Two-sday.

999
00:47:34,330 --> 00:47:36,160
- I'm right below you.

1000
00:47:38,420 --> 00:47:39,950
- It was an amazing hit.

1001
00:47:39,990 --> 00:47:41,560
- Sega!

1002
00:47:48,040 --> 00:47:49,130
- Oh!

1003
00:47:49,170 --> 00:47:51,000
- When Genesis succeeded so much

1004
00:47:51,050 --> 00:47:53,090
here in America, in Japan,

1005
00:47:53,130 --> 00:47:55,180
it did not necessarily do great.

1006
00:47:55,220 --> 00:47:57,490
So that way, I think Sega of America

1007
00:47:57,530 --> 00:48:01,100
became the valuable core
of entire Sega business.

1008
00:48:03,540 --> 00:48:06,370
- Sega was able to make a dent in the U.S.,

1009
00:48:06,410 --> 00:48:08,580
and it kept us on our toes

1010
00:48:08,630 --> 00:48:10,330
because we were in a real battle.

1011
00:48:12,070 --> 00:48:15,160
- As we grew, as we added more people,

1012
00:48:15,200 --> 00:48:17,510
Nintendo was in our target.

1013
00:48:18,900 --> 00:48:21,550
It became a kind of "Spy vs. Spy."

1014
00:48:21,600 --> 00:48:25,210
Whatever Nintendo would do,
we would try to do better.

1015
00:48:25,250 --> 00:48:27,300
- With the Sega Menacer in my hands,

1016
00:48:27,340 --> 00:48:29,340
I'm not afraid of enemy tanks.

1017
00:48:29,390 --> 00:48:30,780
- Sega!

1018
00:48:32,390 --> 00:48:35,790
- At one point, I was told
there was a dartboard

1019
00:48:35,830 --> 00:48:39,050
in Nintendo's office
with my face on it.

1020
00:48:39,090 --> 00:48:41,140
- When we went to analyst meetings,

1021
00:48:41,180 --> 00:48:44,050
it would be Tom Kalinske and Peter Main.

1022
00:48:44,100 --> 00:48:46,320
- Well, Peter and I
didn't get along very well.

1023
00:48:47,410 --> 00:48:50,230
- A lot of yelling and
screaming at various events.

1024
00:48:50,280 --> 00:48:52,540
- I remember getting up to speak

1025
00:48:52,590 --> 00:48:53,980
at one of those meetings, when I said,

1026
00:48:54,020 --> 00:48:55,330
"Boy, following Peter Main

1027
00:48:55,370 --> 00:48:57,680
is like following Dr. Kevorkian."

1028
00:48:57,720 --> 00:49:01,290
- It erupted into a bit of an interesting

1029
00:49:01,330 --> 00:49:03,290
after-three-glasses-of-wine conversation

1030
00:49:03,340 --> 00:49:05,290
that carried on down Fifth Avenue

1031
00:49:05,340 --> 00:49:07,510
in a raging snowstorm.

1032
00:49:07,560 --> 00:49:11,910
Thank goodness third-party
intervention happened.

1033
00:49:20,530 --> 00:49:25,050
- As '93 started,
there was a big game coming...

1034
00:49:25,100 --> 00:49:28,620
and it's gonna be available
not just for Super NES

1035
00:49:28,660 --> 00:49:30,800
but also for Sega Genesis.

1036
00:49:32,970 --> 00:49:34,980
- Mortal Kombat!

1037
00:49:37,020 --> 00:49:39,280
- Mortal Kombat!

1038
00:49:39,330 --> 00:49:41,680
- "Mortal Kombat" was a huge coup for us.

1039
00:49:41,720 --> 00:49:45,460
For once, we get a big title.

1040
00:49:45,510 --> 00:49:48,080
- Ahh!

1041
00:49:48,120 --> 00:49:51,210
- We had "Mortal Kombat"
in its original version

1042
00:49:51,250 --> 00:49:53,780
with all the possibility
for gore and, you know,

1043
00:49:53,820 --> 00:49:56,000
chopping people's heads off
and stabbing them

1044
00:49:56,040 --> 00:49:57,610
and what have you.

1045
00:49:57,650 --> 00:50:00,520
- There has been so much
violence swallowed into my soul

1046
00:50:00,570 --> 00:50:02,520
over the years; nothing was new.

1047
00:50:02,570 --> 00:50:05,700
I mean, consider Roadrunner.

1048
00:50:07,180 --> 00:50:11,360
- "Mortal Kombat" went
into a graphic violence area

1049
00:50:11,400 --> 00:50:15,280
that Nintendo hadn't allowed
on their consoles.

1050
00:50:15,320 --> 00:50:18,240
- We had long discussions about whether

1051
00:50:18,280 --> 00:50:20,410
we should allow the blood.

1052
00:50:22,410 --> 00:50:24,940
I ultimately decided that we would not.

1053
00:50:24,980 --> 00:50:26,850
- Fight!

1054
00:50:26,900 --> 00:50:29,640
- The Nintendo version showed green gore.

1055
00:50:31,070 --> 00:50:32,990
Well, what human being
has green gore in them?

1056
00:50:33,030 --> 00:50:35,300
- I was expecting we might actually get

1057
00:50:35,340 --> 00:50:37,340
some positive feedback from parents that say,

1058
00:50:37,390 --> 00:50:38,340
you know, "Bless you.

1059
00:50:38,390 --> 00:50:39,820
"You kept the violence

1060
00:50:39,870 --> 00:50:41,000
out of this game."

1061
00:50:41,040 --> 00:50:42,260
And on the contrary,

1062
00:50:42,300 --> 00:50:44,480
I got lots of letters from parents

1063
00:50:44,520 --> 00:50:47,480
criticizing Nintendo for censoring the game,

1064
00:50:47,530 --> 00:50:50,090
and we got our clocks cleaned.

1065
00:50:50,140 --> 00:50:52,180
- Ahh!

1066
00:50:52,230 --> 00:50:55,660
- Tom wins!
- We outsold them five to one.

1067
00:50:58,930 --> 00:50:59,890
- Sega!
- Sega!

1068
00:50:59,930 --> 00:51:01,370
- Sega!
- Sega!

1069
00:51:01,410 --> 00:51:02,720
- Sega!
- Sega, Sega, Sega!

1070
00:51:02,760 --> 00:51:05,500
- All right, a Sega Genesis!

1071
00:51:05,540 --> 00:51:07,500
- Sega!
- It's a Sega!

1072
00:51:07,550 --> 00:51:08,550
- Sega!

1073
00:51:08,590 --> 00:51:12,420
- Whoa!

1074
00:51:12,460 --> 00:51:13,680
- No way!

1075
00:51:16,640 --> 00:51:19,120
- # Back with another one
of those block-rockin' beats #

1076
00:51:22,210 --> 00:51:24,480
- I mean, we dethroned Nintendo.

1077
00:51:24,520 --> 00:51:25,610
- Fight!

1078
00:51:25,650 --> 00:51:28,000
- "Mortal Kombat" on Sega Genesis

1079
00:51:28,040 --> 00:51:30,310
is the best video game ever.

1080
00:51:30,350 --> 00:51:31,920
- Urkel wins!

1081
00:51:31,960 --> 00:51:34,220
- I think "Donkey Kong"
is the best game ever.

1082
00:51:34,270 --> 00:51:35,700
- "Donkey Kong" sucks.

1083
00:51:35,750 --> 00:51:37,100
- You know something?
You suck.

1084
00:51:42,410 --> 00:51:44,930
- The most complimentary thing
I can say about Nintendo

1085
00:51:44,970 --> 00:51:49,810
was the fact that they...
reinvented video games.

1086
00:51:49,850 --> 00:51:51,330
- Thank you, Peter.

1087
00:51:51,370 --> 00:51:55,460
- They had to create,
out of nothing, an industry.

1088
00:51:55,510 --> 00:51:58,550
They not only did that;
they did it well.

1089
00:52:07,820 --> 00:52:11,040
- Good afternoon. Nintendo.
Nintendo. please hold.

1090
00:52:11,090 --> 00:52:13,350
Thank you. May I help you?

1091
00:52:13,390 --> 00:52:16,960
- My path to Nintendo
was not so purposeful.

1092
00:52:17,010 --> 00:52:20,100
It was just kind of pure luck.

1093
00:52:20,140 --> 00:52:23,190
I was at a time in my life
where I was really searching

1094
00:52:23,230 --> 00:52:27,410
for something great
and fun to work on,

1095
00:52:27,450 --> 00:52:29,800
and it was a place
that was meant--meant for me.

1096
00:52:32,890 --> 00:52:34,680
- You always had to spell Nintendo

1097
00:52:34,720 --> 00:52:37,460
back in the early '80s.
Nin-ten-do.

1098
00:52:37,510 --> 00:52:38,810
- I would get on airplanes,

1099
00:52:38,850 --> 00:52:40,160
and you'd start talking to somebody,

1100
00:52:40,200 --> 00:52:41,550
and you'd give them a business card,

1101
00:52:41,600 --> 00:52:43,510
and they'd say, "What's a Nine-tendo?"

