﻿1
00:00:13,180 --> 00:00:16,934
[man] There's a lot of different ways
to look at what a video game is.

2
00:00:19,436 --> 00:00:23,106
As a game designer, it's not about
what I'm putting on the screen

3
00:00:23,190 --> 00:00:25,150
and it's not about what's in my design.

4
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It's about what's going on
in the head of the player.

5
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We were pioneering a new medium.

6
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We're taking the TV, which has been
a traditionally passive medium,

7
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and turning it into an active medium.

8
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That's a huge thing to do.

9
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It was thrilling,

10
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and it was terrifying.

11
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And I was into it.

12
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But it wouldn't be fair to not discuss

13
00:00:55,389 --> 00:00:58,100
that I made the worst game of all time.

14
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[dramatic music playing]

15
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Some people say

16
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that it was the thing
that destroyed the video game industry.

17
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That wasn’t what I was going for
when I was designing it, by the way.

18
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[narrator] Some revolutions
come out of nowhere.

19
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And this one happened almost by accident.

20
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Long before the internet or cell phones,
when computers were prehistoric.

21
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But a handful of visionaries used them

22
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to reimagine the world.

23
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[man in Japanese] When I was little

24
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War of the Worlds by author H.G. Wells
was very popular.

25
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So having grown up seeing that,

26
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I thought that aliens... 

27
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were octopuses.

28
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I'd look up at the night sky

29
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and wonder whether aliens may come
and attack us.

30
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That's why we used octopus as
the biggest enemy in Space Invaders.

31
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My name is Tomohiro Nishikado,
I made Space Invaders.

32
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[narrator in English] Back in the early
days, video games seemed kind of...

33
00:03:13,235 --> 00:03:14,736
-[electronic beeps]
-[Nishikado] Ta-da!

34
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[narrator] ...like magic.

35
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[in Japanese] Yes.

36
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This is called a Magic Hat. 

37
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There's nothing there now.

38
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If you show magic tricks,
people will enjoy watching it.

39
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Now a sushi.

40
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It's the same with games.

41
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Then a flower.

42
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If you make a good game,
people will enjoy playing it.

43
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Now a ball pops up.

44
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[narrator in English] Nishikado performed
his greatest magic trick...

45
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in 1978

46
00:03:50,397 --> 00:03:51,815
when he created

47
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Space Invaders,

48
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Japan's first arcade blockbuster. 

49
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And it was such a success
that many game centers

50
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were simply known as "invader houses."

51
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[reporter] Space Invaders got so big
in Japan that, for a while,

52
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the Japanese government had to declare
a shortage of 100 yen coins.

53
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[narrator] And it all sparked
when Nishikado hit a wall.

54
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Literally.

55
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[in Japanese] For the invader game,

56
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I was inspired by Atari's Break Out game.

57
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It was a game that made you want
to play it again and again.

58
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It was amazing.

59
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I thought to myself
how can I make this into a new game?

60
00:04:35,984 --> 00:04:38,612
We thought maybe
a battle-based game would be good.

61
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Initially we considered tanks,

62
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planes, ships,

63
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and then we considered various targets.

64
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But the game didn't really click,
and I wasn't convinced. 

65
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So we tried it with soldiers.

66
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And it was great fun. 

67
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But people shouldn't be shot. 

68
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About the same time, in the US,

69
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there was talk of Star Wars coming out.

70
00:05:10,810 --> 00:05:13,104
So we decided to go with
something like a droid,

71
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which moves like a human
but isn't a human.

72
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That decision ultimately became
Space Invaders.

73
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It's already falling apart,
so I'll go through it slowly.

74
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These are the original characters
that I sketched.

75
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I drew a monster like an octopus.

76
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Breaking this down into bits
gives you this.

77
00:05:51,977 --> 00:05:57,816
So then I thought about the squid
as another sea creature,

78
00:05:57,899 --> 00:06:01,194
and here it is drawn out in bits.

79
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Then there's a crab,
although it looks a bit weird.

80
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This is a UFO

81
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and this is the bit-version of the UFO.

82
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Programming is not done
via this method nowadays... 

83
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but it used to be.

84
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[narrator in English] The programming,
the concept, the characters...

85
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Nishikado pretty much did it all.

86
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And it caught the eye
of American gaming giant...

87
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Atari.

88
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I'd like an Atari 2600 system, please?

89
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If you haven't heard of Atari,
don't worry, we'll get to it later.

90
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All you need to know for now is that
they transformed the arcade hit 

91
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into the first ever cartridge bundle

92
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and it quadrupled sales
of their home console.

93
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We got an Atari video game.

94
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We especially like Space Invaders.

95
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It's fun!

96
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Fun, but really hard.

97
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[Nishikado in Japanese]
I have the skills to clear level one,

98
00:07:06,343 --> 00:07:09,471
but not level two, rather embarrassingly! 

99
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There are people that are almost
super-humanly good at it.

100
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It's amazing watching them play.

101
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[woman in English]
When Space Invaders came out,

102
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it was the hottest game out there

103
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because it was one of the first games
out there that had strategy.

104
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And as long as you can maintain
that strategy,

105
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you could get a very high score.

106
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It was all about patterns.

107
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There's six rows of aliens.

108
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When you see the first one firing,

109
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then you have a good idea
who's going to be the next one firing.

110
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And then go ahead and slaughter them all.

111
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Those are the tricks you learn
in order to get an edge.

112
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I'm Rebecca Ann Heineman.

113
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My friends call me Becky.
My enemies call me Rebecca.

114
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I got into the industry by playing

115
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in the Atari National Video Game
Championship in 1980.

116
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[narrator] 1980.
That was well before this.

117
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[announcer]
This battle's about to explode!

118
00:08:24,754 --> 00:08:25,922
[narrator] Esports.

119
00:08:26,548 --> 00:08:29,467
Back then, there was no such thing
as video game leagues,

120
00:08:30,510 --> 00:08:32,178
pro players, or spectators.

121
00:08:34,140 --> 00:08:36,570
So where did it all start?

122
00:08:40,854 --> 00:08:43,523
Where most teens in the '80s
would hang out...

123
00:08:45,191 --> 00:08:46,735
at the mall.

124
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Isn't that cute?

125
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That's where
the LA regional qualifiers were held

126
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for the very first
national video game tournament.

127
00:08:55,493 --> 00:08:59,289
This was the very first time
I'd ever heard about a video game contest.

128
00:08:59,956 --> 00:09:02,500
And it makes sense
because it was the first one ever. 

129
00:09:03,100 --> 00:09:06,400
So when the Space Invaders Regionals
came to LA,

130
00:09:06,504 --> 00:09:08,256
I went in there
and I just paid my one dollar,

131
00:09:08,965 --> 00:09:10,300
all right here's a joystick...

132
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here's the game...

133
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let's go!

134
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When I played video games
back in the '80s,

135
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I never believed
I was actually any good at the game

136
00:09:26,858 --> 00:09:28,693
or that I had any real skill, 

137
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but it allowed me to be myself. 

138
00:09:33,406 --> 00:09:35,408
It allowed me to play as a female.

139
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I've always identified as a woman.

140
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Unfortunately, my anatomy didn't agree.

141
00:09:45,100 --> 00:09:48,129
So when I played video games, I was...

142
00:09:48,880 --> 00:09:53,900
in this virtual world
where I was mowing down rows of aliens

143
00:09:54,427 --> 00:09:56,513
and ignoring the world around me.

144
00:09:57,514 --> 00:10:02,435
It was the only place
that I was able to find solace and peace.

145
00:10:04,938 --> 00:10:08,775
So at the Regionals, I'm playing
and playing and playing,

146
00:10:08,858 --> 00:10:11,152
and finally the aliens landed on me.

147
00:10:11,569 --> 00:10:14,405
"Oh, crap, they got me.
Is that a good score?"

148
00:10:15,698 --> 00:10:17,617
I had no idea what to expect.

149
00:10:18,910 --> 00:10:21,579
They then announced third place.

