﻿1
00:00:01,000 --> 00:00:03,210
(wind blowing)

2
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(gentle music)

3
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- So, I'm walking down
the video game isle

4
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at Toys R Us, there's
the glass next to me

5
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with all their games
behind in and I remember

6
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walking and seeing the
GhostBusters logo

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on the little placard,
stopping, turning

8
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and slamming my finger
on the glass going

9
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"What is THAT?"

10
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My mom was like,
"That's a video game."

11
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And I was like
"What's a video game?"

12
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- The first time I bought a game

13
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with my own money
it was Donkey Kong

14
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for Atari 2600, and I saved
up pennies... in penny rolls.

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Although, I remember
the game was so hard

16
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I was crying because
I had spent my money

17
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on this and the
game was too hard.

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(laughing)

19
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- I don't remember the specific
first game that I bought,

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but I remember really looking
at digital as a platform

21
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with the Xbox Live Arcade.

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- Technology is one aspect
of why it took so long

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for digital adoption to
be a thing, but I think

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that if you were to
examine other media

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that you'd see a similar
story, which is

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that digital scares
the old dinosaurs

27
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who are in charge and they
don't know how to do it,

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and at first they freak
out over piracy,

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but then Napster gets bought
by Best Buy or whatever.

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- I opened in November of 2005,

31
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the day after Black
Friday that year.

32
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I actually had the
Clifton police call me

33
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one morning, 5 o'clock
in the morning,

34
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are you the owner of
this store front?

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I'm like, yes I am.
I haven't opened yet.

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He was like well, it's a good
thing 'cause there's a car
lodged in the front of your
store.

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I'm like 'ha ha, who is this?'

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I come down here and
there's a giant, gaping hole

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in the storefront.

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The car was gone,
but it had left

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a hole that you could literally

42
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just humpty dum, just
walk straight through,

43
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and that was about three weeks

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before I was ready to open.

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- I've been here about
nine and a half years.

46
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I got hired as a mechanic
to fix PS2s and PSPs,

47
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at the time they were hot.

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We had coffee shops on both ends

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and in between,
middle of the block,

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there's a motorcycle club.

51
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I don't necessarily wanna
mention the motorcycle club

52
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by name, but they were kinda
messin' with us at first

53
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when we moved in.

54
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I guess tryin' to see
what we were doing,

55
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but now they know we
sell fun, they're one

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of our good customers as well.

57
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- Yeah, well when we first
opened it was kinda unique

58
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because there's bars
across the street

59
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and we would be here
til like two, three,

60
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in the morning, just
gettin' the place in order,

61
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workin' in the back fixin' stuff

62
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and people would
roll in super drunk

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from all the bars.

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- He never wanted to
close the store, ever,

65
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and we have bars
across the street.

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You can't physically, mentally
be open 24 hours a day

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and be there all the time.

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- My wife worked
up an off sheet.

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We were sleeping here
actually most nights.

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Don't tell the landlord that.

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- I'd been a cook my whole life.

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The reason I got here
is because my last job,

73
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after 16 years, got new
owners and they fired me,

74
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and to start over in that
industry at my age sounded crudy

75
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so we took a chance
and did this.

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I tell people all the
time, if I sold socks

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I'd have gone crazy
a long time ago,

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so if you're gonna do
somethin' that's gonna take

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all your time, you might
as well do somethin'

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enjoyable and it helps that
it's a fun industry to be in.

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- The name, Thrillhouse
Games, comes from The Simpsons

82
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episode, the one where
everyone wants this game,

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Bonestorm and Milhouse
is like, oh man!

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It's so awesome and I've
only entered my name:

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- Thrillhouse.

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- When somebody calls
and is like, hey,

87
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do you have an XBox One?

88
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Yeah, I've got a 24k
gold plated one

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and it's like $700.

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They're like, you're
outta your damn mind.

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(laughing)

92
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- When is was 15 or 16,
everyone was going

93
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to career days and everyone
knew what they wanted

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to do exactly and I was
like, I'm gonna move

95
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to California and start
a video game store.

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- Pink Gorilla is one of
Seattle's oldest retro game
stores.

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It's 13 years old.

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I've been here for
about seven years now

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at this point, and owned it
for about two and a half.

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It's been really rewarding.

101
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I didn't think I wanted
to be a business owner,

102
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but I love it.

103
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I don't think I
could go back now.

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- Attention gamers.

105
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Rent, buy, sell and
trade at Game Zone.

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Trade in or sell your old
games and systems for cash.

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Game Zone is your headquarters
for PlayStation 2
,

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XBox, Nintendo, GameCube,
GameBoy SP and more.

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Check out our selection
of popular titles

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as well as hard to find games.

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Don't throw away your
old game system.

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Game Zone can fix it.

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We're the area's only shop
to specialize and repair

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a PlayStation 2 and
we could restore

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your scratched
game CDs and DVDs.

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Be sure to visit
our new location

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at 270 Essex Street in
Salem, Massachusetts.

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Game Zone, we've GOT game!

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- $25,000 for 30
days to advertise.

120
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You know how many games
I can buy for $25,000?

121
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Do people watch TV anymore?

122
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I opened this store
just 25 years ago

123
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because I had so many people
knocking at my mail order
business.

124
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I had a mail order business
called Master the Game

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in the back of...
EGM and Game Pro.

126
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This was like in 1989.

127
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I had my address up here,
which is required.

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I started to get people
knocking at my warehouse

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saying, we saw your ad,
we drove up from Beverly,

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we drove up from Salem,
we wanna buy these games

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that aren't at Child's World
or Toys R Us.

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These people, they
were in my warehouse

133
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and they're climbin'
ladders to get stuff

134
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and I'm sayin', I'm gonna
have a lawsuit on me.