1102
00:52:43,560 --> 00:52:45,470
- People, when I told them
I was working for Nintendo,

1103
00:52:45,510 --> 00:52:47,040
they said, "Huh?

1104
00:52:47,080 --> 00:52:49,690
What a--you know, what is that?
Is that a dry laundry?"

1105
00:52:50,560 --> 00:52:52,610
- For most of its 99-year history,

1106
00:52:52,650 --> 00:52:55,480
Nintendo made board games and playing cards,

1107
00:52:55,520 --> 00:52:58,830
traditional products for
a traditional way of life.

1108
00:52:58,870 --> 00:53:01,660
- Nintendo was some obscure company

1109
00:53:01,700 --> 00:53:04,230
that just had these random helicopter games

1110
00:53:04,270 --> 00:53:08,360
and another kind of wannabe shooter game,

1111
00:53:08,410 --> 00:53:12,280
so it was really nothing
from an arcade game standpoint.

1112
00:53:12,320 --> 00:53:16,500
But then Mr. Miyamoto came along.

1113
00:53:16,540 --> 00:53:20,720
- Mr. Miyamoto was the original
developer of Donkey Kong

1114
00:53:20,770 --> 00:53:22,330
and the creator of Mario

1115
00:53:22,380 --> 00:53:25,860
as the character chasing him
up the construction site.

1116
00:53:25,900 --> 00:53:29,040
- Whereas I was just a guy at Nintendo,

1117
00:53:29,080 --> 00:53:32,820
Miyamoto is the guy, the master,

1118
00:53:32,870 --> 00:53:37,090
and would go on to design some
of the best games at Nintendo.

1119
00:53:39,130 --> 00:53:41,920
When "Donkey Kong" first
came in, it was really cool

1120
00:53:41,960 --> 00:53:43,530
because you had this little guy

1121
00:53:43,570 --> 00:53:44,790
who you could push up on the thing,

1122
00:53:44,830 --> 00:53:46,570
and he'd climb up ladders.

1123
00:53:46,620 --> 00:53:48,230
You'd go up and, doink, make a mistake.

1124
00:53:48,270 --> 00:53:49,580
One of the barrels would get you.

1125
00:53:49,620 --> 00:53:51,100
You'd say, "Oops, I can do better,"

1126
00:53:51,140 --> 00:53:53,020
and then you'd immediately
start playing again.

1127
00:53:53,060 --> 00:53:55,370
I mean, just, like, it was unbelievable.

1128
00:53:55,410 --> 00:53:57,630
- We sold over $100 million worth

1129
00:53:57,670 --> 00:53:59,760
of "Donkey Kong" coin-operated video games

1130
00:53:59,810 --> 00:54:01,550
in less than one year,

1131
00:54:01,590 --> 00:54:04,070
and this is a company that had 30 employees.

1132
00:54:04,110 --> 00:54:05,290
- Nintendo of America.

1133
00:54:05,330 --> 00:54:06,640
- We'd get shipments from Japan,

1134
00:54:06,680 --> 00:54:08,680
and I wouldn't know what they were.

1135
00:54:08,730 --> 00:54:10,770
Then one of the days, I open the box,

1136
00:54:10,820 --> 00:54:14,650
and there was this little thing in it.

1137
00:54:18,080 --> 00:54:20,350
- I thought, "This is cool. This is great.

1138
00:54:20,390 --> 00:54:22,130
"Let's, like, give it to everybody.

1139
00:54:22,180 --> 00:54:24,090
Let's bring it over, sell it."

1140
00:54:24,610 --> 00:54:27,660
Well, Mr. Arakawa said, "Hmm,
we need to think about this."

1141
00:54:28,880 --> 00:54:31,230
This thing was really risky,
and it could fail.

1142
00:54:32,750 --> 00:54:34,750
So I started to get exposed
to the fact that there was

1143
00:54:34,800 --> 00:54:38,760
this thing called the debacle
of the Atari 2600

1144
00:54:38,800 --> 00:54:41,850
and that there was this thing
called the "E.T." cartridge.

1145
00:54:41,890 --> 00:54:45,850
- "E.T." video game?
Wow.

1146
00:54:49,290 --> 00:54:52,210
- The game was so bad, so unplayable,

1147
00:54:52,250 --> 00:54:54,640
millions of copies went unsold.

1148
00:54:54,690 --> 00:54:57,730
- It is a legendary landfill, a tomb

1149
00:54:57,780 --> 00:55:00,470
where an entire industry was buried.

1150
00:55:00,520 --> 00:55:03,560
Thousands of copies of one of the epic flops

1151
00:55:03,610 --> 00:55:05,130
in video gaming history

1152
00:55:05,170 --> 00:55:09,050
laid to rest in a New Mexico
city's garbage dump.

1153
00:55:11,960 --> 00:55:14,580
- The video game industry is now becoming

1154
00:55:14,620 --> 00:55:16,750
very much like Hula-Hoops:
there still may be

1155
00:55:16,800 --> 00:55:18,670
a lot of people fooling around with them,

1156
00:55:18,710 --> 00:55:20,410
but profits are getting
to be quite negligible.

1157
00:55:20,450 --> 00:55:22,240
- Video game cartridges as Atari.

1158
00:55:22,280 --> 00:55:24,060
- Given the collapse of Atari,

1159
00:55:24,110 --> 00:55:25,760
the idea of actually introducing

1160
00:55:25,800 --> 00:55:27,410
a home video game system

1161
00:55:27,460 --> 00:55:29,720
in the United States was very risky.

1162
00:55:29,760 --> 00:55:33,770
- I was, "the original
salesperson" at Nintendo.

1163
00:55:33,810 --> 00:55:35,160
I had family members say,

1164
00:55:35,200 --> 00:55:36,900
"You're out of your mind.
You have kids.

1165
00:55:36,950 --> 00:55:38,470
"How are you gonna support your family

1166
00:55:38,510 --> 00:55:40,690
when this thing dies in six months?"

1167
00:55:40,730 --> 00:55:43,650
As far as appetite for video games,

1168
00:55:43,690 --> 00:55:44,820
there was none.

1169
00:55:44,870 --> 00:55:47,610
- Video games: play them for fun,

1170
00:55:47,650 --> 00:55:50,260
but invest in them at your own risk.

1171
00:55:50,310 --> 00:55:52,050
- But we still had really great games,

1172
00:55:52,090 --> 00:55:54,180
and that's when Mr. Arakawa said,

1173
00:55:54,220 --> 00:55:55,660
"We should do this."

1174
00:55:55,700 --> 00:55:57,010
- We ultimately made the decision

1175
00:55:57,050 --> 00:55:59,270
to introduce the NES to New York,

1176
00:55:59,320 --> 00:56:02,140
the epicenter of the toy industry.

1177
00:56:04,150 --> 00:56:05,840
- Our pitch was very simple.

1178
00:56:05,890 --> 00:56:08,060
- You're playing with power!

1179
00:56:08,110 --> 00:56:09,940
- This is not just a video game.

1180
00:56:09,980 --> 00:56:11,850
It's an entertainment system.

1181
00:56:11,890 --> 00:56:14,370
- It didn't make you think
about your Atari.

1182
00:56:14,420 --> 00:56:16,770
- Will your family be
the first to witness

1183
00:56:16,810 --> 00:56:20,860
the birth of the incredible
Nintendo Entertainment System,

1184
00:56:20,900 --> 00:56:23,820
the first to play with R.O.B,
the extraordinary video robot?

1185
00:56:23,860 --> 00:56:26,130
- Parents could say,
"Oh, it's got this light gun,

1186
00:56:26,170 --> 00:56:28,130
which is totally new.
Look, it's magical."

1187
00:56:29,080 --> 00:56:31,830
- We sent a number
of Nintendo employees

1188
00:56:31,870 --> 00:56:33,480
to Hackensack, New Jersey,

1189
00:56:33,520 --> 00:56:37,350
where we had this warehouse
that was infested with rats.

1190
00:56:37,400 --> 00:56:39,400
- I couldn't go to the bathroom
in the warehouse

1191
00:56:39,440 --> 00:56:42,580
because it was that not-nice.

1192
00:56:42,620 --> 00:56:45,100
There was a huge hurricane that year,

1193
00:56:45,140 --> 00:56:47,670
and the warehouse flooded, and some barrels

1194
00:56:47,710 --> 00:56:49,890
start floating around the parking lot,

1195
00:56:49,930 --> 00:56:53,590
and they have, like,
toxic waste symbols on them.

1196
00:56:53,630 --> 00:56:55,760
- For the three months, we did nothing

1197
00:56:55,810 --> 00:56:58,240
but get up in the morning
and give demos to kids

1198
00:56:58,290 --> 00:57:01,290
and let kids play while
we talked to their parents.

1199
00:57:01,330 --> 00:57:02,990
- Parents were saying, you know,

1200
00:57:03,030 --> 00:57:04,510
"What is this Nintendo thing?"

1201
00:57:04,550 --> 00:57:07,080
- People would show up
with cameras and microphones

1202
00:57:07,120 --> 00:57:08,650
and notepads and say...

1203
00:57:08,690 --> 00:57:10,130
- "What are you, on drugs or something?

1204
00:57:10,170 --> 00:57:11,390
"Are you guys crazy?