150
00:10:22,497 --> 00:10:23,581
Second place.

151
00:10:24,666 --> 00:10:27,126
And then eventually, the announcer said,

152
00:10:27,210 --> 00:10:28,711
"Heineman is the winner! 

153
00:10:29,170 --> 00:10:33,299
You get an all-expense paid trip
to New York City to play in the finals."

154
00:10:33,800 --> 00:10:34,926
Cool!

155
00:10:36,135 --> 00:10:38,221
[narrator] There's a reason why
Space Invaders

156
00:10:38,304 --> 00:10:41,349
was the perfect game
to play in a tournament.

157
00:10:43,170 --> 00:10:44,180
The high score.

158
00:10:44,686 --> 00:10:46,855
[in Japanese] If you see the high score, 

159
00:10:46,938 --> 00:10:49,858
it encourages people to want to beat
those scores and do better.

160
00:10:49,941 --> 00:10:52,318
It's what's called a "replay appeal."

161
00:10:53,194 --> 00:10:56,300
So we featured the high scores
for the first time.

162
00:10:57,699 --> 00:10:59,159
[narrator in English] The high score.

163
00:11:00,285 --> 00:11:02,412
It's what drives us to play...

164
00:11:02,495 --> 00:11:04,914
and play and play again.

165
00:11:05,957 --> 00:11:08,418
It's what gets us so immersed,
so engaged,

166
00:11:08,501 --> 00:11:10,461
that we forget the world around us.

167
00:11:10,879 --> 00:11:14,549
And it turns out
that this state has a name...

168
00:11:15,341 --> 00:11:16,509
flow.

169
00:11:16,593 --> 00:11:18,887
It was discovered by this man,

170
00:11:18,970 --> 00:11:21,306
Hungarian-American psychologist

171
00:11:21,389 --> 00:11:23,558
Mihaly... [mumbling]

172
00:11:24,392 --> 00:11:27,228
So what exactly is flow?

173
00:11:27,812 --> 00:11:29,147
Athletes get it,

174
00:11:29,230 --> 00:11:30,857
musicians get it,

175
00:11:30,940 --> 00:11:32,775
and even gamers get it.

176
00:11:33,735 --> 00:11:36,237
Why? Because...

177
00:11:36,321 --> 00:11:40,325
it needs to be a fun activity,
with the right amount of challenges,

178
00:11:40,408 --> 00:11:43,578
a clear set of rules,
with concrete goals and outcomes,

179
00:11:43,661 --> 00:11:45,788
an effortless yet intense practice, 

180
00:11:45,872 --> 00:11:48,708
that pushes your skills to the limit,
so you simply...

181
00:11:48,791 --> 00:11:50,793
lose track of time.

182
00:11:51,377 --> 00:11:54,130
Basically, you're in the zone.

183
00:11:54,797 --> 00:11:56,841
[in Japanese] Today, I'd like
to show you the magic trick

184
00:11:56,925 --> 00:11:58,426
I used to do when I was little.

185
00:11:58,927 --> 00:12:02,960
It's a bit of a childish trick
but I wanted you to see it.

186
00:12:03,181 --> 00:12:05,767
So firstly, here is a 100 yen coin.

187
00:12:08,311 --> 00:12:11,898
I'll make this go through
the top of the table.

188
00:12:12,899 --> 00:12:17,280
For me, one of my aims when making a game

189
00:12:17,111 --> 00:12:19,300
is that it's simple.

190
00:12:19,822 --> 00:12:23,326
And to get people to spend
as many 100 yen coins as possible.

191
00:12:24,202 --> 00:12:28,373
[narrator in English] And it turns out
that his simple idea was big money.

192
00:12:28,456 --> 00:12:32,710
[Nishikado in Japanese] About four months
after the release of Space Invaders

193
00:12:32,794 --> 00:12:36,547
I went to a head office this one time

194
00:12:36,631 --> 00:12:40,760
and saw a truck collecting money.

195
00:12:40,843 --> 00:12:44,264
I saw how the back of it was low down

196
00:12:44,347 --> 00:12:48,101
with bags of money being unloaded from it

197
00:12:48,184 --> 00:12:51,229
sinking into the ground.

198
00:12:52,563 --> 00:12:56,985
That's when I got a feel
of how much money was being made.

199
00:12:59,237 --> 00:13:00,738
It's now under the table.

200
00:13:00,822 --> 00:13:03,366
It's a simple trick.

201
00:13:07,120 --> 00:13:09,706
[reporter in English] Space Invaders
prompted a video game revolution

202
00:13:09,789 --> 00:13:10,790
in the United States,

203
00:13:10,873 --> 00:13:13,626
as more than 30 computer
and electronics companies 

204
00:13:13,710 --> 00:13:18,470
started designing new games
and competing for our quarters.

205
00:13:18,131 --> 00:13:20,758
[narrator] And just like that, 
business was booming,

206
00:13:20,842 --> 00:13:25,263
even in a city like Detroit, Michigan,
known as the heart of the auto industry,

207
00:13:25,346 --> 00:13:28,599
but where the number
of licensed arcades grew

208
00:13:29,170 --> 00:13:32,979
by more than 20,000% in only two years.

209
00:13:33,563 --> 00:13:36,274
And the rest of the country
wasn't far behind.

210
00:13:37,984 --> 00:13:42,322
[reporter 1] The video game industry
has grown into a $5-billion-a-year giant.

211
00:13:42,905 --> 00:13:45,658
[reporter 2] Greg Davies, an 18-year-old
from Fresno, California 

212
00:13:45,742 --> 00:13:49,662
played Asteroids for 31 hours
on just one quarter.

213
00:13:50,246 --> 00:13:54,751
Now my life kind of centers around
the game... the games, arcades and stuff.

214
00:13:56,294 --> 00:13:59,470
[narrator] Playing 31 hours
on one quarter is extreme...

215
00:13:59,130 --> 00:14:00,256
[gasps]

216
00:14:00,339 --> 00:14:03,509
...but players were definitely getting
too good at the game.

217
00:14:03,593 --> 00:14:06,763
You want to get the high score on the game
every time you come in.

218
00:14:06,846 --> 00:14:09,140
And who better
than a group of college kids

219
00:14:09,223 --> 00:14:12,310
to figure out a way
to keep them challenged...

220
00:14:12,393 --> 00:14:13,352
All right!

221
00:14:13,436 --> 00:14:14,479
...and paying.

222
00:14:25,281 --> 00:14:26,532
My name is Doug Macrae.

223
00:14:27,241 --> 00:14:30,453
I went to MIT in '76.

224
00:14:30,870 --> 00:14:33,706
[narrator]
But Doug got a little sidetracked.

225
00:14:33,790 --> 00:14:35,666
Technically, I'm a college dropout.

226
00:14:36,709 --> 00:14:37,960
And now that I'm retired,

227
00:14:38,461 --> 00:14:40,296
I'm an unemployed college dropout.

228
00:14:41,500 --> 00:14:42,757
That is kind of like a badge of honor.

229
00:14:44,133 --> 00:14:46,719
And it was all because of video games.

230
00:14:47,845 --> 00:14:49,680
[Macrae] I was a triple major

231
00:14:49,764 --> 00:14:53,142
in mechanical engineering,
economics, and architecture. 

232
00:14:53,851 --> 00:14:55,812
And was living in a dormitory

233
00:14:55,895 --> 00:14:59,524
that I brought a pinball machine into.

234
00:15:00,775 --> 00:15:03,319
The pinball machine
was collecting quarters.

235
00:15:04,362 --> 00:15:06,531
I was very much enjoying the operation.

236
00:15:07,156 --> 00:15:10,493
I bought a second pinball machine,
bringing in more quarters.

237
00:15:10,576 --> 00:15:12,745
I decided at that point
to expand the business.

238
00:15:17,208 --> 00:15:18,376
It was me

239
00:15:19,210 --> 00:15:20,795
and a few friends.

240
00:15:21,212 --> 00:15:23,673
We bought some more video games,

241
00:15:23,756 --> 00:15:27,802
moved into a second dorm,
a third dorm, a fourth dorm.