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Most of the customers were
coming from this area...

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So, I figured I'd bring
the games to them.

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Game Zone is right in the
heart of downtown Salem,

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right in the middle of all
the tourist attractions

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and we get quite a bit
of people enjoying Salem

140
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for their holiday, their
vacation, and they pop in

141
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and just admire our... museum.

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Salem does a great job
of doin' festivals

143
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and poet readings and
restaurant weeks

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and parades and marketing
that get people

145
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into Salem on a regular basis.

146
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When I first opened up
it was just Halloween.

147
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Now, it's pretty
much year round.

148
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It's pretty cool to have
seen it over that 26 years

149
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blossom to a full year
round attraction.

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- This building has,
including me,

151
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there's three retail locations.

152
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There's a hairdresser
and a tailor

153
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and upstairs there's
a internet company.

154
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So I've been a tenant
here for 14 years now

155
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and before I moved in
it was a jewelry store.

156
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And actually the previous
tenant died here.

157
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So, the jeweler would
hang out back here,

158
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have his lunch.

159
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He had a one-way mirror,
a nice little seat here,

160
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set up a counter and
he could sit back here,

161
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relax, keep an eye on his store.

162
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The UPS driver came in
and found the store empty,

163
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walked back here
and found him dead

164
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while he was having his lunch

165
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right here in this spot,
right where I keep the vacuum.

166
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Now I have a vacuum in
this poor bastard's place.

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(gentle music)

168
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When we picked this store,
one of the things we liked

169
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about it is that the
chandaliers is fit in with Salem

170
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and video games and
Resident Evil.

171
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Some of these cases
are left over

172
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from when it was a jewelry store

173
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and then we were able
to buy some of our own.

174
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We lucked out and
got some Nintendo

175
00:08:07,160 --> 00:08:08,100
store fixtures from Lechmere.

176
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Everybody that grew up in
this area remembers Lechmere.

177
00:08:13,440 --> 00:08:16,040
They were a small
region electronic store

178
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here in the New England area.

179
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Best Buy has actually
taken over their spot.

180
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I was lucky enough
to be over there

181
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when they were moving
'em out and I inquired

182
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about what they were
gonna do with them

183
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and they offered 'em to me.

184
00:08:31,550 --> 00:08:35,120
When I opened up, 26 years
ago, my store was called,

185
00:08:35,120 --> 00:08:38,260
Master the Game, because I
had a mail order business

186
00:08:38,260 --> 00:08:40,860
by the same name, so
I stuck with that name

187
00:08:40,860 --> 00:08:43,570
for about seven, nine years.

188
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My wife didn't like
Master the Game name

189
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and we were driving
down Route One,

190
00:08:49,070 --> 00:08:51,340
there was a billboard
and it had like this

191
00:08:51,340 --> 00:08:55,580
neon green hurricane and
it said, "get in the zone"

192
00:08:55,580 --> 00:08:58,180
and she said, you gotta
name the store Game Zone

193
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and that's gonna be your logo.

194
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So, kept the wife happy.

195
00:09:03,590 --> 00:09:05,750
(gentle music)

196
00:09:11,830 --> 00:09:16,060
When my wife passed away
the first week or so

197
00:09:16,060 --> 00:09:19,430
I didn't even come into the
store, it was so brutal,

198
00:09:19,430 --> 00:09:21,840
and I found sympathy and
companionship with Corky.

199
00:09:23,770 --> 00:09:25,270
On the way down we'd talk out

200
00:09:25,270 --> 00:09:27,280
a lotta the issues and problems.

201
00:09:27,280 --> 00:09:30,280
He was like my security blanket.

202
00:09:30,280 --> 00:09:32,010
He just showed up all
the time and wanted

203
00:09:32,010 --> 00:09:33,620
to come to work.

204
00:09:33,620 --> 00:09:35,780
The people like him and
the kids would like him

205
00:09:35,780 --> 00:09:38,790
and he kept the girlfriends busy

206
00:09:38,790 --> 00:09:42,020
while the boyfriends were
browsing for video games.

207
00:09:42,020 --> 00:09:44,190
(gentle music)

208
00:09:50,430 --> 00:09:53,300
- As a predominantly console
gamer Xbox Live Arcade

209
00:09:53,300 --> 00:09:55,140
was really kind of like
the window like oh yeah,

210
00:09:55,140 --> 00:09:57,340
I can download this game.

211
00:09:57,340 --> 00:09:59,610
The seven generation
of consoles was really

212
00:09:59,610 --> 00:10:02,440
the rise of XBox
360 PS3 and Wii.

213
00:10:04,380 --> 00:10:07,150
- Certainly, Steam
existed before that,

214
00:10:07,150 --> 00:10:08,880
but I'd argue that was
more of a niche market

215
00:10:08,880 --> 00:10:10,450
for a while.

216
00:10:10,450 --> 00:10:12,750
The first game I bought
digitally was Snood

217
00:10:12,750 --> 00:10:14,460
back in college.

218
00:10:14,460 --> 00:10:17,590
It was sort of a big
deal to throw in that $2

219
00:10:17,590 --> 00:10:20,330
or $5 or whatever it was and
upgrade from trial to pro

220
00:10:20,330 --> 00:10:22,530
or whatever the terminology was.

221
00:10:22,530 --> 00:10:25,100
- Digital marketplaces
couldn't succeed

222
00:10:25,100 --> 00:10:27,170
before that time period
because the technology

223
00:10:27,170 --> 00:10:28,370
just wasn't there yet.

224
00:10:28,370 --> 00:10:30,670
If you think about
the hard drives

225
00:10:30,670 --> 00:10:34,410
that you used to use,
like pre 2005, I mean,

226
00:10:34,410 --> 00:10:37,750
getting something that
was over 64 gigabytes

227
00:10:37,750 --> 00:10:39,810
was outrageously expensive

228
00:10:39,810 --> 00:10:42,720
and games are large files.