1205
00:57:11,430 --> 00:57:12,870
No one wants to look
at a video game now."

1206
00:57:12,910 --> 00:57:15,130
- I remember this woman walked up to me

1207
00:57:15,170 --> 00:57:16,700
and said, you know, "What is this?"

1208
00:57:16,740 --> 00:57:17,960
and I said, "Oh, it's Nintendo,"

1209
00:57:18,000 --> 00:57:20,830
and she said, "Nintendo?"
and I said, "Yeah,"

1210
00:57:20,880 --> 00:57:23,530
and she goes, "I hope you fail."

1211
00:57:23,570 --> 00:57:25,490
- We left that research session

1212
00:57:25,530 --> 00:57:29,670
feeling a little unsure of ourselves.

1213
00:57:29,710 --> 00:57:33,060
- We had to go out and get rid
of the doubt on so many levels.

1214
00:57:34,580 --> 00:57:35,890
We're at war, guys.

1215
00:57:35,930 --> 00:57:37,980
We gotta make believers
out of the world

1216
00:57:38,020 --> 00:57:39,290
that this is for real,

1217
00:57:39,330 --> 00:57:41,590
this can happen, this can grow.

1218
00:57:41,640 --> 00:57:44,510
- The word Nintendo means, "Work hard,

1219
00:57:44,550 --> 00:57:46,290
and the fates will smile on you."

1220
00:57:46,340 --> 00:57:49,030
I like that idea
that if we all just put forth

1221
00:57:49,080 --> 00:57:51,950
our best efforts,
then we'd be successful.

1222
00:57:51,990 --> 00:57:54,130
- The buyer of video games
at Toys "R" Us

1223
00:57:54,170 --> 00:57:57,910
was the ultimate skeptic,
and his name was Hal.

1224
00:57:57,960 --> 00:57:59,610
When I came in
with a video game, he said,

1225
00:57:59,650 --> 00:58:01,830
"Forget it. I don't want you to call me.

1226
00:58:01,870 --> 00:58:03,480
"I don't want you to contact me.

1227
00:58:03,530 --> 00:58:08,050
If I see it starting to sell,
you'll hear from me."

1228
00:58:08,100 --> 00:58:11,190
- The day before the NES
was supposed to launch,

1229
00:58:11,230 --> 00:58:13,490
commercials were on air.

1230
00:58:13,540 --> 00:58:16,890
We all went to the warehouse
and opened champagne

1231
00:58:16,930 --> 00:58:20,630
and literally loaded the truck
to take it to FAO Schwarz.

1232
00:58:23,290 --> 00:58:26,330
We went, and we stood outside
the window of FAO Schwarz

1233
00:58:26,380 --> 00:58:29,600
and watched someone make the first purchase.

1234
00:58:31,470 --> 00:58:35,080
The person bought, like, every game.

1235
00:58:35,120 --> 00:58:36,690
- All of a sudden, the phone rings.

1236
00:58:36,730 --> 00:58:38,430
"Hey, how come you didn't call me?"

1237
00:58:38,470 --> 00:58:40,650
I said, "Well, Hal, you didn't
think it was gonna sell,

1238
00:58:40,690 --> 00:58:42,000
and I didn't want to bother you."

1239
00:58:42,040 --> 00:58:44,440
"The thing's blowing out the stores.

1240
00:58:44,480 --> 00:58:46,050
"Get up here now. Today's Saturday,

1241
00:58:46,090 --> 00:58:48,090
and I'm ready to backup order immediately."

1242
00:58:48,140 --> 00:58:50,700
- It may be the most
addictive toy in history.

1243
00:58:50,750 --> 00:58:52,710
- The product started
selling like hotcakes.

1244
00:58:52,750 --> 00:58:54,060
- This is as big or bigger

1245
00:58:54,100 --> 00:58:57,280
than anything the toy industry has ever seen.

1246
00:58:57,320 --> 00:58:59,100
- "We're excited about the possibilities

1247
00:58:59,150 --> 00:59:02,460
for this new thing called
Nintendo, whatever that is."

1248
00:59:13,210 --> 00:59:14,990
- When Nintendo entered the game,

1249
00:59:15,030 --> 00:59:18,080
the video game market was
a losing proposition.

1250
00:59:18,120 --> 00:59:20,080
Nintendo says it brought it back

1251
00:59:20,130 --> 00:59:23,080
with better-quality games and graphics.

1252
00:59:25,830 --> 00:59:28,260
- We decided if we could make
a video game system

1253
00:59:28,310 --> 00:59:31,350
with quality games that
we would be successful.

1254
00:59:31,400 --> 00:59:32,700
We took that gamble,

1255
00:59:32,750 --> 00:59:35,010
and now I think
it's appropriate for us

1256
00:59:35,050 --> 00:59:37,060
to reap the rewards of that gamble.

1257
00:59:37,100 --> 00:59:38,970
That is capitalism.

1258
00:59:41,020 --> 00:59:44,670
- If the NES had not been
successfully launched

1259
00:59:44,710 --> 00:59:46,930
in New York, I think it's fair to say

1260
00:59:46,980 --> 00:59:49,890
there would not have been
a home video game business.

1261
00:59:51,720 --> 00:59:55,030
- Suddenly, who knew what game
was gonna come out?

1262
00:59:56,810 --> 00:59:58,820
Instead of Christmas happening
once a year, it's like,

1263
00:59:58,860 --> 01:00:01,380
suddenly Christmas happened
just all year long.

1264
01:00:01,430 --> 01:00:03,470
- What the hell are you?

1265
01:00:04,870 --> 01:00:06,480
- What are you?
- I'm Batman.

1266
01:00:08,260 --> 01:00:09,650
- I'm from the future.

1267
01:00:12,090 --> 01:00:14,050
- Whoa!

1268
01:00:14,090 --> 01:00:15,700
all: Cowabunga!

1269
01:00:21,580 --> 01:00:23,320
- You know, I remember at the time

1270
01:00:23,360 --> 01:00:26,670
seeing Sega at every trade show
and seeing the Sega people,

1271
01:00:26,710 --> 01:00:31,070
and they were trying so hard
to be successful,

1272
01:00:31,110 --> 01:00:33,940
but Nintendo was the only game in town

1273
01:00:33,980 --> 01:00:36,550
until Tom came along.

1274
01:00:41,120 --> 01:00:43,300
- When Tom Kalinske joined Sega,

1275
01:00:43,340 --> 01:00:44,600
we knew his background.

1276
01:00:44,640 --> 01:00:47,080
We knew he was
a very fine marketer.

1277
01:00:47,130 --> 01:00:49,870
He was a worthy competitor.

1278
01:00:49,910 --> 01:00:52,390
- When Tom showed up,
it was a little bit

1279
01:00:52,430 --> 01:00:56,090
of a message to Nintendo
that the game was changing.

1280
01:00:56,130 --> 01:00:58,880
- Tom Kalinske's
a very smart marketing guy

1281
01:00:58,920 --> 01:01:00,400
feeding the retailer,

1282
01:01:00,440 --> 01:01:03,230
"Yeah, tell me more,
tell me more, tell me more."

1283
01:01:03,270 --> 01:01:05,010
- I always thought
of Tom Kalinske as, like,

1284
01:01:05,060 --> 01:01:06,450
the character
in "The Music Man,"

1285
01:01:06,490 --> 01:01:07,840
come into town,

1286
01:01:07,880 --> 01:01:09,710
drum up a lot of sales,
get them all excited,

1287
01:01:09,760 --> 01:01:11,930
and when you look
kind of behind the scenes,

1288
01:01:11,980 --> 01:01:14,330
there wasn't quite as much
there as you would expect.

1289
01:01:16,070 --> 01:01:18,770
- Sega was kind of
chipping away at our business,

1290
01:01:18,810 --> 01:01:22,290
and in particular, they were
going after the harder edge

1291
01:01:22,330 --> 01:01:23,990
that Nintendo wouldn't do.

1292
01:01:24,030 --> 01:01:26,600
- Something down there
sucked their brains out!

1293
01:01:26,640 --> 01:01:29,120
- But we weren't going
to chase the other guys.

1294
01:01:29,170 --> 01:01:31,690
That was never a part
of Nintendo's strategy,

1295
01:01:31,730 --> 01:01:33,130
to follow the other guys

1296
01:01:33,170 --> 01:01:34,650
or try and do what they were doing.

1297
01:01:34,690 --> 01:01:37,130
Instead it was to do what we do
but just do it better.

1298
01:01:38,650 --> 01:01:40,610
- I have to admit,
I was not always in favor

1299
01:01:40,660 --> 01:01:41,610
of that strategy.

1300
01:01:45,440 --> 01:01:48,620
Having been at Nintendo
for a while, I was young,

1301
01:01:48,660 --> 01:01:50,800
and I still believed
that a lot of my thoughts

1302
01:01:50,840 --> 01:01:52,190
were the right way to go,

1303
01:01:52,230 --> 01:01:55,500
and they weren't taken,
and maybe, you know,

1304
01:01:55,540 --> 01:01:58,150
burned some bridges along the way.