242
00:15:27,885 --> 00:15:33,266
And by our junior year,
our operation was now about 20 machines. 

243
00:15:34,725 --> 00:15:36,978
So we were very popular on campus.

244
00:15:41,149 --> 00:15:43,985
Those games did very, very well,
earning a lot of money.

245
00:15:44,819 --> 00:15:47,405
We had a route
collecting all the quarters in backpacks

246
00:15:47,488 --> 00:15:50,741
and hauling them to the bank.
And that paid our tuition.

247
00:15:50,825 --> 00:15:54,780
So as we went into our senior year,
we had purchased

248
00:15:54,162 --> 00:15:56,330
three new games called Missile Command.

249
00:15:57,540 --> 00:16:01,430
Missile Command games
fit the MIT personality perfectly.

250
00:16:01,127 --> 00:16:05,470
It was a game where you had to stop
these intercontinental ballistic missiles

251
00:16:05,131 --> 00:16:07,300
from coming in and destroying cities.

252
00:16:07,383 --> 00:16:09,552
And the game was tremendous.

253
00:16:16,601 --> 00:16:20,229
The first week we had the games,
they pulled in $600 a piece.

254
00:16:20,313 --> 00:16:23,441
But by week two,
it had fallen to 400 dollars,

255
00:16:23,524 --> 00:16:26,861
and by week four,
we were down to about 200 dollars a week.

256
00:16:29,739 --> 00:16:32,408
We were looking and saying,
"This has a problem."

257
00:16:32,491 --> 00:16:35,369
The revenue falls off
so quickly on the machine.

258
00:16:35,453 --> 00:16:36,662
We wanted to try addressing it.

259
00:16:36,746 --> 00:16:39,248
[narrator]
To better explain this revenue issue,

260
00:16:39,790 --> 00:16:41,167
here's Doug’s buddy, Steve.

261
00:16:41,751 --> 00:16:43,586
Steve also went to MIT.

262
00:16:44,170 --> 00:16:46,839
[Golson] I started MIT in 1976.

263
00:16:47,298 --> 00:16:49,342
I came in as a freshman that fall.

264
00:16:49,800 --> 00:16:51,552
[narrator] Steve also dropped out.

265
00:16:52,553 --> 00:16:54,550
[Golson] So revenue...

266
00:16:54,138 --> 00:16:58,893
Ideally, you want the length of the game
to be a few minutes.

267
00:16:58,976 --> 00:17:01,687
You put in a quarter,
you play for a few minutes, 

268
00:17:01,771 --> 00:17:02,730
the game is over.

269
00:17:02,813 --> 00:17:05,608
Oh, they put in another quarter,
they play for a few minutes,

270
00:17:05,691 --> 00:17:06,692
the game is over.

271
00:17:08,152 --> 00:17:09,779
But eventually,

272
00:17:09,862 --> 00:17:12,365
the players would get good at the game

273
00:17:12,448 --> 00:17:14,784
and they could play for a very long time.

274
00:17:14,867 --> 00:17:19,622
And arcade owners were making less money.

275
00:17:21,290 --> 00:17:22,208
I got it.

276
00:17:25,836 --> 00:17:28,381
More. More, more, more. That's good.

277
00:17:29,131 --> 00:17:32,426
So the players have learned
how to beat the game,

278
00:17:32,927 --> 00:17:35,930
but there's nothing physically wrong
with the game.

279
00:17:36,130 --> 00:17:37,556
The cabinet is still fine, 

280
00:17:37,640 --> 00:17:39,267
the monitor still works.

281
00:17:39,350 --> 00:17:41,600
The controls are fine. 

282
00:17:41,143 --> 00:17:44,313
What they're beating is the software.

283
00:17:44,772 --> 00:17:47,858
And we said, "Wouldn't it be really nice
if there was software

284
00:17:47,942 --> 00:17:50,945
which added new things
and made it a little bit harder 

285
00:17:51,280 --> 00:17:54,310
and could really help
the revenue stream of it?"

286
00:17:55,783 --> 00:17:58,202
So we started making enhancement kits,

287
00:17:58,828 --> 00:18:01,664
which modifies an existing video game

288
00:18:02,810 --> 00:18:05,209
and makes it more challenging
to the player.

289
00:18:05,293 --> 00:18:07,461
Because it's more challenging
to the player,

290
00:18:08,870 --> 00:18:11,841
their games are shorter
and the operator makes more money.

291
00:18:11,924 --> 00:18:13,509
And that's the real key,

292
00:18:13,592 --> 00:18:15,219
the operators making more money.

293
00:18:18,306 --> 00:18:21,559
And so in spring break of 1981,

294
00:18:22,590 --> 00:18:26,731
we took Missile Command games
and started making these kits.

295
00:18:27,773 --> 00:18:30,670
What else are you going to do
over spring break? Hey!

296
00:18:30,151 --> 00:18:33,946
Let's learn how this video game works
and make changes to it.

297
00:18:35,448 --> 00:18:36,949
So here's Missile Command.

298
00:18:37,330 --> 00:18:38,659
So let's take this out.

299
00:18:40,578 --> 00:18:44,373
This is the main logic board,
and this is one of our kits.

300
00:18:44,457 --> 00:18:46,917
You plug in these various cables,

301
00:18:47,960 --> 00:18:49,837
and you can slide this back in.

302
00:18:53,716 --> 00:18:54,550
And you're done.

303
00:18:57,136 --> 00:18:59,305
[Macrae] So we ended up with

304
00:18:59,388 --> 00:19:03,851
version 2.0 of Missile Command,
called Super Missile Attack.

305
00:19:03,934 --> 00:19:07,438
[narrator] Super missile attack kits offer
more missiles, faster missiles, 

306
00:19:07,521 --> 00:19:10,240
smaller clouds, different colors,
different attack modes,

307
00:19:10,107 --> 00:19:13,778
new sounds 
and a totally new attack object, the UFO.

308
00:19:13,861 --> 00:19:16,720
All yours for just $295.

309
00:19:16,155 --> 00:19:18,449
[Golson] We sold about 1,000
to the arcade owners,

310
00:19:18,532 --> 00:19:21,911
which was a quarter million dollars?

311
00:19:21,994 --> 00:19:25,373
In a couple months of sales? 

312
00:19:26,332 --> 00:19:28,751
It's like, that's just incredible.

313
00:19:29,168 --> 00:19:31,504
It, in some ways, felt like funny money,

314
00:19:31,587 --> 00:19:34,900
but it told us
that we were onto something.

315
00:19:34,548 --> 00:19:38,344
[Steve] I was supposed to graduate
that spring of '81.

316
00:19:38,427 --> 00:19:41,806
But it's, like, okay,
we're not doing that anymore.

317
00:19:42,848 --> 00:19:45,434
And it sort of turned into this company.

318
00:19:45,518 --> 00:19:49,355
And so, we started looking around
and saying, "We should do this again,"

319
00:19:49,438 --> 00:19:53,250
and this time we decided to focus in on

320
00:19:53,109 --> 00:19:55,653
the biggest selling video game
at the time.

321
00:20:11,377 --> 00:20:15,172
[man in Japanese] Game centers
were places where men played,

322
00:20:15,798 --> 00:20:18,384
where you'd do things like
shoot dead aliens.

323
00:20:20,803 --> 00:20:23,764
They were dirty, smelly and dark.

324
00:20:25,349 --> 00:20:29,145
No games were available for women.

325
00:20:29,728 --> 00:20:32,220
So my aim certainly was to change that.

326
00:20:36,444 --> 00:20:38,946
[shutters creaking]

327
00:20:46,370 --> 00:20:50,875
I was going to arcades
at least once a week

328
00:20:51,959 --> 00:20:57,470
to monitor what sort of people
were playing with what types of games.

329
00:21:03,763 --> 00:21:08,517
We thought about what kind of games
women might want to play.