229
00:10:42,720 --> 00:10:45,090
The idea that you could
have a digital marketplace

230
00:10:45,090 --> 00:10:47,290
was just not feasible
because these boxes

231
00:10:47,290 --> 00:10:49,020
didn't have the hard
drive space to store

232
00:10:49,020 --> 00:10:51,030
all this information.

233
00:10:51,030 --> 00:10:54,060
- You could buy video
games on your XBox

234
00:10:54,060 --> 00:10:55,430
over the internet.

235
00:10:55,430 --> 00:10:58,200
That was just a new
concept for a long time.

236
00:10:58,200 --> 00:10:59,970
I think it took a
long time for people

237
00:10:59,970 --> 00:11:03,540
to wrap their heads
around the idea

238
00:11:03,540 --> 00:11:06,370
of paying money to
download a game

239
00:11:06,370 --> 00:11:09,480
in the same way it
was, and I'd argue

240
00:11:09,480 --> 00:11:11,150
until the iPhone,
that people wrapped

241
00:11:11,150 --> 00:11:14,150
their heads around
paying money for a song.

242
00:11:14,150 --> 00:11:16,480
- iTunes and digital games
for Apple didn't really

243
00:11:16,480 --> 00:11:19,750
come about until around
2009, 2010, when the iPad

244
00:11:19,750 --> 00:11:21,520
debuted on the market.

245
00:11:21,520 --> 00:11:23,260
Mobile would never
be where it is today

246
00:11:23,260 --> 00:11:24,090
if you had to go
to a store and buy

247
00:11:24,090 --> 00:11:25,230
a physical copy.

248
00:11:25,230 --> 00:11:27,360
That's why mobile is huge.

249
00:11:27,360 --> 00:11:29,360
- It used to be like a
one gigabyte download

250
00:11:29,360 --> 00:11:32,600
was an incredible,
incredible amount of time

251
00:11:32,600 --> 00:11:35,170
and effort and you could
probably pop down

252
00:11:35,170 --> 00:11:37,610
to the Best Buy and buy the game

253
00:11:37,610 --> 00:11:40,110
before you could finish
downloading it at home.

254
00:11:40,110 --> 00:11:41,610
- Yeah, you just put
your fingerprint down

255
00:11:41,610 --> 00:11:43,040
and you just keep
spending the money.

256
00:11:43,040 --> 00:11:45,410
It's super easy.

257
00:11:45,410 --> 00:11:47,850
Digital stores are all
about convenience

258
00:11:47,850 --> 00:11:49,850
and that is awesome for gamers

259
00:11:49,850 --> 00:11:51,150
who have families,
who have jobs,

260
00:11:51,150 --> 00:11:52,590
who are in school.

261
00:11:52,590 --> 00:11:54,460
Maybe you don't have
time to go down

262
00:11:54,460 --> 00:11:56,220
to the local store
and pick up a game.

263
00:11:56,220 --> 00:11:57,560
But, you're sitting
on the couch,

264
00:11:57,560 --> 00:11:58,260
it's Friday night.

265
00:11:58,260 --> 00:11:59,590
You've got the weekend.

266
00:11:59,590 --> 00:12:01,500
You're like hmmm,
what am I gonna play?

267
00:12:01,500 --> 00:12:03,330
You can just go to the
digital marketplace and browse

268
00:12:03,330 --> 00:12:05,300
and who knows, maybe
you'll discover a game,

269
00:12:05,300 --> 00:12:06,270
a developer or a
publisher that you've

270
00:12:06,270 --> 00:12:08,140
never heard of before and that's

271
00:12:08,140 --> 00:12:10,140
what's awesome about digital.

272
00:12:10,140 --> 00:12:12,270
- So, let me set the
stage a little bit.

273
00:12:12,270 --> 00:12:15,340
It's the mid 1980s, Nintendo
comes outta nowhere,

274
00:12:15,340 --> 00:12:17,280
at least to us Americans.

275
00:12:17,280 --> 00:12:18,180
While they're at the
height of their power,

276
00:12:18,180 --> 00:12:20,020
there is a video game shortage.

277
00:12:20,020 --> 00:12:23,020
There is a chip
shortage in 1988.

278
00:12:23,020 --> 00:12:25,720
There's a great Chicago
Tribune article

279
00:12:25,720 --> 00:12:29,220
that called it the oil
crisis for computers.

280
00:12:29,220 --> 00:12:31,290
I remember Peter Main,
the Senior Vice President

281
00:12:31,290 --> 00:12:33,060
of Sales and Marketing
at Nintendo, he had

282
00:12:33,060 --> 00:12:34,430
this big announcement
where he said

283
00:12:34,430 --> 00:12:36,600
that Nintendo was not
gonna be able to meet

284
00:12:36,600 --> 00:12:40,170
10%, 15% of their
demand that year.

285
00:12:40,170 --> 00:12:42,640
One of the benefits today
of digital distribution

286
00:12:42,640 --> 00:12:45,810
and the way that video
games are made and sold

287
00:12:45,810 --> 00:12:47,810
is that you are not going
to have a situation like

288
00:12:47,810 --> 00:12:50,210
the chip shortage in 1988.

289
00:12:50,210 --> 00:12:52,580
For the first time,
people are making games

290
00:12:52,580 --> 00:12:54,880
for Nintendo systems
out of their homes now.

291
00:12:54,880 --> 00:12:57,520
That is huge.

292
00:12:57,520 --> 00:12:59,290
Minecraft would not
have been possible

293
00:12:59,290 --> 00:13:01,790
in a physical only realm.