1305
01:01:58,200 --> 01:01:59,890
- All of a sudden, Bill

1306
01:01:59,940 --> 01:02:03,110
started smoking cigarettes
and driving sports cars.

1307
01:02:03,160 --> 01:02:05,590
You know, he'd just kind of,
like, turned to the dark side.

1308
01:02:07,030 --> 01:02:11,690
Once Bill got out of Nintendo,
he was--he was Bad Bill.

1309
01:02:13,950 --> 01:02:15,950
- The Sega Genesis was doing extremely well,

1310
01:02:16,000 --> 01:02:19,130
and so it made sense
for me to switch teams.

1311
01:02:20,650 --> 01:02:22,050
- When he left,

1312
01:02:22,090 --> 01:02:23,660
I think Nintendo
felt a sense of--of betrayal.

1313
01:02:25,700 --> 01:02:29,140
- He went to work for Tom,
and hey, that's life.

1314
01:02:30,970 --> 01:02:32,530
- It was easy for me,
but I think it was difficult

1315
01:02:32,580 --> 01:02:35,060
for the Sega people to accept me.

1316
01:02:35,100 --> 01:02:37,580
- We were giving him
a hard time about that,

1317
01:02:37,630 --> 01:02:39,540
perhaps he wasn't true-blue Sega,

1318
01:02:39,590 --> 01:02:41,500
and he says, "You know
what I think of Nintendo?"

1319
01:02:41,540 --> 01:02:43,550
and he pointed toward Seattle,

1320
01:02:43,590 --> 01:02:45,070
dropped his pants,

1321
01:02:45,110 --> 01:02:46,980
and mooned Nintendo.

1322
01:02:48,550 --> 01:02:51,810
- Tom always said that it's easy to be

1323
01:02:51,860 --> 01:02:55,690
a number two company
challenged to be number one.

1324
01:02:55,730 --> 01:02:58,390
Once we become the number one company,

1325
01:02:58,430 --> 01:03:00,610
that is the real challenge starts.

1326
01:03:00,650 --> 01:03:03,780
- Video games have become
a $4 billion-a-year business.

1327
01:03:03,830 --> 01:03:06,000
There is a growing concern
on Capitol Hill

1328
01:03:06,050 --> 01:03:08,920
that parents who buy
some of those games

1329
01:03:08,960 --> 01:03:11,440
may not realize just how much
violence they're getting.

1330
01:03:11,490 --> 01:03:13,140
- Games so violent, bloody,

1331
01:03:13,180 --> 01:03:16,010
and gruesome that parents
and politicians have had it.

1332
01:03:16,060 --> 01:03:18,750
- Violent, sexual games
available to youngsters.

1333
01:03:18,800 --> 01:03:20,840
- The best thing about games is violence,

1334
01:03:20,890 --> 01:03:22,850
realistic things like blood.

1335
01:03:22,890 --> 01:03:24,630
- He scores--oh!
- You know what, Mike?

1336
01:03:24,670 --> 01:03:26,410
You can make their heads
bleed on this game.

1337
01:03:26,460 --> 01:03:28,550
- Make somebody's head bleed.
- There it is, Mikey.

1338
01:03:28,590 --> 01:03:30,460
Check it out. His head's bleeding.

1339
01:03:30,510 --> 01:03:32,860
- These are not harmless toys.

1340
01:03:32,900 --> 01:03:36,380
They can indeed cause great emotional

1341
01:03:36,420 --> 01:03:38,770
and other damage to a child.

1342
01:03:39,780 --> 01:03:41,730
- They're just out for making money,

1343
01:03:41,780 --> 01:03:44,130
and they're not worrying
about the kids' well-being.

1344
01:03:44,170 --> 01:03:46,570
- Along with that huge success
came the criticism.

1345
01:03:46,610 --> 01:03:49,050
I did not expect the U.S.
Congress to get involved.

1346
01:03:52,750 --> 01:03:54,660
- Like the Grinch
who stole Christmas,

1347
01:03:54,700 --> 01:03:57,360
these violent video games
threaten to rob

1348
01:03:57,400 --> 01:04:02,100
this particular holiday season
of a spirit of goodwill.

1349
01:04:02,150 --> 01:04:07,020
These games teach a child
to enjoy inflicting torture.

1350
01:04:07,060 --> 01:04:09,500
- They were threatening the industry

1351
01:04:09,540 --> 01:04:12,850
with severe censorship,
so there was a lot at stake.

1352
01:04:12,900 --> 01:04:14,420
- It was largely political.

1353
01:04:14,460 --> 01:04:15,940
"We're gonna restrict your children

1354
01:04:15,990 --> 01:04:18,250
"from being exposed
to these violent video games,

1355
01:04:18,290 --> 01:04:20,770
and we're going to make
the world safe for democracy."

1356
01:04:20,820 --> 01:04:22,560
It was total nonsense, total bullshit.

1357
01:04:22,600 --> 01:04:24,210
It's business and politics

1358
01:04:24,260 --> 01:04:25,600
meeting in the worst way possible.

1359
01:04:25,650 --> 01:04:27,910
- What you're about to see are scenes

1360
01:04:27,950 --> 01:04:30,740
from the most violent new video games,

1361
01:04:30,780 --> 01:04:32,220
"Mortal Kombat."

1362
01:04:32,260 --> 01:04:36,090
Blood splatters from
the contestants' heads,

1363
01:04:36,140 --> 01:04:38,830
and a player wins the
so-called death sequence

1364
01:04:38,880 --> 01:04:40,880
pulling off the head of the opponent

1365
01:04:40,920 --> 01:04:43,140
with spinal cord attached.

1366
01:04:43,190 --> 01:04:45,710
I find this segment deeply offensive

1367
01:04:45,750 --> 01:04:49,850
and believe that it simply
should be taken off the market.

1368
01:04:49,890 --> 01:04:52,850
Let me now call to the table Howard Lincoln,

1369
01:04:52,890 --> 01:04:54,890
senior vice president of Nintendo,

1370
01:04:54,940 --> 01:04:58,250
and Bill White, senior
vice president of Sega.

1371
01:04:58,290 --> 01:04:59,900
- I'd never been in Congress before.

1372
01:04:59,940 --> 01:05:01,770
Of course, it's always
a little bit intimidating

1373
01:05:01,810 --> 01:05:04,860
when the senators
sit ten feet above you

1374
01:05:04,900 --> 01:05:08,040
and you're down on a little
table in front of them.

1375
01:05:08,080 --> 01:05:10,000
- We debated a lot about who should go,

1376
01:05:10,040 --> 01:05:13,700
and we decided that Bill White
was absolutely perfect.

1377
01:05:13,740 --> 01:05:18,180
Instead of having the senators
address me and address Howard,

1378
01:05:18,220 --> 01:05:21,010
have them address Howard and another guy

1379
01:05:21,050 --> 01:05:22,400
who used to work for Nintendo.

1380
01:05:23,440 --> 01:05:25,100
- We knew that it also would irritate

1381
01:05:25,140 --> 01:05:27,100
the hell out of Howard.

1382
01:05:27,140 --> 01:05:28,580
- To meet our game guidelines,

1383
01:05:28,620 --> 01:05:31,020
we have removed the blood
and death sequences

1384
01:05:31,060 --> 01:05:33,060
present in "Mortal Kombat."

1385
01:05:33,110 --> 01:05:36,070
We did this knowing
that we would lose money

1386
01:05:36,110 --> 01:05:40,940
by sanitizing "Mortal Kombat,"
but sanitize it we did.

1387
01:05:40,980 --> 01:05:43,380
- Howard Lincoln
was pontificating about

1388
01:05:43,420 --> 01:05:46,600
how Nintendo never would do
anything as horrible

1389
01:05:46,640 --> 01:05:49,860
as what Sega had done
with "Mortal Kombat."

1390
01:05:49,910 --> 01:05:52,260
All of a sudden, Bill White
whips out this gun

1391
01:05:52,300 --> 01:05:55,430
that they used in a hunting game.

1392
01:05:55,480 --> 01:05:58,040
- Senator, I may also point out
that Nintendo produces

1393
01:05:58,090 --> 01:06:02,610
product for a rapid-fire machine gun.

1394
01:06:02,660 --> 01:06:07,230
- This is a thing that--
it's called the Super Scope.

1395
01:06:07,270 --> 01:06:10,800
I think that this game
is a target sh--this device

1396
01:06:10,840 --> 01:06:12,840
is for target shooting and whatnot.

1397
01:06:12,890 --> 01:06:15,190
- To me, that looks like a--
looks like a weapon.

1398
01:06:15,240 --> 01:06:17,760
It looks like an assault weapon
of some kind.

1399
01:06:17,800 --> 01:06:20,590
- I was starting to get a
little bit agitated with Bill.

1400
01:06:20,630 --> 01:06:23,110
He had worked for us,
and he knew what was going on,

1401
01:06:23,160 --> 01:06:27,380
so I felt it was necessary
to make our position

1402
01:06:27,420 --> 01:06:30,160
very clear, which I did.

1403
01:06:30,210 --> 01:06:33,040
And it seemed to go over quite well.

1404
01:06:33,080 --> 01:06:36,950
I can't sit here and allow you to be told

1405
01:06:37,000 --> 01:06:39,300
that somehow the video game business

1406
01:06:39,350 --> 01:06:43,920
has been transformed today
from children to adults.