330
00:21:08,976 --> 00:21:13,314
So we thought, "Eating doesn't involve
killing each other,

331
00:21:13,856 --> 00:21:17,193
and maybe women can enjoy it
as a game too."

332
00:21:34,100 --> 00:21:37,213
When we were developing a game
with the new concept, 

333
00:21:37,922 --> 00:21:40,132
we happened to eat a pizza.

334
00:21:40,216 --> 00:21:41,217
Thank you very much.

335
00:21:41,800 --> 00:21:45,596
When I took a slice out
there was this shape left...

336
00:21:46,180 --> 00:21:49,892
That's when Pac-Man first appeared.

337
00:21:50,976 --> 00:21:53,771
I'm Toru Iwatani, the maker of Pac-Man.

338
00:21:55,231 --> 00:21:58,776
Right, so today's seminar

339
00:21:58,859 --> 00:22:03,447
will be on Pac-Man.

340
00:22:04,240 --> 00:22:07,409
Pac-Man, as you all know, involves

341
00:22:07,493 --> 00:22:10,830
Pac-Man going around eating cookies. 

342
00:22:10,913 --> 00:22:16,430
People tend to think the idea
is the important thing about a game,

343
00:22:16,877 --> 00:22:20,500
but it's not just that,
it's about the visual aspect too.

344
00:22:21,215 --> 00:22:24,843
Pac-Man is just a yellow eating thing
with a mouth,

345
00:22:25,344 --> 00:22:26,971
no eyes,

346
00:22:27,540 --> 00:22:28,389
and no nose.

347
00:22:28,806 --> 00:22:32,643
We kept it extremely simple as a symbol.

348
00:22:33,310 --> 00:22:35,688
We thought it would be fairly popular
in Japan,

349
00:22:35,771 --> 00:22:39,275
but not so much in America.

350
00:22:42,653 --> 00:22:46,310
[narrator in English] Turns out
American girls couldn't get enough.

351
00:22:46,115 --> 00:22:49,118
Men like the sports games,
the action games, and the space games.

352
00:22:49,660 --> 00:22:51,829
Women are insane about this game.

353
00:22:51,912 --> 00:22:55,332
Pac-Man is so cute. It is, it's so cute!

354
00:22:55,416 --> 00:22:58,127
I like the little guys that go by
and chomp on everything.

355
00:22:58,210 --> 00:23:01,338
-[reporter] What makes Pac-Man cute?
-'Cause the little mou-- [laughs]

356
00:23:02,339 --> 00:23:04,633
-[narrator] Pretty soon...
-♪ Pac-Man fever... ♪

357
00:23:04,717 --> 00:23:06,468
...he was inspiring hit songs,

358
00:23:06,552 --> 00:23:09,847
churning out endorsements,
and starring in his own show.

359
00:23:09,930 --> 00:23:11,390
♪ Going out of my mind ♪

360
00:23:11,890 --> 00:23:13,642
[narrator] But, like any global celebrity

361
00:23:13,726 --> 00:23:15,936
basking in the glow
of international fame and fortune,

362
00:23:16,353 --> 00:23:18,522
along came the critics.

363
00:23:18,606 --> 00:23:20,357
[Macrae] Pac-Man was very repetitive.

364
00:23:20,899 --> 00:23:23,944
After you played it a little bit,
you got extremely good at it,

365
00:23:24,280 --> 00:23:27,948
so Pac-Man was the perfect game
for an enhancement kit,

366
00:23:28,320 --> 00:23:29,742
even more than Missile Command.

367
00:23:29,825 --> 00:23:31,744
So we immediately got to work on that

368
00:23:31,827 --> 00:23:34,204
as our second enhancement kit project.

369
00:23:34,288 --> 00:23:36,665
In order to make it work,
we need more people.

370
00:23:36,749 --> 00:23:39,501
And so it was like, 
"Hey, Mike, we’ve got this new company.

371
00:23:39,585 --> 00:23:42,630
You should come and check us out.
We need programmers."

372
00:23:50,554 --> 00:23:53,682
[Horowitz]
Engineering is in itself creation.

373
00:23:54,433 --> 00:23:56,393
Really good developers
are creative people.

374
00:23:57,227 --> 00:24:00,356
So my job as an engineer
is to come up with solutions. 

375
00:24:00,439 --> 00:24:03,525
Given a problem
and given a set of constraints,

376
00:24:04,109 --> 00:24:06,695
I have to figure out how to make it work.

377
00:24:11,200 --> 00:24:12,910
Pac-Man was a great game. 

378
00:24:14,662 --> 00:24:16,288
But Pac-Man had a problem.

379
00:24:17,390 --> 00:24:18,582
It was deterministic.

380
00:24:18,666 --> 00:24:20,501
It played the same way every time.

381
00:24:21,126 --> 00:24:22,711
People were learning patterns.

382
00:24:22,795 --> 00:24:25,673
So I did what engineers do.

383
00:24:26,465 --> 00:24:29,718
I took this thing that was great,

384
00:24:29,802 --> 00:24:30,886
but that had flaws,

385
00:24:31,845 --> 00:24:33,889
and I tried to fix the flaws.

386
00:24:34,556 --> 00:24:37,393
So we had to reverse-engineer the game.

387
00:24:38,352 --> 00:24:40,479
We had certain things we wanted to change.

388
00:24:42,356 --> 00:24:44,358
We wanted new mazes.

389
00:24:44,441 --> 00:24:48,862
We wanted the ghosts to be random
in how they attacked the character.

390
00:24:49,738 --> 00:24:51,740
We wanted to put in new sounds. 

391
00:24:51,824 --> 00:24:55,744
So we just zeroed in on those things
and figured out how to do it.

392
00:24:57,371 --> 00:25:01,410
Meanwhile, Atari has sued us
for $15 million,

393
00:25:01,542 --> 00:25:03,752
due to our Missile Command kit.

394
00:25:03,836 --> 00:25:08,298
We have the biggest consumer
electronics company on the planet

395
00:25:08,382 --> 00:25:09,967
coming after us?

396
00:25:10,500 --> 00:25:14,221
[narrator] To understand how we got here,
you should know about this man,

397
00:25:14,304 --> 00:25:15,723
Nolan Bushnell.

398
00:25:15,806 --> 00:25:17,558
"One, two! One, two!
And through and through.

399
00:25:17,641 --> 00:25:19,643
His vorpal blade went snicker-snack! 

400
00:25:19,727 --> 00:25:23,188
And with its head, he left it dead.
He went galumphing back."

401
00:25:23,939 --> 00:25:26,108
-That's my mic check.
-[man] Mic check?

402
00:25:26,191 --> 00:25:27,985
-[producer] That was amazing.
-[laughs]

403
00:25:28,680 --> 00:25:31,655
[narrator] Some refer to him
as the godfather of video games.

404
00:25:34,408 --> 00:25:35,367
It was the '70s

405
00:25:35,993 --> 00:25:37,911
and Bushnell was a young entrepreneur

406
00:25:37,995 --> 00:25:41,540
-who had many visions, and one motto.
-Go big or go home.

407
00:25:42,400 --> 00:25:44,209
[narrator] The Silicon Valley we know now?

408
00:25:44,877 --> 00:25:47,546
It was rather... different back then.

409
00:25:47,629 --> 00:25:52,760
Silicon Valley was probably
80% prune orchards.

410
00:25:53,594 --> 00:25:56,764
Bushnell built the Silicon Valley
startup prototype

411
00:25:56,847 --> 00:26:00,434
when he created his own
video game company, Atari.

412
00:26:00,934 --> 00:26:04,630
[Bushnell] We were all in our late 20s
and we thought to ourselves,

413
00:26:04,146 --> 00:26:07,357
"What we want is to create
a new kind of company,

414
00:26:07,441 --> 00:26:09,401
an Age of Aquarius company,

415
00:26:09,860 --> 00:26:12,738
where our work ethic was
work hard, play hard."

416
00:26:12,821 --> 00:26:17,159
I could target any engineer in the Valley 

417
00:26:17,242 --> 00:26:19,244
and get them to come to work for Atari.