294
00:13:01,790 --> 00:13:05,660
What Walmart buyer
would've seen Minecraft

295
00:13:05,660 --> 00:13:08,360
in like 2003 or whatever,
and gone like yeah,

296
00:13:08,360 --> 00:13:10,130
we'll order a million
units of that.

297
00:13:10,130 --> 00:13:12,500
No, absolutely not.

298
00:13:12,500 --> 00:13:15,240
Now that we're able to
communicate directly

299
00:13:15,240 --> 00:13:17,610
with the player, we're
able to experiment

300
00:13:17,610 --> 00:13:19,540
and do much more
interesting things

301
00:13:19,540 --> 00:13:22,780
and things are better
than they've ever been

302
00:13:22,780 --> 00:13:25,150
right now and don't let
anyone say otherwise.

303
00:13:25,150 --> 00:13:27,320
(gentle music)

304
00:13:36,090 --> 00:13:40,060
- I think there's
no way you can say

305
00:13:40,060 --> 00:13:42,430
that games aren't more varied
right now than ever before.

306
00:13:42,430 --> 00:13:45,830
Digital distribution plays into
the fact that we're so varied

307
00:13:45,830 --> 00:13:47,340
and so diverse right now in the
fact that anyone can make
anything.

308
00:13:47,340 --> 00:13:48,870
If you have an idea for a video
game, if you have something you
enjoy,

309
00:13:48,870 --> 00:13:50,840
chances are there's
another person out there

310
00:13:50,840 --> 00:13:52,740
who's gonna enjoy it, too.

311
00:13:52,740 --> 00:13:55,010
So, you can sit there and you
can spend six months on it,

312
00:13:55,010 --> 00:13:56,380
you can spend six years on it.

313
00:13:56,380 --> 00:13:58,850
You can make this
game that you think's

314
00:13:58,850 --> 00:14:00,580
gonna be amazing and you can
get it out to the people.

315
00:14:00,580 --> 00:14:01,920
There is no longer a
Nintendo seal of approval

316
00:14:01,920 --> 00:14:03,650
to worry about.

317
00:14:03,650 --> 00:14:05,220
You can make this game and
you can put it out as an app.

318
00:14:05,220 --> 00:14:06,350
You can put it up on Steam.

319
00:14:06,350 --> 00:14:07,690
You can go and put
it on ID and XBox.

320
00:14:07,690 --> 00:14:10,260
You can get this game
out there to people.

321
00:14:10,260 --> 00:14:12,330
PAX originally, right,
was such a community thing

322
00:14:12,330 --> 00:14:13,560
of, cool, we're gonna
go there and we're

323
00:14:13,560 --> 00:14:15,500
gonna play Mario
Kart Double Dash.

324
00:14:15,500 --> 00:14:16,560
We're gonna go there
and we're gonna play

325
00:14:16,560 --> 00:14:19,500
Smash Brothers and now you
go to PAX East right now

326
00:14:19,500 --> 00:14:20,440
you go around this
and what is it?

327
00:14:20,440 --> 00:14:23,200
It's all indie games.

328
00:14:23,200 --> 00:14:25,410
- Horizon Chase Turbo
is a throwback to arcade

329
00:14:25,410 --> 00:14:27,580
racing games from the '90s.

330
00:14:27,580 --> 00:14:30,350
So, it basically it
brings back the feeling

331
00:14:30,350 --> 00:14:31,710
of playing a racing
game with your friends

332
00:14:31,710 --> 00:14:33,310
on the couch.

333
00:14:33,310 --> 00:14:37,750
- Floor Kids is a break
dance battle game

334
00:14:37,750 --> 00:14:40,420
and it also kinda has some
fighting game components

335
00:14:40,420 --> 00:14:42,090
where you got combos and
you gotta learn those combos

336
00:14:42,090 --> 00:14:43,990
and who has strengths.

337
00:14:43,990 --> 00:14:46,560
- Hitch Hiker is a narrative
PC/console game...

338
00:14:46,560 --> 00:14:49,400
It's an inner journey
about relationships,

339
00:14:49,400 --> 00:14:53,400
It's an adventure game, a
narrative driven adventure game.

340
00:14:53,400 --> 00:14:55,540
We're started from a team of
four people...

341
00:14:55,540 --> 00:14:58,510
to around 15 people at the
end of the development.

342
00:14:58,510 --> 00:15:01,010
- There's four co-founders
of the company,

343
00:15:01,010 --> 00:15:03,850
animation, music, programming.

344
00:15:03,850 --> 00:15:06,780
- It's five people, like
one and a half coders,

345
00:15:06,780 --> 00:15:09,080
like two artists, one
author for the story,

346
00:15:09,080 --> 00:15:12,490
he's actually American, and me.

347
00:15:12,490 --> 00:15:13,960
- Oh I mean, the move to
digital has just opened

348
00:15:13,960 --> 00:15:15,560
so many doors.

349
00:15:15,560 --> 00:15:18,530
It's way more good than bad.

350
00:15:18,530 --> 00:15:21,000
When games were
retail only, that was

351
00:15:21,000 --> 00:15:24,630
a significant barrier
of entry for anyone

352
00:15:24,630 --> 00:15:27,100
who actually wanted to
make it sell games.

353
00:15:27,100 --> 00:15:30,000
- A lot of new delves now
go to digital marketplaces

354
00:15:30,000 --> 00:15:32,470
with foregoing the physical
copy 'cause it could mean

355
00:15:32,470 --> 00:15:34,340
it's a lot easier to do.

356
00:15:34,340 --> 00:15:36,610
- Okay, I need to talk
to a manufacturer

357
00:15:36,610 --> 00:15:37,710
about making the discs
and making the cases

358
00:15:37,710 --> 00:15:40,280
and getting the artwork
for the pamphlets.