1407
01:06:43,960 --> 01:06:46,310
Small children bought this at Toys "R" Us,

1408
01:06:46,350 --> 01:06:48,360
and he knows that as well as I do.

1409
01:06:48,400 --> 01:06:50,920
We've got to get further into this.

1410
01:06:50,970 --> 01:06:53,840
- Well, thank you.
Thanks for your forthrightness.

1411
01:06:53,880 --> 01:06:56,190
Thanks for assuming responsibility.

1412
01:06:56,230 --> 01:06:58,230
I appreciate--I believe you've
shown some leadership here.

1413
01:06:58,280 --> 01:07:01,280
You've been a damn sight better
than the competition.

1414
01:07:02,410 --> 01:07:05,110
- People were worried about
video games being like drugs,

1415
01:07:05,150 --> 01:07:07,110
we were forcing them on kids.

1416
01:07:07,160 --> 01:07:09,030
They would become addicted to them.

1417
01:07:09,070 --> 01:07:10,770
They would ignore their studies.

1418
01:07:10,810 --> 01:07:13,470
And that turned out to be true.

1419
01:07:13,510 --> 01:07:15,250
No, it didn't.
It wasn't true.

1420
01:07:15,300 --> 01:07:17,170
It was the opposite, actually.

1421
01:07:17,210 --> 01:07:20,340
I think that the kids that
became video game aficionados

1422
01:07:20,390 --> 01:07:22,960
in many ways had better imaginations

1423
01:07:23,000 --> 01:07:26,000
and a better time
with the world in some ways.

1424
01:07:27,790 --> 01:07:29,400
- After the Senate hearings,

1425
01:07:29,440 --> 01:07:33,140
Kalinske came out with some comment.

1426
01:07:33,180 --> 01:07:35,580
- What I had said was that Nintendo

1427
01:07:35,620 --> 01:07:37,190
started these hearings

1428
01:07:37,230 --> 01:07:42,630
by sending the senators
videotapes of our video games.

1429
01:07:42,670 --> 01:07:45,060
- We thought Nintendo had planted this,

1430
01:07:45,110 --> 01:07:47,410
and it was convenient that Senator Lieberman

1431
01:07:47,460 --> 01:07:50,460
actually was getting reelected that year.

1432
01:07:50,500 --> 01:07:52,850
- I found that to be absolutely incredible.

1433
01:07:52,900 --> 01:07:55,420
This is the guy that sucks us into this.

1434
01:07:55,470 --> 01:07:58,770
I was trying to figure
out a way to, in effect,

1435
01:07:58,820 --> 01:08:03,340
say, "Buzz off,"

1436
01:08:03,390 --> 01:08:07,300
so I decided to write a poem,

1437
01:08:07,350 --> 01:08:09,520
"Roses are red, violets are blue.

1438
01:08:09,570 --> 01:08:13,220
So you had a bad day, boo hoo hoo."

1439
01:08:17,620 --> 01:08:18,920
- Come on.

1440
01:08:18,970 --> 01:08:22,410
- I think it sent a message to Sega

1441
01:08:22,450 --> 01:08:24,630
that we were gonna continue to fight them.

1442
01:08:27,410 --> 01:08:29,200
- Every year at about this time,

1443
01:08:29,240 --> 01:08:30,980
the sharpest of the cutting-edge electronics

1444
01:08:31,020 --> 01:08:32,150
are unveiled,

1445
01:08:32,200 --> 01:08:33,900
and, oh, the places you'll go.

1446
01:08:38,250 --> 01:08:39,550
- Hey.
- Hey.

1447
01:08:39,600 --> 01:08:41,560
- How you doing?
- What a sight for sore eyes.

1448
01:08:41,600 --> 01:08:42,900
Come and sit down for a minute.

1449
01:08:42,950 --> 01:08:44,600
- All right.

1450
01:08:44,650 --> 01:08:48,520
- We just decided to come out
here on a little hunting trip.

1451
01:08:48,560 --> 01:08:49,780
As a matter of fact,

1452
01:08:49,820 --> 01:08:52,220
there's some of those
little suckers again!

1453
01:08:52,830 --> 01:08:54,790
- Hey.

1454
01:08:56,270 --> 01:08:58,010
- Peter, a lot of people think that Nintendo

1455
01:08:58,050 --> 01:09:00,530
and this whole businessis going right down the river.

1456
01:09:00,570 --> 01:09:02,530
- Yeah, Nintendo had a bad year.

1457
01:09:02,580 --> 01:09:04,400
Sales dropped. Profits dropped.

1458
01:09:04,450 --> 01:09:06,280
But the future's gotta be bright.

1459
01:09:06,320 --> 01:09:07,840
- There was a feeling like, "You know what?

1460
01:09:07,890 --> 01:09:09,320
"This is a maturing industry.

1461
01:09:09,370 --> 01:09:11,540
We need to start acting
that way a little bit more".

1462
01:09:11,590 --> 01:09:12,930
From now on, we'll see no repeats

1463
01:09:12,980 --> 01:09:15,200
of the "Mortal Kombat" incident.

1464
01:09:15,240 --> 01:09:17,550
"Mortal Kombat 2" will be the same

1465
01:09:17,590 --> 01:09:19,680
whether it's on our platform
or on anyone else's.

1466
01:09:19,720 --> 01:09:21,120
- All right.
- Yeah.

1467
01:09:21,160 --> 01:09:23,290
- We as a company had to make a decision.

1468
01:09:23,340 --> 01:09:26,470
Were we gonna waver from the Mario roots?

1469
01:09:26,510 --> 01:09:28,040
This was very tough for us.

1470
01:09:28,080 --> 01:09:29,600
- The contents may be new,

1471
01:09:29,650 --> 01:09:31,950
but the sales formula hasn't changed at all.

1472
01:09:32,000 --> 01:09:36,130
We did modify our approach but
without sacrificing standard.

1473
01:09:36,180 --> 01:09:38,390
- If kids want video games
to help them define

1474
01:09:38,440 --> 01:09:40,310
their image, then we're gonna do just that.

1475
01:09:40,350 --> 01:09:42,440
The music comes from two
of the hottest grunge groups

1476
01:09:42,490 --> 01:09:46,010
out there, the Butthole Surfers
and Sweaty Nipples.

1477
01:09:50,100 --> 01:09:54,240
So live it large, run it free,
and play it loud.

1478
01:10:04,680 --> 01:10:07,340
- Play it loud!

1479
01:10:07,380 --> 01:10:10,300
- And I mean, they--
they kind of got it.

1480
01:10:10,340 --> 01:10:13,780
They started to see
what the consumer wanted.

1481
01:10:13,820 --> 01:10:16,220
Hey, bravo for that.

1482
01:10:16,260 --> 01:10:18,390
Was it iterative of Sega?

1483
01:10:18,430 --> 01:10:22,220
Mm, yeah, it was,
and we were complimented.

1484
01:10:22,260 --> 01:10:24,140
- Sega!

1485
01:10:24,180 --> 01:10:25,830
- We now needed to shift again

1486
01:10:25,880 --> 01:10:28,580
and try to figure out, how do
we manage against a company

1487
01:10:28,620 --> 01:10:30,800
that's starting to awaken?

1488
01:10:30,840 --> 01:10:33,970
- Sega is the current leader
but only by a slight margin.

1489
01:10:34,020 --> 01:10:35,670
In an effort to keep their edge,

1490
01:10:35,710 --> 01:10:38,760
Sega demonstrated the latest
in player interface,

1491
01:10:38,800 --> 01:10:40,020
the Activator.

1492
01:10:40,070 --> 01:10:41,810
- Ugh.

1493
01:10:41,850 --> 01:10:44,640
- We had this strategy
to use technology.

1494
01:10:44,680 --> 01:10:46,290
- Not just thinking
one step ahead

1495
01:10:46,330 --> 01:10:47,990
but two and three steps ahead.

1496
01:10:48,030 --> 01:10:50,080
- You look to the right,
and you see the attacker

1497
01:10:50,120 --> 01:10:51,600
coming in on the right;
you look above you,

1498
01:10:51,640 --> 01:10:54,300
and you could see the airplanes
coming above you.

1499
01:10:54,340 --> 01:10:56,170
- Welcome to Sega Channel.

1500
01:10:56,210 --> 01:10:58,390
It's cable, but you don't watch it.

1501
01:10:58,430 --> 01:11:00,130
You play it!

1502
01:11:00,170 --> 01:11:02,440
- We see the Internet and online gaming

1503
01:11:02,480 --> 01:11:06,270
as one of the big revolutions
in this business.

1504
01:11:06,310 --> 01:11:07,570
- They were kind of just throwing things

1505
01:11:07,610 --> 01:11:09,530
against the wall to see what would work.

1506
01:11:09,570 --> 01:11:11,920
- I didn't want us to become like Nintendo

1507
01:11:11,970 --> 01:11:13,790
and let somebody pass us by,

1508
01:11:13,840 --> 01:11:16,540
and so having the next great hardware system

1509
01:11:16,580 --> 01:11:18,410
was really critical.