418
00:26:19,745 --> 00:26:21,580
All you had to do
was take them to our beer bus

419
00:26:22,390 --> 00:26:26,168
and talk about how we would not care
what you wore to work.

420
00:26:26,627 --> 00:26:30,464
You can come in in shorts
and flip flops if you want to.

421
00:26:30,547 --> 00:26:32,674
We would not care when you came.

422
00:26:32,758 --> 00:26:34,593
We would focus on your outcome, 

423
00:26:34,676 --> 00:26:38,180
and if you wanted to come in at noon
and leave at midnight,

424
00:26:38,680 --> 00:26:41,558
-it's your business. You're adults.
-The pressure is on.

425
00:26:42,142 --> 00:26:44,394
And all of a sudden, boom, they were in.

426
00:26:46,647 --> 00:26:49,107
[narrator] There were tales
of board meetings in hot tubs,

427
00:26:50,317 --> 00:26:52,270
pot smoking in the halls,

428
00:26:52,945 --> 00:26:55,322
and lots of hooking up, allegedly.

429
00:26:55,405 --> 00:26:56,281
And... [chuckles]

430
00:26:56,365 --> 00:26:59,785
And so the other companies
were looking around the Valley,

431
00:27:00,327 --> 00:27:02,663
Atari was kicking serious butt,

432
00:27:02,746 --> 00:27:04,623
and they said maybe that's the way.

433
00:27:05,415 --> 00:27:08,377
[narrator] And Atari...
made a ton of money.

434
00:27:12,464 --> 00:27:15,551
They built their empire 
by producing hit arcade games,

435
00:27:16,510 --> 00:27:20,806
on top of industry-defining consoles 
and computer systems.

436
00:27:20,889 --> 00:27:24,351
We felt that we were creating
a world-changing technology.

437
00:27:25,102 --> 00:27:27,896
[narrator] Bushnell sold Atari
to Warner Communications

438
00:27:27,980 --> 00:27:31,400
and about two years after
the suits took over, he was out.

439
00:27:31,900 --> 00:27:35,571
And the video game Goliath
found its David.

440
00:27:35,654 --> 00:27:38,730
Well, Doug, Mike, and Steve.

441
00:27:38,574 --> 00:27:42,995
We have the biggest consumer 
electronics company on the planet

442
00:27:43,780 --> 00:27:44,288
coming after us?

443
00:27:44,371 --> 00:27:45,914
Awesome. Bring it on, dude. 

444
00:27:45,998 --> 00:27:47,875
And they just said, "Hey, Mike!

445
00:27:47,958 --> 00:27:50,919
There's a restraining order against us!
We can’t sell anything anymore!"

446
00:27:51,300 --> 00:27:51,837
And they were giddy.

447
00:27:51,920 --> 00:27:54,298
That was not how I felt 
when I first heard about it. 

448
00:27:54,381 --> 00:27:56,925
But I think they thought
the lawsuit legitimized them.

449
00:27:57,900 --> 00:27:59,428
It actually made the broad tape,
on Wall Street,

450
00:27:59,511 --> 00:28:03,515
and I remember my dad seeing
that I had been sued for five million,

451
00:28:04,990 --> 00:28:06,518
which was one third
of the 15 million dollars.

452
00:28:06,602 --> 00:28:08,604
And he called me up and said, 

453
00:28:08,687 --> 00:28:10,772
"Doug, are you gonna win this suit?

454
00:28:11,481 --> 00:28:14,902
And, if not,
do you have five million dollars?"

455
00:28:15,402 --> 00:28:18,947
I said, "We're gonna win it,
and no, I don't have five million."

456
00:28:19,489 --> 00:28:21,491
[narrator]
Did these guys steal Atari’s idea

457
00:28:21,575 --> 00:28:24,770
by modifying a game to make it better?

458
00:28:24,578 --> 00:28:26,790
A judge would decide.

459
00:28:26,163 --> 00:28:27,915
Okay, so we're going to court.

460
00:28:30,792 --> 00:28:33,420
[narrator] While Mike
continued on the Pac-Man kit,

461
00:28:34,838 --> 00:28:38,175
the others went to battle
over Missile Command.

462
00:28:39,301 --> 00:28:41,530
Atari launched their case...

463
00:28:43,960 --> 00:28:44,848
claiming copyright infringement,

464
00:28:46,990 --> 00:28:47,476
trademark dilution,

465
00:28:48,393 --> 00:28:50,687
and misrepresentation of origin.

466
00:28:52,648 --> 00:28:53,815
The dropouts...

467
00:28:54,441 --> 00:28:55,692
went on the defense,

468
00:28:56,610 --> 00:28:58,528
pulling all-nighters over the weekend,

469
00:28:58,612 --> 00:29:00,614
to change everything in their code

470
00:29:00,697 --> 00:29:02,449
that Atari took issue with.

471
00:29:03,116 --> 00:29:05,452
But there was one bigger issue for Atari.

472
00:29:06,328 --> 00:29:07,496
If they lost,

473
00:29:08,205 --> 00:29:10,582
the suit could set a new legal precedent

474
00:29:11,830 --> 00:29:14,461
allowing even more users
to transform their games.

475
00:29:14,544 --> 00:29:16,380
So Atari surprised everyone

476
00:29:17,130 --> 00:29:18,131
and settled...

477
00:29:18,632 --> 00:29:20,920
but on two conditions.

478
00:29:20,842 --> 00:29:24,972
One, that the twenty-somethings
come make games for Atari.

479
00:29:25,389 --> 00:29:29,768
And two, that they get permission
for any game enhancements in the future.

480
00:29:30,686 --> 00:29:33,105
Mike had just finished their kit
for Pac-Man.

481
00:29:33,188 --> 00:29:37,734
So we've got this Pac-Man kit,
and how are we going to sell it?

482
00:29:37,818 --> 00:29:41,321
We have to get permission
from the manufacturer.

483
00:29:41,405 --> 00:29:46,493
Pac-Man was not made by Atari
so if they were going to release the game,

484
00:29:46,576 --> 00:29:48,578
they were going to have to get creative.

485
00:29:48,662 --> 00:29:51,248
We called the president
of Midway Manufacturing

486
00:29:51,331 --> 00:29:54,543
who's the manufacturer of Pac-Man
in the US.

487
00:29:54,626 --> 00:29:56,878
We've just signed this deal with Atari.

488
00:29:56,962 --> 00:29:59,506
No one knows about this. It's secret.

489
00:29:59,589 --> 00:30:03,844
All the industry knows
is that Atari dropped their lawsuit.

490
00:30:05,178 --> 00:30:06,130
Really?

491
00:30:06,555 --> 00:30:08,807
And we said we had beaten Atari in court

492
00:30:09,307 --> 00:30:13,520
and that if they wanted to fight us
in court, we would beat them also. 

493
00:30:13,603 --> 00:30:15,397
So we just want permission to sell it.

494
00:30:15,480 --> 00:30:17,149
It was a total, complete bluff.

495
00:30:17,232 --> 00:30:19,359
We're like 21, 22 years old.

496
00:30:20,270 --> 00:30:22,290
And we thought
we were very good poker players

497
00:30:22,112 --> 00:30:23,613
and might get permission.

498
00:30:23,697 --> 00:30:28,744
They saw this as a great way to basically
keep the Pac-Man assembly line going.

499
00:30:28,827 --> 00:30:30,912
So we signed a deal with Midway.

500
00:30:32,414 --> 00:30:35,420
[narrator] They called it Ms. Pac-Man.

501
00:30:35,125 --> 00:30:37,377
♪ Honey, don't you know ♪

502
00:30:37,461 --> 00:30:40,464
♪ I'm more than Pac-Man with a bow ♪

503
00:30:40,547 --> 00:30:43,175
You know, I didn’t cure cancer.
I gave her lipstick.

504
00:30:43,550 --> 00:30:46,720
[narrator] And video games'
first femme fatale was born.

505
00:30:47,637 --> 00:30:48,972
On screen, that is.