359
00:15:40,280 --> 00:15:41,350
Then I need to talk to
the platform holders

360
00:15:41,350 --> 00:15:42,920
about distribution.

361
00:15:42,920 --> 00:15:44,720
Like, all of those
steps are something

362
00:15:44,720 --> 00:15:46,650
that's super
daunting to somebody

363
00:15:46,650 --> 00:15:49,660
who just has a really amazing
creative idea for a game.

364
00:15:49,660 --> 00:15:51,290
- You gotta worry about
stealth space, right.

365
00:15:51,290 --> 00:15:53,430
You gotta worry about
what is Walmart

366
00:15:53,430 --> 00:15:56,000
actually gonna stock.

367
00:15:56,000 --> 00:15:58,770
That space is limited and
expensive, so a lotta AndiDevs

368
00:15:58,770 --> 00:16:01,540
don't have the money
they need to be there.

369
00:16:01,540 --> 00:16:03,470
- We also envision a
digital copy, but it's much

370
00:16:03,470 --> 00:16:05,340
more complicated.

371
00:16:05,340 --> 00:16:08,680
They need to be at
least 25 to 30 bucks.

372
00:16:08,680 --> 00:16:13,250
If not, you don't have
a viable business.

373
00:16:13,250 --> 00:16:15,720
- We're really a small
team and we have

374
00:16:15,720 --> 00:16:17,420
a limited amount of
resources, so when we have

375
00:16:17,420 --> 00:16:18,920
those resources we
wanna put 'em all

376
00:16:18,920 --> 00:16:21,990
to the most exciting
new feature or new modes

377
00:16:21,990 --> 00:16:24,330
or DLC, we'll see.

378
00:16:24,330 --> 00:16:26,290
- We could only be
able to develop games

379
00:16:26,290 --> 00:16:28,700
because of the digital
distribution.

380
00:16:28,700 --> 00:16:32,270
It's way more expensive to
distribute a game physically

381
00:16:32,270 --> 00:16:35,040
and it's way more accessible
for independent developers

382
00:16:35,040 --> 00:16:38,410
like us who are basically
starting to understand

383
00:16:38,410 --> 00:16:40,440
the market and developing
our first game.

384
00:16:40,440 --> 00:16:43,140
So, probably Horizon
Chase would not exist

385
00:16:43,140 --> 00:16:43,850
without digital distribution.

386
00:16:51,820 --> 00:16:53,690
(soft music)

387
00:16:58,790 --> 00:17:00,530
- How long have you been
collecting Sega Saturn?

388
00:17:00,530 --> 00:17:02,560
- A couple years.

389
00:17:02,560 --> 00:17:05,070
- Did you have a Saturn
when the Saturn was popular?

390
00:17:05,070 --> 00:17:06,830
- I did not, but my
cousin did, so I played

391
00:17:06,830 --> 00:17:08,170
a lot of the stuff
that they had,

392
00:17:08,170 --> 00:17:09,640
especially like virtual Saturn.

393
00:17:09,640 --> 00:17:11,710
It's probably one of the
most played ones they had.

394
00:17:11,710 --> 00:17:13,470
- But you started the collecting
more years afterwards?

395
00:17:13,470 --> 00:17:14,940
- A couple years after.

396
00:17:14,940 --> 00:17:17,080
Going through all the
stuff, flea markets, eBay,

397
00:17:17,080 --> 00:17:18,850
everything, to kinda
get the best deals.

398
00:17:18,850 --> 00:17:20,450
- Do you care to share
why you're trading

399
00:17:20,450 --> 00:17:21,850
your collection
in at this point?

400
00:17:21,850 --> 00:17:23,890
- I haven't played
them in a while

401
00:17:23,890 --> 00:17:26,120
and also it's the next
stage in my life.

402
00:17:26,120 --> 00:17:28,860
I'm getting married, gotta
find my own place, so.

403
00:17:28,860 --> 00:17:29,460
- Well, congratulations.

404
00:17:31,460 --> 00:17:32,330
If I haven't congratulated
you before.

405
00:17:34,530 --> 00:17:37,000
When you did your appraisal,
personal appraisal

406
00:17:37,000 --> 00:17:40,070
for the value of the system,
did you come up with a number?

407
00:17:40,070 --> 00:17:42,900
- Between like 11 and a half
and 12 of the whole thing,

408
00:17:42,900 --> 00:17:45,810
but being realistic I
know that you have to make

409
00:17:45,810 --> 00:17:47,780
your own money and
everything, so I was thinking

410
00:17:47,780 --> 00:17:50,010
more like six and
a half to seven,

411
00:17:50,010 --> 00:17:51,950
a little bit around half.

412
00:17:51,950 --> 00:17:54,320
I would throw these two
in 'cause I'm getting rid

413
00:17:54,320 --> 00:17:55,980
of all the now link
stuff whatever

414
00:17:55,980 --> 00:17:57,920
and there's also this
virtual vital remix

415
00:17:57,920 --> 00:18:00,090
which a lot of
people don't know,

416
00:18:00,090 --> 00:18:02,920
was also a long version
and worth somethings.

417
00:18:02,920 --> 00:18:03,790
And I also have the
Knights with 3D controller,

418
00:18:03,790 --> 00:18:04,990
which is also--

419
00:18:04,990 --> 00:18:05,930
- Right, you have the--

420
00:18:05,930 --> 00:18:07,160
- No Knights log there.

421
00:18:07,160 --> 00:18:09,360
- Yeah, that's great.

422
00:18:09,360 --> 00:18:12,530
Okay, well I think
we've got a deal.

423
00:18:12,530 --> 00:18:14,100
We can do it.