1510
01:11:18,450 --> 01:11:20,710
- The next big battle in the video game wars

1511
01:11:20,760 --> 01:11:23,240
is about to begin as manufacturers

1512
01:11:23,280 --> 01:11:25,940
try to get people to trash their old systems

1513
01:11:25,980 --> 01:11:28,200
and trade up to new ones.

1514
01:11:28,240 --> 01:11:31,200
- I often get to introduce
our money editor, John Stehr,

1515
01:11:31,250 --> 01:11:33,160
but right now, for the first time ever,

1516
01:11:33,210 --> 01:11:36,160
I am going to become John Stehr.

1517
01:11:36,210 --> 01:11:38,080
- It's our way of introducing you

1518
01:11:38,120 --> 01:11:41,000
to the machine behind today's movie magic.

1519
01:11:42,430 --> 01:11:45,000
- It's been a year of digital distortion.

1520
01:11:45,040 --> 01:11:47,610
Artists reanimated John Kennedy...

1521
01:11:47,650 --> 01:11:49,790
- I gotta pee.
- And put Brandon Lee

1522
01:11:49,830 --> 01:11:52,920
into scenes shot after his death.

1523
01:11:52,960 --> 01:11:55,970
One brand of computer made
all these movies possible,

1524
01:11:56,010 --> 01:11:59,880
the blisteringly fast
computers of Silicon Graphics.

1525
01:11:59,930 --> 01:12:02,150
- I got a call from Jim Clark,

1526
01:12:02,190 --> 01:12:04,450
who was chairman of Silicon Graphics.

1527
01:12:04,500 --> 01:12:06,630
Said, "Hey, we've come up with a new chipset

1528
01:12:06,670 --> 01:12:08,980
"that we think is perfect
for a video game system.

1529
01:12:09,020 --> 01:12:11,110
You wanna come over here
and take a look at it?"

1530
01:12:17,210 --> 01:12:20,250
We called Nakayama, explained the situation,

1531
01:12:20,300 --> 01:12:22,520
and said, "You gotta send a hardware team out."

1532
01:12:22,560 --> 01:12:24,520
Nakayama even came himself.

1533
01:12:27,350 --> 01:12:29,000
We had a good meeting at Silicon Graphics.

1534
01:12:29,040 --> 01:12:31,390
They showed off these amazing graphics.

1535
01:12:31,440 --> 01:12:33,790
- # That's what I said now

1536
01:12:33,830 --> 01:12:37,360
- They went back to Japan,
and the response to us was,

1537
01:12:37,400 --> 01:12:38,970
"No, that's not good enough."

1538
01:12:39,010 --> 01:12:42,010
They thought there'd be
too much wasted silicon,

1539
01:12:42,060 --> 01:12:44,190
so that was the excuse they gave.

1540
01:12:44,230 --> 01:12:46,580
- # Yeah, yeah

1541
01:12:46,630 --> 01:12:48,800
- This was the first time
that a major strategy

1542
01:12:48,850 --> 01:12:52,980
that I believed in had been
overridden by Nakayama.

1543
01:12:53,850 --> 01:12:55,810
- It was a surprise to me.

1544
01:12:55,850 --> 01:12:57,160
It was a surprise to Tom,

1545
01:12:57,200 --> 01:12:58,990
a surprise to everybody that this happened.

1546
01:13:02,730 --> 01:13:05,300
- Initially, I thought it
was honest differences

1547
01:13:05,340 --> 01:13:07,870
in hardware architecture,

1548
01:13:07,910 --> 01:13:12,130
but I began to see
that there was this jealousy

1549
01:13:12,170 --> 01:13:14,960
that was developing between Sega Japan

1550
01:13:15,000 --> 01:13:16,740
and Sega of America.

1551
01:13:16,790 --> 01:13:20,270
You could imagine every week,
your CEOs walking in

1552
01:13:20,310 --> 01:13:21,840
and saying, "How come you're not as good

1553
01:13:21,880 --> 01:13:24,580
as those guys in America?"

1554
01:13:24,620 --> 01:13:26,490
And they started looking for ways

1555
01:13:26,540 --> 01:13:28,840
where they could disagree with us

1556
01:13:28,890 --> 01:13:31,850
and perhaps, to some degree, undermine us.

1557
01:13:33,330 --> 01:13:37,240
I explained the situation
to Jim Clark, and he said,

1558
01:13:37,290 --> 01:13:38,770
"Well, what should I do now?" and I said,

1559
01:13:38,810 --> 01:13:41,940
"Well, there's this other
video game company in Seattle.

1560
01:13:41,990 --> 01:13:44,470
Maybe you should go take a visit to them."

1561
01:13:45,860 --> 01:13:48,380
- It's a pleasure to be here this morning.

1562
01:13:48,430 --> 01:13:52,210
There's a lot of talk
today about new technology

1563
01:13:52,260 --> 01:13:55,560
soon replacing 16-bit video games,

1564
01:13:55,610 --> 01:14:00,130
but ultimately, only hit games
will bring you customers.

1565
01:14:00,180 --> 01:14:02,880
- The Super Nintendo was doing
well and making good money,

1566
01:14:02,920 --> 01:14:04,270
and so we kept reminding ourselves,

1567
01:14:04,310 --> 01:14:05,660
"It's not about the technology.

1568
01:14:05,710 --> 01:14:07,580
It's about the fun that you deliver."

1569
01:14:07,620 --> 01:14:09,060
- Here's an old friend of mine.

1570
01:14:09,100 --> 01:14:10,880
This, of course, is Donkey Kong,

1571
01:14:10,930 --> 01:14:15,450
the star of Nintendo's 1981 arcade hit.

1572
01:14:15,500 --> 01:14:19,280
Well, ladies and gentlemen,
my friendly gorilla is back

1573
01:14:19,330 --> 01:14:22,980
in his new Nintendo game,
"Donkey Kong Country."

1574
01:14:29,990 --> 01:14:31,380
- Since its release, Nintendo

1575
01:14:31,430 --> 01:14:33,470
has sold more than 6 million copies.

1576
01:14:38,960 --> 01:14:42,260
- "Donkey Kong Country"
was a critical game for us

1577
01:14:42,310 --> 01:14:44,920
to sustain the momentum of Super NES

1578
01:14:44,960 --> 01:14:48,840
in the battle with Sega
and push it right over the top.

1579
01:14:50,050 --> 01:14:53,270
- But while we were going
through the battles with Sega,

1580
01:14:53,320 --> 01:14:54,710
another competitor was behind us,

1581
01:14:54,750 --> 01:14:56,230
and he's preparing to enter the marketplace.

1582
01:14:57,980 --> 01:14:59,240
- Mommy. Mommy. Mommy!

1583
01:14:59,280 --> 01:15:01,670
- It's only a movie,

1584
01:15:01,720 --> 01:15:04,500
except on a Sony big-screen TV.

1585
01:15:06,240 --> 01:15:08,860
- Oh, good, something romantic.

1586
01:15:08,900 --> 01:15:10,810
- Sony was just desperate

1587
01:15:10,860 --> 01:15:12,640
to get into the video game business.

1588
01:15:12,690 --> 01:15:16,040
- We support the content, the formats

1589
01:15:16,080 --> 01:15:18,130
that we think the consumer's going to like.

1590
01:15:18,170 --> 01:15:21,130
- Olaf Olafsson arrived in my office one day,

1591
01:15:21,170 --> 01:15:24,260
and we started talking about
ways we might work together.

1592
01:15:24,310 --> 01:15:28,400
- Sony and Sega secretly agreed to come up

1593
01:15:28,440 --> 01:15:30,620
with a common hardware unit.

1594
01:15:30,660 --> 01:15:33,270
- But we'll each make our independent profit

1595
01:15:33,310 --> 01:15:35,010
off of the software.

1596
01:15:35,060 --> 01:15:37,750
We were a much better software
developer than Sony was,

1597
01:15:37,800 --> 01:15:40,060
and so I thought,
"Boy, this is a win for us."

1598
01:15:43,460 --> 01:15:45,670
- Consumer electronics giants Sony and Sega

1599
01:15:45,720 --> 01:15:47,980
are teaming up on the video games,

1600
01:15:48,030 --> 01:15:49,850
putting Sony music and movie software

1601
01:15:49,900 --> 01:15:53,330
behind the video game maker.

1602
01:15:53,380 --> 01:15:57,160
- Everybody involved thought
the marriage would happen.

1603
01:15:57,210 --> 01:16:00,910
- Unfortunately, Sega Japan
just couldn't agree

1604
01:16:00,950 --> 01:16:03,740
with the Sony engineers on specifications.

1605
01:16:05,220 --> 01:16:06,910
I was really upset

1606
01:16:06,960 --> 01:16:10,090
and felt like they didn't try hard enough.

1607
01:16:10,130 --> 01:16:11,610
- People were coming to our door to say,

1608
01:16:11,660 --> 01:16:15,010
"Hey, we want to be part of
what you're doing here."

1609
01:16:15,050 --> 01:16:16,360
For whatever reason,

1610
01:16:16,400 --> 01:16:19,400
Sega of Japan didn't want to play.