506
00:30:50,570 --> 00:30:54,895
On stage, video games' first national
championship was about to begin.

507
00:30:57,522 --> 00:30:58,857
[Becky Heineman] I was 16.

508
00:30:59,274 --> 00:31:02,444
And I've never left home, 

509
00:31:02,527 --> 00:31:05,197
and now I'm going
to New York City by myself

510
00:31:05,280 --> 00:31:08,742
to play a Space Invaders
video game contest.

511
00:31:08,825 --> 00:31:11,286
I was scared shitless.

512
00:31:15,540 --> 00:31:18,877
I flew by myself.
They picked us up in a limousine.

513
00:31:20,837 --> 00:31:24,966
They gave us a tour of New York City. 
They took us to a really fancy restaurant.

514
00:31:25,467 --> 00:31:26,927
They put us up in a hotel. 

515
00:31:27,100 --> 00:31:29,471
And the very next day,
they picked us all up

516
00:31:29,971 --> 00:31:31,973
and took us to the contest.

517
00:31:32,570 --> 00:31:33,517
And I couldn't believe it. 

518
00:31:34,142 --> 00:31:37,437
There were film crews from NBC and CBS.

519
00:31:37,521 --> 00:31:41,358
When you have news like that,
you know this is a big thing.

520
00:31:44,270 --> 00:31:48,490
They had five TVs
with Atari 2600s, in a row,

521
00:31:48,990 --> 00:31:51,993
and they gave each of us a t-shirt
with our names on the back.

522
00:31:52,786 --> 00:31:55,205
I remember I was the seat on the far left.

523
00:31:55,997 --> 00:31:58,542
I was just told, "Play until you die."

524
00:31:58,625 --> 00:32:01,419
And then at that point,
they then said, "All right, everybody. 

525
00:32:01,962 --> 00:32:03,213
Turn on your Ataris.

526
00:32:03,630 --> 00:32:04,798
And...

527
00:32:04,881 --> 00:32:05,841
go!"

528
00:32:06,716 --> 00:32:10,804
And, of course, the sound I still remember
to this day as if it was yesterday, 

529
00:32:10,887 --> 00:32:14,766
was the sound of all five Ataris
starting up at the same time.

530
00:32:21,940 --> 00:32:24,609
We were completely in sync,
where you hear the...

531
00:32:24,693 --> 00:32:28,363
"Boom, boom, boom, boom."

532
00:32:28,447 --> 00:32:31,320
And of course, we all started blasting.

533
00:32:32,242 --> 00:32:35,370
And then the UFOs all came
with this thing of, "Woo-woo-woo-woo!"

534
00:32:35,453 --> 00:32:38,165
And it was all, like,
five of them at the same time.

535
00:32:39,499 --> 00:32:42,419
What they didn't expect,
was after 20 minutes,

536
00:32:42,502 --> 00:32:44,379
the first player fell.

537
00:32:44,462 --> 00:32:48,800
But the other four of us,
we played and played and played.

538
00:32:51,303 --> 00:32:53,680
At that precise moment in time,

539
00:32:54,181 --> 00:32:57,309
the only thing that existed
in the entire universe

540
00:32:57,851 --> 00:32:58,727
was me,

541
00:32:59,603 --> 00:33:01,396
the joystick I had in my hand,

542
00:33:03,231 --> 00:33:04,316
and that screen.

543
00:33:08,945 --> 00:33:11,907
Good players last around three minutes.

544
00:33:12,824 --> 00:33:14,868
Great players last 30 minutes.

545
00:33:15,619 --> 00:33:16,995
But exceptional players...

546
00:33:17,662 --> 00:33:18,872
[boy yells]

547
00:33:18,955 --> 00:33:20,290
...play the game forever.

548
00:33:20,373 --> 00:33:23,960
So the intent, obviously,
was that one by one,

549
00:33:24,440 --> 00:33:25,170
we would each fall off

550
00:33:25,253 --> 00:33:28,256
until there's only one person standing, 
and they would declare us the winner.

551
00:33:30,467 --> 00:33:32,385
But we played and played 

552
00:33:32,469 --> 00:33:36,139
and I must have wiped out
200 screens' worth of aliens.

553
00:33:36,681 --> 00:33:38,683
An hour and 45 minutes later,

554
00:33:39,392 --> 00:33:40,936
they just suddenly announce,

555
00:33:41,190 --> 00:33:44,439
"And so concludes
that first Space Invaders Tournament!"

556
00:33:45,230 --> 00:33:47,250
So they announce the winners.
Of course, fifth place 

557
00:33:48,235 --> 00:33:50,487
was the guy who lost in the beginning.

558
00:33:50,570 --> 00:33:53,448
Then the gentleman from Texas
got fourth place.

559
00:33:53,949 --> 00:33:56,534
Frank Tetro of New York got third place.

560
00:33:56,618 --> 00:33:59,788
Once they announced him,
then I realized... [gasps]

561
00:34:00,622 --> 00:34:02,290
...I could actually win.

562
00:34:02,832 --> 00:34:06,419
Then they announced Hang Ming
of San Francisco got second place.

563
00:34:06,503 --> 00:34:12,300
"And the National Champion
is Heineman, from Los Angeles!"

564
00:34:12,384 --> 00:34:15,428
With that I just reached over,
grabbed the cartridge,

565
00:34:15,512 --> 00:34:18,390
yanked it out, and just put it down
and I’m like,

566
00:34:18,473 --> 00:34:24,200
"I don't want to play this game
ever again in my life!" [laughs]

567
00:34:26,231 --> 00:34:29,192
[reporter] So what do you think it takes 
to be a winner at this game?

568
00:34:29,734 --> 00:34:31,736
Raw courage. [laughs]

569
00:34:32,153 --> 00:34:34,489
[reporter] How did you first get involved
in Space Invaders?

570
00:34:34,572 --> 00:34:36,324
I buy the cartridges when they come out,

571
00:34:36,408 --> 00:34:39,327
and Space Invaders came out
as a cartridge, 

572
00:34:39,411 --> 00:34:42,664
I bought it up immediately,
and I got addicted ever since.

573
00:34:44,207 --> 00:34:45,625
[narrator] Cartridges,

574
00:34:46,840 --> 00:34:47,877
the clunky plastic boxes

575
00:34:47,961 --> 00:34:51,548
that gave players
an endless supply of video games.

576
00:34:52,480 --> 00:34:55,760
They were new and they revolutionized 
the home console market.

577
00:34:57,512 --> 00:35:01,141
Before, when you bought a Pong console,
you could only play, 

578
00:35:01,224 --> 00:35:03,601
well, one game, Pong.

579
00:35:04,436 --> 00:35:07,981
But in 1976, that would all change...

580
00:35:09,983 --> 00:35:14,404
thanks to one unsung hero
of video game history.

581
00:35:18,742 --> 00:35:20,493
What do you know about your papa?

582
00:35:20,577 --> 00:35:24,331
-He makes video games?
-Okay.

583
00:35:24,956 --> 00:35:28,293
[man] He was a bit of a maverick. 
And I think you’ve got to be, right?

584
00:35:28,376 --> 00:35:30,920
You're the only African-American
in that space.

585
00:35:31,504 --> 00:35:34,341
You represent more than just yourself.

586
00:35:35,342 --> 00:35:38,470
So here's a picture
of your grandfather on the roof.

587
00:35:39,929 --> 00:35:41,890
-Putting up an antenna, see?
-[boy] Oh.

588
00:35:42,640 --> 00:35:45,977
[woman] Being a six-foot-six black man
in Silicon Valley

589
00:35:46,610 --> 00:35:50,523
before they were calling it the Valley,
I can only imagine what...

590
00:35:50,607 --> 00:35:53,485
his everyday existence was like

591
00:35:53,568 --> 00:35:56,738
working with people
that did not look like him.

592
00:35:57,864 --> 00:36:01,201
[man] He was obsessed
with electronics and computers.