424
00:18:14,100 --> 00:18:16,140
Thank you, thanks
for bringing it in.

425
00:18:16,140 --> 00:18:18,310
(guitar music)

426
00:18:25,980 --> 00:18:28,920
How many games do we
have in the store?

427
00:18:28,920 --> 00:18:31,220
Well if you were to walk around
in this upper level here,

428
00:18:31,220 --> 00:18:32,750
you'd probably find somewhere
in the neighborhood,

429
00:18:32,750 --> 00:18:35,120
I'm really just estimating this,

430
00:18:35,120 --> 00:18:37,730
probably about 7,000 games

431
00:18:37,730 --> 00:18:39,990
and I'd say that because
there's everything from Pong

432
00:18:39,990 --> 00:18:42,000
to PlayStation four here and
in a lot of cases we have

433
00:18:42,000 --> 00:18:45,130
duplicates because some
titles are very popular

434
00:18:45,130 --> 00:18:48,700
but if you go into the
storage area downstairs,

435
00:18:48,700 --> 00:18:51,570
you're probably in that
25 to 30,000 games area.

436
00:18:54,080 --> 00:18:55,510
All right, watch your step

437
00:18:55,510 --> 00:18:56,340
and watch the air
conditioning unit.

438
00:19:03,420 --> 00:19:06,790
I moved in here 11 years ago
and I remember in this giant,

439
00:19:06,790 --> 00:19:09,890
empty basement where we have
the same amount of space

440
00:19:09,890 --> 00:19:12,330
down here as we have upstairs,
I was like, what a steal.

441
00:19:12,330 --> 00:19:13,530
I'm getting all of
this extra space

442
00:19:13,530 --> 00:19:14,700
that I'll never even use.

443
00:19:17,130 --> 00:19:20,230
So this was

444
00:19:20,230 --> 00:19:22,840
traded in, we actually had
a customer being us a whole

445
00:19:22,840 --> 00:19:25,010
bunch of sealed games, we've
put it in a protective case

446
00:19:25,010 --> 00:19:27,410
because people that collect
sealed games, they'll look for

447
00:19:27,410 --> 00:19:29,880
things like this T seal.

448
00:19:29,880 --> 00:19:32,950
Don't like, even the plastic
on the sealed game to be

449
00:19:32,950 --> 00:19:34,850
messed with so as soon as
we get something like this,

450
00:19:34,850 --> 00:19:38,550
we put it in a box protector and

451
00:19:38,550 --> 00:19:41,320
usually we put it
on Ebay because

452
00:19:41,320 --> 00:19:43,730
people, like I said, are not
going to walk into the store

453
00:19:43,730 --> 00:19:46,490
and just say here's $1,000.

454
00:19:46,490 --> 00:19:48,160
What's the most expensive
game you have.

455
00:19:48,160 --> 00:19:49,430
That probably is the most
expensive game we have in the

456
00:19:49,430 --> 00:19:50,300
store right now for sale.

457
00:19:50,300 --> 00:19:52,170
(light music)

458
00:19:55,400 --> 00:19:57,940
The world of digital
distribution, it's changed the

459
00:19:57,940 --> 00:19:59,510
world of keeping brand new
video games in the store,

460
00:19:59,510 --> 00:20:02,040
at least in my store.

461
00:20:02,040 --> 00:20:05,850
I don't really have the
same drive or need to keep

462
00:20:05,850 --> 00:20:08,550
those shelves full of
today's brand new releases

463
00:20:08,550 --> 00:20:11,150
or this month's brand
new releases because

464
00:20:11,150 --> 00:20:14,260
most of these kids are getting
their stuff from their couch.

465
00:20:14,260 --> 00:20:19,030
I mean I would say our
store is 80% used games and

466
00:20:19,030 --> 00:20:22,330
10% new games and the
other 10% is merchandise.

467
00:20:22,330 --> 00:20:24,900
That's a big change from
what it was when I opened.

468
00:20:24,900 --> 00:20:28,270
When I opened, I'd say it
was probably 40% new games

469
00:20:28,270 --> 00:20:31,310
and 50 to 60% in used
games and very, very little

470
00:20:31,310 --> 00:20:33,810
merchandise, I wasn't stocking
Plushies and board games

471
00:20:33,810 --> 00:20:34,880
and comic books and
things at that time.

472
00:20:37,150 --> 00:20:39,950
I would say that we get
more traded in than we sell.

473
00:20:39,950 --> 00:20:42,550
I could never possibly
keep up with the inflow

474
00:20:42,550 --> 00:20:44,290
of trade ins.

475
00:20:44,290 --> 00:20:46,020
During the course of a day,

476
00:20:46,020 --> 00:20:48,190
we'll probably buy
anywhere between 500 and

477
00:20:50,730 --> 00:20:54,430
15 hundred dollars worth
of stuff from people.

478
00:20:54,430 --> 00:20:58,030
There are days where it's so
busy, the island where we do

479
00:20:58,030 --> 00:21:01,500
our sales just looks like
Fred Sanford's backyard.

480
00:21:01,500 --> 00:21:04,570
It's just a heap of boxes and
controllers and dirty wires

481
00:21:04,570 --> 00:21:06,840
and things.

482
00:21:06,840 --> 00:21:10,580
The trade ins here are, I
wanna say mostly cash trade ins

483
00:21:10,580 --> 00:21:14,220
and I think it's because,
well, people need cash, right?

484
00:21:14,220 --> 00:21:16,320
If you can find a place like
a pawn shop that's going to

485
00:21:16,320 --> 00:21:17,450
give you cash for your items,
that's always the first place

486
00:21:17,450 --> 00:21:19,290
you wanna go.

487
00:21:19,290 --> 00:21:21,520
They don't get as much in
cash as they would for credit.