1611
01:16:19,450 --> 01:16:21,670
- Kalinske did a good job of protecting us,

1612
01:16:21,710 --> 01:16:23,230
and it wasn't easy.

1613
01:16:23,280 --> 01:16:25,020
- He was a bit like the sin eater.

1614
01:16:25,060 --> 01:16:29,070
He was eating all the sins
for the entire SOA group.

1615
01:16:29,110 --> 01:16:31,160
- He would tell me what was
going on over there,

1616
01:16:31,200 --> 01:16:32,630
but I didn't really internalize it

1617
01:16:32,680 --> 01:16:34,990
'cause I didn't have to
go there and get yelled at

1618
01:16:35,030 --> 01:16:38,470
like he did and scared like he did.

1619
01:16:38,510 --> 01:16:40,950
- Once the decision was made

1620
01:16:40,990 --> 01:16:43,340
not to do joint hardware with Sony,

1621
01:16:43,380 --> 01:16:45,820
I knew that things were different now.

1622
01:16:46,950 --> 01:16:51,040
- Nintendo, together with Silicon Graphics,

1623
01:16:51,090 --> 01:16:54,830
have entered into a worldwide joint development

1624
01:16:54,870 --> 01:16:56,750
and license agreement

1625
01:16:56,790 --> 01:16:59,660
under which our companies will develop

1626
01:16:59,710 --> 01:17:01,920
this new and unique product.

1627
01:17:01,970 --> 01:17:04,620
It will feature a new,

1628
01:17:04,670 --> 01:17:09,720
true 64-bit multimedia engine chipset.

1629
01:17:09,760 --> 01:17:11,200
- That freaked them out at Sega

1630
01:17:11,240 --> 01:17:13,280
because there was nothing to do about it.

1631
01:17:13,330 --> 01:17:16,590
They just could not get up
to a 64-bit machine right away.

1632
01:17:19,590 --> 01:17:24,250
- At that time, the strings
were being pulled by Japan.

1633
01:17:24,300 --> 01:17:26,510
We had very limited degrees of freedom.

1634
01:17:26,560 --> 01:17:29,210
Our ideas were typically ignored

1635
01:17:29,260 --> 01:17:31,220
or not responded to, more often than not,

1636
01:17:31,260 --> 01:17:35,090
and I just wasn't looking
for that intellectually.

1637
01:17:35,130 --> 01:17:37,870
And then I got approached
by an executive search firm

1638
01:17:37,920 --> 01:17:40,270
looking for someone to run
the Sony PlayStation.

1639
01:17:40,310 --> 01:17:42,440
- PlayStation.
- And I said, "Well,

1640
01:17:42,490 --> 01:17:43,750
"here's another
interesting challenge.

1641
01:17:43,790 --> 01:17:46,400
I can just undo what I just did at Sega."

1642
01:17:50,710 --> 01:17:55,150
- I was a little bit surprised
that they went for Steve.

1643
01:17:55,200 --> 01:17:57,460
- I was done, and I just wanted to move on

1644
01:17:57,500 --> 01:18:00,680
and didn't want to stay at Sega any longer.

1645
01:18:00,720 --> 01:18:03,030
- Sony wanted to really stick it in our eye

1646
01:18:03,070 --> 01:18:04,200
at this point,

1647
01:18:04,250 --> 01:18:09,120
and clearly, Steve was delighted to do that.

1648
01:18:09,170 --> 01:18:11,120
- My former wife used to always tell me

1649
01:18:11,170 --> 01:18:13,260
that there's no chance that
I'll ever get a broken heart

1650
01:18:13,300 --> 01:18:15,350
'cause I don't have one.

1651
01:18:15,390 --> 01:18:18,520
To me, it's just a decision
that one makes about business.

1652
01:18:18,570 --> 01:18:20,180
You can't be terribly emotional.

1653
01:18:20,220 --> 01:18:23,220
You have to be willing to cut
off your hand to save the arm.

1654
01:18:28,490 --> 01:18:30,320
- Sony was really a scary competitor.

1655
01:18:30,360 --> 01:18:32,750
It was kind of like,
the show business people

1656
01:18:32,800 --> 01:18:34,150
were gonna come into this thing,

1657
01:18:34,190 --> 01:18:36,020
and their sound and graphics

1658
01:18:36,060 --> 01:18:38,630
were gonna be way above what we could do.

1659
01:18:40,070 --> 01:18:42,900
There was a lot of fear around
the Sega halls about that.

1660
01:18:42,940 --> 01:18:45,160
Kalinske was coming back from Japan

1661
01:18:45,200 --> 01:18:48,550
having nervous breakdowns
about what was coming up.

1662
01:18:48,600 --> 01:18:50,690
We had no product at the time.

1663
01:18:50,730 --> 01:18:53,950
- At that point, Nintendo was on the wane.

1664
01:18:53,990 --> 01:18:56,870
- The biggest problem
that we have with Nintendo 64

1665
01:18:56,910 --> 01:18:58,780
is to try to figure out

1666
01:18:58,820 --> 01:19:02,260
how to make great software real-time 3-D.

1667
01:19:03,740 --> 01:19:08,180
- We were teasing the retailer
for, like, two years.

1668
01:19:08,230 --> 01:19:10,270
We were showing them these great graphics,

1669
01:19:10,310 --> 01:19:12,490
but from a sales perspective,
it was a killer.

1670
01:19:12,530 --> 01:19:18,020
- When Nintendo announced 64-bit system,

1671
01:19:18,060 --> 01:19:21,190
Nakayama felt that we got to make it 64 too.

1672
01:19:34,120 --> 01:19:38,040
- Introducing...
- Sega Saturn.

1673
01:19:38,080 --> 01:19:42,260
- Sega Saturn was
32-bit machine to start with.

1674
01:19:42,300 --> 01:19:44,480
It was too late to redesign the machine,

1675
01:19:44,520 --> 01:19:49,400
and we ended up putting two 32-bit chips.

1676
01:19:49,440 --> 01:19:53,140
That made the programming
challenging and complex.

1677
01:19:54,530 --> 01:19:56,620
- The software looked like shit.

1678
01:19:56,660 --> 01:19:59,010
Not until three months
before launch did we find out

1679
01:19:59,060 --> 01:20:02,320
that the software was not
gonna be there to support it.

1680
01:20:02,370 --> 01:20:04,800
- Not only did
we not have enough software.

1681
01:20:04,850 --> 01:20:06,280
We didn't even have enough hardware,

1682
01:20:06,330 --> 01:20:08,680
so we had to limit

1683
01:20:08,720 --> 01:20:10,940
the retail distributors who carried it,

1684
01:20:10,980 --> 01:20:14,250
and we cut out Target and Wal-Mart,

1685
01:20:14,290 --> 01:20:17,600
and these guys were furious with us.

1686
01:20:17,640 --> 01:20:20,120
I expressed all this to Nakayama,

1687
01:20:20,170 --> 01:20:21,990
and he disagreed with me.

1688
01:20:22,040 --> 01:20:25,260
He was afraid that Sony
was gonna steal our thunder,

1689
01:20:25,300 --> 01:20:31,000
so he wanted an immediate
launch of Saturn at E3.

1690
01:20:32,870 --> 01:20:35,230
- When giants in the video game industry

1691
01:20:35,270 --> 01:20:37,970
square off against each other
at a major trade show,

1692
01:20:38,010 --> 01:20:40,140
people pay attention.

1693
01:20:40,190 --> 01:20:42,880
With $10 billion on the line,

1694
01:20:42,930 --> 01:20:44,970
it's all about which expensive toys

1695
01:20:45,020 --> 01:20:47,370
consumers will pay to play with.

1696
01:20:47,410 --> 01:20:50,280
- This is no game; this is
a multibillion-dollar gamble

1697
01:20:50,330 --> 01:20:52,020
for a lot of entertainment companies.

1698
01:20:52,070 --> 01:20:55,070
To borrow from a couple
of their more popular titles,

1699
01:20:55,110 --> 01:20:56,640
they're locked in "Mortal Kombat."

1700
01:20:56,680 --> 01:20:59,210
For the losers, it could spell "Doom."

1701
01:21:02,340 --> 01:21:03,950
- Without the right games,

1702
01:21:03,990 --> 01:21:06,820
we're delaying the launch
of Nintendo Ultra 64.

1703
01:21:06,870 --> 01:21:08,300
- We feel it's more important

1704
01:21:08,350 --> 01:21:09,870
to make a good first impression,

1705
01:21:09,910 --> 01:21:11,700
have the absolute best possible
software when we launch.

1706
01:21:11,740 --> 01:21:13,390
- So you're willing to wait till '96?

1707
01:21:13,440 --> 01:21:15,090
- Yeah, we're gonna wait.

1708
01:21:15,130 --> 01:21:16,700
- Product launched in Japan.

1709
01:21:16,740 --> 01:21:18,880
We sold 100,000 units on the first day,

1710
01:21:18,920 --> 01:21:20,620
300,000 units in the first month.

1711
01:21:20,660 --> 01:21:23,060
We're approaching a million
units sold in Japan.

1712
01:21:23,100 --> 01:21:25,100
We just need to replicate that
in the United States.