593
00:36:02,952 --> 00:36:06,539
[narrator] Karen and Anderson Lawson's
father was Jerry Lawson.

594
00:36:06,998 --> 00:36:11,711
He died in 2011,
but his legacy lives on today.

595
00:36:13,505 --> 00:36:15,715
[Anderson] My father
was an electronic engineer.

596
00:36:16,216 --> 00:36:17,592
[Karen] He loved his work.

597
00:36:18,134 --> 00:36:19,844
He was consumed by it, really.

598
00:36:21,540 --> 00:36:23,765
The garage was almost like
a mission control. 

599
00:36:23,848 --> 00:36:26,643
Monitors surrounding him.

600
00:36:26,726 --> 00:36:29,938
Equipment that was up against the walls.

601
00:36:31,689 --> 00:36:35,652
[Anderson] On the side,
he worked on a project out of the garage,

602
00:36:35,735 --> 00:36:38,738
where he built an arcade game.

603
00:36:40,156 --> 00:36:41,699
He just thought it was fun.

604
00:36:42,951 --> 00:36:46,370
[Karen] His bosses got wind of him
tinkering with the game

605
00:36:46,121 --> 00:36:48,206
and brought him on 

606
00:36:48,289 --> 00:36:53,378
to create the technology
for their new video game console.

607
00:36:58,216 --> 00:37:01,761
[narrator] His mission was to create
a video game console

608
00:37:01,845 --> 00:37:04,431
with interchangeable gaming cartridges. 

609
00:37:05,560 --> 00:37:06,975
It had never been done before.

610
00:37:07,475 --> 00:37:09,394
[Anderson] There is power in having

611
00:37:09,477 --> 00:37:12,630
the games programmed
onto individual cartridges. 

612
00:37:14,649 --> 00:37:17,260
It puts you into a place
where you can actually 

613
00:37:17,861 --> 00:37:20,488
have multiple games for your console.

614
00:37:21,720 --> 00:37:22,157
So your library...

615
00:37:23,658 --> 00:37:25,535
can grow exponentially.

616
00:37:30,999 --> 00:37:35,545
[Karen] He led that team
and he was able to create the technology

617
00:37:35,628 --> 00:37:38,965
that allowed
interchangeable cartridges to play.

618
00:37:39,799 --> 00:37:42,969
[Anderson] You're talking about a system
that is revolutionizing

619
00:37:43,520 --> 00:37:46,970
how games are going to be
manufactured and played.

620
00:37:46,181 --> 00:37:47,849
So it was kind of a top secret thing.

621
00:37:48,683 --> 00:37:51,561
The console was finished
within six to eight months 

622
00:37:51,644 --> 00:37:53,521
and it was named the Channel F.

623
00:37:53,938 --> 00:37:56,441
The Channel F was the first ever console

624
00:37:56,524 --> 00:37:58,943
to use cartridges,
and it was a pivotal invention.

625
00:37:59,360 --> 00:38:02,780
So much so
that competitors soon followed 

626
00:38:02,864 --> 00:38:05,158
with their own cartridge-based consoles.

627
00:38:05,241 --> 00:38:08,369
Okay, Atari, let’s see your best pitch. 

628
00:38:10,872 --> 00:38:12,582
You're out, Rose! 

629
00:38:13,333 --> 00:38:16,586
[announcer] No other company offers you
as many different video game cartridges

630
00:38:16,669 --> 00:38:17,795
as Atari.

631
00:38:18,963 --> 00:38:20,757
Okay, let me show you this, Mason.

632
00:38:21,633 --> 00:38:25,595
[Karen] When Atari came out
with interchangeable cartridges,

633
00:38:26,638 --> 00:38:31,100
it eclipsed anything
that came out prior to it. 

634
00:38:32,435 --> 00:38:34,187
And Dad’s story was lost.

635
00:38:35,897 --> 00:38:36,731
And look here.

636
00:38:38,107 --> 00:38:39,442
Sleeping Papa.

637
00:38:40,109 --> 00:38:42,862
[Anderson] He always used to fall asleep
at his desk like that.

638
00:38:42,946 --> 00:38:43,947
[Mason] What?

639
00:38:44,656 --> 00:38:45,573
It's crazy.

640
00:38:45,657 --> 00:38:49,244
The fact that the Channel F
is not known by a lot of people

641
00:38:49,327 --> 00:38:50,578
is a little bit sad, 

642
00:38:51,790 --> 00:38:53,206
but I'm willing to bet
that there's probably others 

643
00:38:53,289 --> 00:38:54,666
just like my dad, right? 

644
00:38:55,416 --> 00:38:57,100
No one knows their name.

645
00:38:58,127 --> 00:38:59,295
Long time ago, right?

646
00:39:00,588 --> 00:39:04,968
[narrator] Lawson may not have gotten the
recognition he deserved as an inventor...

647
00:39:05,510 --> 00:39:07,530
[Anderson]
Ah, this is a good picture of Dad.

648
00:39:07,136 --> 00:39:09,597
[narrator]
...but others got recognition...

649
00:39:10,723 --> 00:39:12,141
for the wrong reasons.

650
00:39:13,184 --> 00:39:15,186
[man] When I started working at Atari,

651
00:39:16,104 --> 00:39:18,690
it was a vibrant, exciting...

652
00:39:19,315 --> 00:39:21,109
environment to be in.

653
00:39:21,901 --> 00:39:22,944
It was creative,

654
00:39:23,270 --> 00:39:26,739
stimulating, the people were fascinating. 

655
00:39:26,823 --> 00:39:28,700
It was cool to work at Atari.

656
00:39:29,242 --> 00:39:32,245
[narrator] And Howard Scott Warshaw
had a pretty good start.

657
00:39:32,328 --> 00:39:34,455
I had a number of very successful games.

658
00:39:34,539 --> 00:39:36,874
I still to this day get fan mail
about Yars' Revenge.

659
00:39:36,958 --> 00:39:39,210
♪ Yars' Revenge... ♪

660
00:39:39,294 --> 00:39:42,422
[narrator] Howard made his name at Atari 
doing big games that earned millions.

661
00:39:42,505 --> 00:39:44,841
♪ Have you played Atari today? ♪

662
00:39:44,924 --> 00:39:48,110
Back then at Atari, a typical time
for development of a game

663
00:39:48,940 --> 00:39:50,263
would be anywhere
from six to eight months.

664
00:39:50,346 --> 00:39:54,684
[announcer] Can Indiana Jones escape
from the forces of evil?

665
00:39:55,393 --> 00:39:58,313
[Howard] Raiders of the Lost Ark
took about nine months.

666
00:39:59,814 --> 00:40:02,358
[commercial] Will Indy make it
all the way?

667
00:40:02,692 --> 00:40:06,821
Find out in Atari’s
Raiders of the Lost Ark adventure game!

668
00:40:07,447 --> 00:40:09,824
[Warshaw] That was a huge undertaking.

669
00:40:09,907 --> 00:40:12,702
I'd literally just finished Raiders...

670
00:40:14,203 --> 00:40:15,788
...when I get the call to do E.T.,

671
00:40:16,456 --> 00:40:18,333
another big movie property game. 

672
00:40:18,416 --> 00:40:19,959
[telephone rings]

673
00:40:20,430 --> 00:40:21,252
Hello?

674
00:40:21,336 --> 00:40:24,464
"Hey, we need E.T. for September 1st."

675
00:40:24,547 --> 00:40:27,500
And this is July 27th.

676
00:40:27,133 --> 00:40:28,301
Five weeks. 

677
00:40:29,636 --> 00:40:32,764
No one's ever done it
and no one would think of doing it. 

678
00:40:32,847 --> 00:40:35,725
It's a stupid idea, you know?
[laughs] Nobody would do it.

679
00:40:35,808 --> 00:40:37,185
That's just ridiculous. 

680
00:40:37,268 --> 00:40:39,312
But the game had to be delivered
for Christmas.

681
00:40:39,395 --> 00:40:41,648
It was deemed that
if it wasn't a Christmas release, 

682
00:40:41,731 --> 00:40:43,566
there's no point
in going out with the game.