488
00:21:21,520 --> 00:21:23,220
I'm sure most of the game
stores you've talked to do the

489
00:21:23,220 --> 00:21:25,390
same thing but if it
brings in more trade ins,

490
00:21:25,390 --> 00:21:26,990
it's good for us.

491
00:21:26,990 --> 00:21:29,330
Ultimately, a business like
this can't survive without

492
00:21:29,330 --> 00:21:32,130
a constant influx of product
and it's gotta be new stuff.

493
00:21:32,130 --> 00:21:35,200
I can't keep the same games
in the display cases for too

494
00:21:35,200 --> 00:21:36,840
long or people that are here
just to shop are gonna get

495
00:21:36,840 --> 00:21:39,870
tired of looking at it.

496
00:21:39,870 --> 00:21:42,480
I like being able to have
a constant influx and then

497
00:21:42,480 --> 00:21:44,910
being able to rotate all of
those items for my customers

498
00:21:44,910 --> 00:21:46,210
who, you know, wanna spend
the cash instead of take it.

499
00:21:49,920 --> 00:21:52,820
Before I opened the store,
lots of people were collecting,

500
00:21:52,820 --> 00:21:54,560
that Atari generation,
Atari and Caleco,

501
00:21:54,560 --> 00:21:55,720
up to the NES.

502
00:21:55,720 --> 00:21:58,390
Those guys,

503
00:21:58,390 --> 00:22:00,860
as they got older, stopped
being interested in it

504
00:22:00,860 --> 00:22:02,930
or stopped collecting,
now this group of people

505
00:22:02,930 --> 00:22:06,470
is interested in NES up to SNES

506
00:22:06,470 --> 00:22:09,740
but this group of people is
not at all interested in that.

507
00:22:09,740 --> 00:22:11,540
I think this stops
and I think it goes

508
00:22:11,540 --> 00:22:13,170
(fart noise)

509
00:22:13,170 --> 00:22:15,410
like that and at some
point, you're not collecting

510
00:22:15,410 --> 00:22:17,010
'cause there's nothing to
collect and the generation

511
00:22:17,010 --> 00:22:19,950
that you played didn't
have physical media.

512
00:22:19,950 --> 00:22:21,420
There's nobody that's
going to be collecting

513
00:22:21,420 --> 00:22:23,420
Xbox One S games.

514
00:22:23,420 --> 00:22:25,750
90% of that is going
to be digital, right?

515
00:22:25,750 --> 00:22:27,820
There's no

516
00:22:27,820 --> 00:22:29,560
collecting, there's
nothing to collect.

517
00:22:29,560 --> 00:22:31,730
It certainly, my game store
gets nothing from that, right?

518
00:22:31,730 --> 00:22:32,790
There's nothing to sell them.

519
00:22:34,330 --> 00:22:34,900
It's done so,

520
00:22:36,860 --> 00:22:39,230
I wouldn't say it's peaked

521
00:22:39,230 --> 00:22:42,170
but I would say that there's
an end to where it can go

522
00:22:42,170 --> 00:22:44,470
and that the base of collectors
that have something to

523
00:22:44,470 --> 00:22:47,010
collect is getting too old
to care and there's less and

524
00:22:47,010 --> 00:22:48,010
less of them of
it to care about.

525
00:22:49,580 --> 00:22:51,680
(light music)

526
00:23:00,450 --> 00:23:02,060
- When I first started buying
digital games, I always

527
00:23:02,060 --> 00:23:04,390
felt like, what am
I actually buying?

528
00:23:04,390 --> 00:23:07,400
It's just rights to
use software, really.

529
00:23:07,400 --> 00:23:10,030
- To me, I don't really
see that many benefits.

530
00:23:10,030 --> 00:23:11,600
The biggest benefit is that
you don't have to get up off

531
00:23:11,600 --> 00:23:13,940
your couch

532
00:23:13,940 --> 00:23:16,170
and that's sort of
where it ends for me.

533
00:23:16,170 --> 00:23:17,740
- I would never buy a movie
on cable on demand but it

534
00:23:17,740 --> 00:23:19,740
always comes up.

535
00:23:19,740 --> 00:23:22,110
I have a daughter so I always
wanna like show her some of

536
00:23:22,110 --> 00:23:24,750
the classic Disney movies
but you can't rent the Disney

537
00:23:24,750 --> 00:23:26,580
movies because they're
always buy, like,

538
00:23:26,580 --> 00:23:28,880
Beauty and the Beast, the
original, buy only for 25 bucks

539
00:23:28,880 --> 00:23:29,920
or whatever it is.

540
00:23:29,920 --> 00:23:31,690
Well, if I buy it, what happens?

541
00:23:31,690 --> 00:23:33,920
Do I just have it
on my cable box?

542
00:23:33,920 --> 00:23:35,760
How long can you
really watch that for?

543
00:23:35,760 --> 00:23:38,030
What do you own?

544
00:23:38,030 --> 00:23:40,460
That's one of the reasons
why I like physical copies

545
00:23:40,460 --> 00:23:43,130
of things because it's like,
okay I know this is my copy.

546
00:23:43,130 --> 00:23:45,700
I can watch it whenever I want,
like, I don't wanna copy it,

547
00:23:45,700 --> 00:23:47,540
I don't wanna like distribute
it, you know, or anything.

548
00:23:47,540 --> 00:23:49,440
I just wanna be
able to watch it.

549
00:23:49,440 --> 00:23:51,040
- It's becoming increasingly
obvious to me that the

550
00:23:51,040 --> 00:23:53,340
definition of ownership
is changing.

551
00:23:53,340 --> 00:23:56,010
Owning something digitally
doesn't feel really like

552
00:23:56,010 --> 00:23:58,450
ownership but it
definitely feels

553
00:23:58,450 --> 00:24:00,510
much more like a timeshare.