1713
01:21:26,580 --> 01:21:28,410
- No question in my mind,
there are gonna be casualties,

1714
01:21:28,450 --> 01:21:30,020
and there are gonna be casualties soon.

1715
01:21:41,380 --> 01:21:43,510
- Tom and I were both
staying at the same hotel,

1716
01:21:43,550 --> 01:21:45,600
and they had taken over the lobby

1717
01:21:45,640 --> 01:21:46,990
and the swimming pool,

1718
01:21:47,040 --> 01:21:49,690
and they had these large inflatable balloons

1719
01:21:49,730 --> 01:21:52,950
of some of their iconic
characters like Sonic.

1720
01:21:53,000 --> 01:21:55,310
Somehow those blow-up balloons wound up

1721
01:21:55,350 --> 01:21:57,260
in the bottom of the pool.

1722
01:21:57,310 --> 01:21:59,270
- He had them deflated,

1723
01:21:59,310 --> 01:22:02,360
stuck pins in them or something.

1724
01:22:02,400 --> 01:22:05,970
- After Sonic was found dead
in the bottom of the pool,

1725
01:22:06,010 --> 01:22:08,010
Tom came to me and said,
"Steve, can you cut it out?"

1726
01:22:08,060 --> 01:22:09,540
and I said, "Tom, no.

1727
01:22:09,580 --> 01:22:11,710
There's no way we're gonna cut it out."

1728
01:22:11,760 --> 01:22:14,850
- Clearly they were trying
to out-Sega Sega.

1729
01:22:17,410 --> 01:22:18,590
- You know, if you're planning to buy

1730
01:22:18,630 --> 01:22:19,980
a new video game machine this year,

1731
01:22:20,030 --> 01:22:21,900
you better start saving for one now.

1732
01:22:21,940 --> 01:22:24,160
Some super-sophisticated new systems

1733
01:22:24,200 --> 01:22:27,120
are about to hit the market,
and they are pricey.

1734
01:22:27,160 --> 01:22:28,820
- Sega rushed Saturn on the market,

1735
01:22:28,860 --> 01:22:31,470
and it sells for around $399,

1736
01:22:31,520 --> 01:22:34,560
and don't expect that price
to come down anytime soon.

1737
01:22:34,610 --> 01:22:36,000
- I wish that we could say

1738
01:22:36,040 --> 01:22:37,350
we were gonna see prices come down,

1739
01:22:37,390 --> 01:22:39,000
because I think it would help my business

1740
01:22:39,040 --> 01:22:40,440
and we'd sell a lot more units.

1741
01:22:40,480 --> 01:22:42,000
- I'm gonna talk to my parents about this one.

1742
01:22:42,050 --> 01:22:43,960
I like this one a lot.

1743
01:22:44,010 --> 01:22:45,920
- You better tell them it's $399.

1744
01:22:49,010 --> 01:22:50,930
- Up next, the Sony PlayStation.

1745
01:22:53,410 --> 01:22:55,670
- I'm going to ask Sony Computer Entertainment

1746
01:22:55,710 --> 01:22:57,370
president of America,

1747
01:22:57,410 --> 01:23:02,150
Steve Race, to join me for a brief presentation.

1748
01:23:17,210 --> 01:23:19,430
- I was sitting right in front of him.

1749
01:23:19,480 --> 01:23:22,300
It was Tom and I and Shinobu, and...

1750
01:23:22,350 --> 01:23:23,960
we were just sitting there watching.

1751
01:23:34,930 --> 01:23:38,280
Sony PlayStation!

1752
01:23:41,150 --> 01:23:43,020
- What is that?
What is that?

1753
01:23:43,060 --> 01:23:46,500
- It's an enormous parade, including 16 balloons.

1754
01:23:46,550 --> 01:23:49,460
- Yeah!
- All right.

1755
01:23:49,510 --> 01:23:51,860
- It was a cold and windy day this Thanksgiving,

1756
01:23:51,900 --> 01:23:55,080
and some of the new balloons
didn't fare terribly well.

1757
01:23:57,340 --> 01:23:59,470
Sonic the Hedgehog hit a utility pole

1758
01:23:59,520 --> 01:24:01,910
around 58th Street and Broadway.

1759
01:24:01,950 --> 01:24:05,570
- Oh!
Oh!

1760
01:24:05,610 --> 01:24:07,650
- Sonic wounded an off-duty police officer

1761
01:24:07,700 --> 01:24:09,920
and caused minor injuries to a young woman

1762
01:24:09,960 --> 01:24:12,440
and a ten-year-old girl.

1763
01:24:15,140 --> 01:24:17,580
Sonic the Hedgehog didn't finish the parade.

1764
01:24:28,760 --> 01:24:30,940
- The success of Sega of America

1765
01:24:30,980 --> 01:24:34,510
really is American dream.

1766
01:24:34,550 --> 01:24:35,730
- All right.
- Yeah.

1767
01:24:35,770 --> 01:24:38,510
- Americans like challenges,

1768
01:24:38,560 --> 01:24:41,080
so I think, overall, battle against Nintendo

1769
01:24:41,120 --> 01:24:45,690
was perfect for the spirit of Americans

1770
01:24:45,740 --> 01:24:48,090
to fight David and Goliath sort of battle.

1771
01:24:49,260 --> 01:24:53,180
So I think I'm very proud to be part of,

1772
01:24:53,220 --> 01:24:55,490
you know, whole Sega phenomenon.

1773
01:25:01,930 --> 01:25:04,450
- 19 more shopping days until Christmas,

1774
01:25:04,490 --> 01:25:08,410
and the heat is on for parents
all over the country

1775
01:25:08,450 --> 01:25:11,280
from kids who simply have to
have this year's hottest toys.

1776
01:25:11,330 --> 01:25:15,550
- It's no longer Sega.
Now I'm into Nintendo.

1777
01:25:15,590 --> 01:25:17,770
- Nephew wants one, my son wants one.

1778
01:25:17,810 --> 01:25:19,330
- Oh, that's a--that's a lot of systems.

1779
01:25:19,380 --> 01:25:20,420
- Go!

1780
01:25:23,380 --> 01:25:27,130
- Nintendo's top execs traded
suits and ties for helmets

1781
01:25:27,170 --> 01:25:28,820
and racing togs today.

1782
01:25:30,390 --> 01:25:31,560
- Here comes another finisher!

1783
01:25:31,610 --> 01:25:33,310
It's Howard Lincoln,

1784
01:25:33,350 --> 01:25:35,790
Howard Lincoln, ladies and gentlemen!

1785
01:25:35,830 --> 01:25:38,140
- An incredible race,an incredible effort.

1786
01:25:38,180 --> 01:25:40,660
What's with thecome-from-behind strategy here?

1787
01:25:40,700 --> 01:25:44,100
- Well, at first I thought his
go-kart was faster than mine.

1788
01:25:49,060 --> 01:25:51,190
But then I found
when I kept crashing into him,

1789
01:25:51,240 --> 01:25:53,190
he started moving a little bit
to the right side,

1790
01:25:53,240 --> 01:25:54,670
and I was able to get by him.

1791
01:25:59,290 --> 01:26:01,770
- Hey, plumber boy, mustache man,

1792
01:26:01,810 --> 01:26:03,680
your worst nightmare has arrived.

1793
01:26:03,730 --> 01:26:05,160
Pack up your stuff.

1794
01:26:19,660 --> 01:26:22,620
- In my life, I've been
very fortunate to have worked

1795
01:26:22,660 --> 01:26:25,100
with great, wonderful people,

1796
01:26:25,140 --> 01:26:28,710
and my proudest business accomplishment

1797
01:26:28,750 --> 01:26:32,410
was seeing all those people all doing so well,

1798
01:26:32,450 --> 01:26:38,240
all of you who I worked with,
that I owe this--this honor to.

1799
01:27:11,100 --> 01:27:12,930
- Sega!
- Sega.

1800
01:27:12,970 --> 01:27:14,410
- Sega!
- Sega!

1801
01:27:14,450 --> 01:27:16,580
- Sega!
- Sega!

1802
01:27:16,630 --> 01:27:18,720
- Sega!

1803
01:27:30,940 --> 01:27:33,990
- # You know very well

1804
01:27:34,030 --> 01:27:36,560
# Who you are

1805
01:27:36,600 --> 01:27:39,000
# Don't let 'em hold you down #

1806
01:27:39,040 --> 01:27:41,350
# Reach for the stars

1807
01:27:41,390 --> 01:27:42,610
# You had a goal

1808
01:27:42,650 --> 01:27:44,610
- I understand.

1809
01:27:44,650 --> 01:27:46,530
- # But not that many

1810
01:27:46,570 --> 01:27:48,400
# 'Cause you're the only one

1811
01:27:48,440 --> 01:27:50,570
# I'll give you good and plenty #

1812
01:27:50,620 --> 01:27:53,360
- # Super Nintendo, Sega Genesis #

1813
01:27:53,400 --> 01:27:55,750
# When I was dead broke, man,
I couldn't picture this #

1814
01:27:58,360 --> 01:28:00,370
- We would like to convince you

1815
01:28:00,410 --> 01:28:02,370
that there is indeed a market in which

1816
01:28:02,370 --> 01:28:04,760
money can be made in the near future.