683
00:40:44,275 --> 00:40:46,319
So I said, "Absolutely I can."

684
00:40:47,487 --> 00:40:50,907
There was no hesitation,
and no doubt in my mind

685
00:40:50,990 --> 00:40:52,116
I could do this.

686
00:40:52,200 --> 00:40:55,360
I'm not exactly sure what I was full of,

687
00:40:55,119 --> 00:40:58,289
but whatever it was,
I was overflowing with it.

688
00:41:00,208 --> 00:41:02,168
I was not short of confidence.

689
00:41:02,669 --> 00:41:05,630
Now, this is a Tuesday afternoon.

690
00:41:05,713 --> 00:41:08,925
He says, "Okay,
so Thursday morning at eight a.m.

691
00:41:09,800 --> 00:41:12,220
be at San Jose airport
at the executive terminal. 

692
00:41:12,303 --> 00:41:16,891
There will be a Learjet waiting for you
to take you to see Spielberg 

693
00:41:16,974 --> 00:41:19,644
to present the design for the game."
[laughs]

694
00:41:19,727 --> 00:41:23,398
I'm like, "Oh, I've got 36 whole hours
to design the game? Fabulous."

695
00:41:28,569 --> 00:41:31,989
But I was a little nervous because
Spielberg was like an idol of mine. 

696
00:41:32,730 --> 00:41:33,199
It was a big deal.

697
00:41:36,350 --> 00:41:37,870
So I pitched the game to Steven.

698
00:41:44,335 --> 00:41:46,587
He sits there,
thinks about it for a moment.

699
00:41:47,380 --> 00:41:49,465
"Couldn't you do something
more like Pac-Man?"

700
00:41:50,842 --> 00:41:53,177
I mean, in my head I am exploding.

701
00:41:54,512 --> 00:41:57,560
What? Are you kidding me?

702
00:41:57,140 --> 00:41:59,851
You're one
of the most innovative filmmakers

703
00:41:59,934 --> 00:42:02,520
and you want me to do
a knock-off for the game

704
00:42:02,603 --> 00:42:04,689
for your very exceptional movie?

705
00:42:05,189 --> 00:42:08,609
I did not say this to him, though,
because this is Steven Spielberg 

706
00:42:08,693 --> 00:42:10,987
and I'm not
completely out of my mind at that point.

707
00:42:12,155 --> 00:42:15,199
So I said it would be a dishonor
to the movie in some way

708
00:42:15,283 --> 00:42:17,118
to just do a knock off
of something like that.

709
00:42:17,201 --> 00:42:19,620
I said,
"I think this is more appropriate to it."

710
00:42:19,704 --> 00:42:22,498
And he just said, "Okay."
The reality of it was, 

711
00:42:22,582 --> 00:42:25,293
"Holy crap,
I can't do Pac-Man in five weeks!

712
00:42:25,376 --> 00:42:27,962
This is the game I can do in five weeks!

713
00:42:28,450 --> 00:42:30,673
I can do this game."
It's just a question of writing it.

714
00:42:30,757 --> 00:42:33,551
It was an extremely intense five weeks.

715
00:42:33,634 --> 00:42:38,723
Virtually nothing else existed
in my life other than the game.

716
00:42:39,599 --> 00:42:41,142
I worked all the time.

717
00:42:41,726 --> 00:42:44,687
I almost killed myself in my car

718
00:42:44,771 --> 00:42:47,899
because I was coding in my head
instead of watching what I was doing.

719
00:42:48,316 --> 00:42:51,569
E or FF. That'll change everything.

720
00:42:52,695 --> 00:42:56,991
I could be eating with people
and, in my head, I’m still coding.

721
00:42:57,740 --> 00:42:59,869
I had a development system
moved into my home,

722
00:43:00,286 --> 00:43:03,247
so that wherever I am,
I'm never more than a minute 

723
00:43:03,331 --> 00:43:05,249
from being able to get to a keyboard

724
00:43:05,333 --> 00:43:07,835
and start putting the code
that I need to put in in.

725
00:43:07,919 --> 00:43:11,470
That five weeks was the hardest five weeks
I ever worked in my life.

726
00:43:11,464 --> 00:43:15,885
And by the time it was September 1st,
I hand it over and it's done.

727
00:43:15,968 --> 00:43:19,639
I was the hero who had come through
in the impossible situation

728
00:43:19,722 --> 00:43:21,349
and made it happen.

729
00:43:21,432 --> 00:43:23,226
I went to present it to Steven. 

730
00:43:23,810 --> 00:43:26,771
Spielberg plays the game
and approved the game, so it went.

731
00:43:27,522 --> 00:43:30,660
It was a huge moment of relief. 

732
00:43:30,566 --> 00:43:32,860
So they made four or five million of them.

733
00:43:40,340 --> 00:43:43,621
[narrator] Commercials were made,
stores were stocked,

734
00:43:44,372 --> 00:43:46,207
and stockings stuffed.

735
00:43:46,707 --> 00:43:50,253
[announcer] The video game
that lets you help E.T. get home...

736
00:43:51,450 --> 00:43:53,470
just in time for Christmas.

737
00:43:53,130 --> 00:43:55,508
[narrator] But it all turned out
to be a huge,

738
00:43:55,925 --> 00:43:59,950
expensive, disastrous misstep.

739
00:43:59,846 --> 00:44:03,349
E.T. was nothing to phone home about.

740
00:44:03,432 --> 00:44:07,979
Reviewers called it
cumbersome, crude, maddening.

741
00:44:08,620 --> 00:44:10,231
[Warshaw] People said,
"What are all these pits doing?

742
00:44:10,314 --> 00:44:12,942
It's stupid. Why do you have pits?
They're so annoying."

743
00:44:13,250 --> 00:44:16,700
[narrator] In short...
it bombed, big time.

744
00:44:16,529 --> 00:44:19,866
[reporter] Some stores are canceling
orders right before Christmas.

745
00:44:20,533 --> 00:44:21,993
[man] We have a lot in stock 

746
00:44:22,760 --> 00:44:24,620
and we want to get rid of them
before the holidays.

747
00:44:24,704 --> 00:44:28,400
[Howard] Who wants to have done
the worst piece of entertainment? 

748
00:44:28,124 --> 00:44:30,585
So there had to be an identifiable face.

749
00:44:31,460 --> 00:44:34,255
And I think E.T. became that face.

750
00:44:34,338 --> 00:44:37,550
And I became the butt
somewhere behind that face.

751
00:44:37,967 --> 00:44:40,386
[narrator] But it was
just the beginning of the end.

752
00:44:42,847 --> 00:44:45,570
The home version of 
the arcade smash Pac-Man

753
00:44:45,141 --> 00:44:46,893
left fans disappointed.

754
00:44:46,976 --> 00:44:49,437
I thought it would be
a lot different than it is.

755
00:44:49,520 --> 00:44:51,480
I thought it would be
more like the arcade version.

756
00:44:51,564 --> 00:44:54,358
[narrator] Then, a wave of crappy games

757
00:44:54,442 --> 00:44:58,321
and a corporate mindset
of "quantity, not quality" had emerged...

758
00:44:58,404 --> 00:45:00,698
[reporter] There may just be
too many games on the market.

759
00:45:00,781 --> 00:45:04,327
[narrator] ...and players began to hang up
their controllers.

760
00:45:04,410 --> 00:45:07,955
[reporter] The booming video game fad
is losing its grip on American youth.

761
00:45:08,390 --> 00:45:11,459
-I'm getting tired of them.
-Video game sales have gone tilt. 

762
00:45:11,542 --> 00:45:13,628
The boom simply isn’t booming anymore.

763
00:45:13,711 --> 00:45:17,131
[narrator] America's video game boom
had gone bust.

764
00:45:17,924 --> 00:45:21,385
If Pac-Man, E.T.,
and Raiders of the Lost Ark

765
00:45:21,469 --> 00:45:23,512
aren't selling, what will?