554
00:24:00,510 --> 00:24:03,020
- I think when you buy
digital, there's always,

555
00:24:03,020 --> 00:24:05,520
at least for me, a little
bit of hesitation, I'm like,

556
00:24:05,520 --> 00:24:06,990
well, okay, if I buy this now
and I delete it, am I gonna,

557
00:24:06,990 --> 00:24:09,120
am I gonna get it back?

558
00:24:09,120 --> 00:24:10,790
Am I gonna be able to
download it again?

559
00:24:10,790 --> 00:24:13,530
Is that license still
gonna be mine?

560
00:24:13,530 --> 00:24:18,100
- As a fairly young person,
I never was hesitant to put

561
00:24:18,100 --> 00:24:20,970
my credit card information
into a storefront.

562
00:24:20,970 --> 00:24:24,110
You know, I knew what
a secure storefront

563
00:24:24,110 --> 00:24:27,140
was versus unsecure, you
know, I knew not to, like,

564
00:24:27,140 --> 00:24:29,910
reply to emails with my
personal info or whatever.

565
00:24:29,910 --> 00:24:32,350
- When you buy a digital game,

566
00:24:32,350 --> 00:24:35,280
you're just buying a license
to use that digital game.

567
00:24:35,280 --> 00:24:38,150
You are not buying
the game itself.

568
00:24:38,150 --> 00:24:39,790
I was one of the dumb
people who bought,

569
00:24:39,790 --> 00:24:41,090
I think it was Pac-Man,

570
00:24:41,090 --> 00:24:43,660
on the original Xbox.

571
00:24:43,660 --> 00:24:47,230
They shut original Xbox
servers down in like, 2007.

572
00:24:47,230 --> 00:24:49,060
You can't access that content
anymore, you can't even

573
00:24:49,060 --> 00:24:51,600
re-download the $10
copy of Pac-Man

574
00:24:51,600 --> 00:24:52,700
that you bought back then.

575
00:24:52,700 --> 00:24:55,600
I didn't own Pac-Man.

576
00:24:55,600 --> 00:24:59,040
Microsoft gave me permission
to download Pac-Man

577
00:24:59,040 --> 00:25:02,010
and they had the rights to
pull that whenever they wanted.

578
00:25:02,010 --> 00:25:03,680
- I sell gift cards, I don't
know why the hell I do.

579
00:25:03,680 --> 00:25:06,010
There's no money in it.

580
00:25:06,010 --> 00:25:09,020
I literally make a dollar,
two dollars a card.

581
00:25:09,020 --> 00:25:11,350
Some day I'll probably
come to my senses.

582
00:25:11,350 --> 00:25:14,690
These gift cards for the
younger kids is their copy

583
00:25:14,690 --> 00:25:15,990
of the video game.

584
00:25:15,990 --> 00:25:17,930
They've been just conditioned.

585
00:25:17,930 --> 00:25:21,930
Is their N64 game, their
PlayStation 2 disc.

586
00:25:21,930 --> 00:25:24,270
Even though when you try
to educate 'em and say,

587
00:25:24,270 --> 00:25:28,140
you know, hey kid, I've been
doing this for 26 years.

588
00:25:28,140 --> 00:25:31,140
You're gonna grow out of it,
you're gonna get interested

589
00:25:31,140 --> 00:25:33,540
in cars, women, you're
gonna come in here and wanna

590
00:25:33,540 --> 00:25:35,780
sell me a system and
I'm gonna ask you,

591
00:25:35,780 --> 00:25:37,510
where are all your games?

592
00:25:37,510 --> 00:25:41,350
You know, and you're not
gonna have any games to sell.

593
00:25:41,350 --> 00:25:43,150
- Say you make a, say you
buy a game and you figure out

594
00:25:43,150 --> 00:25:45,650
after two days, wow,
I made a mistake.

595
00:25:45,650 --> 00:25:48,460
If it's on a disc, you can
trade that game in to Gamestop

596
00:25:48,460 --> 00:25:50,590
or a mom and pop shop
or trade it to someone

597
00:25:50,590 --> 00:25:54,160
or put it on Ebay and get
maybe 80 to 90% of the

598
00:25:54,160 --> 00:25:56,230
purchase price back if
you do it quick enough.

599
00:25:56,230 --> 00:26:00,530
There's a lot less
flexibility with digital media

600
00:26:00,530 --> 00:26:02,500
'cause it's attached to either
the physical system itself

601
00:26:02,500 --> 00:26:05,170
or your account.

602
00:26:05,170 --> 00:26:08,980
- Very often, people, when
trading in their games will,

603
00:26:08,980 --> 00:26:11,410
you know, say enthusiastically
that, it's like,

604
00:26:11,410 --> 00:26:13,680
oh, I have this
game and this game

605
00:26:13,680 --> 00:26:16,750
on the system and

606
00:26:16,750 --> 00:26:20,490
that doesn't really add
tangible value to the thing.

607
00:26:20,490 --> 00:26:25,060
Those digital downloads
are tied to some account.

608
00:26:25,060 --> 00:26:27,130
It's not a licensing
that's transferrable.

609
00:26:27,130 --> 00:26:29,400
It's not an artifact that
can be passed from one hand

610
00:26:29,400 --> 00:26:30,730
to the other.

611
00:26:30,730 --> 00:26:33,830
Yes, you have those things
but now no one else can.

612
00:26:33,830 --> 00:26:35,870
- Downloading has no value.

613
00:26:35,870 --> 00:26:38,070
They bring in systems and
they're like, I have 50 games

614
00:26:38,070 --> 00:26:40,210
on this, how much
you gonna give me?

615
00:26:40,210 --> 00:26:41,410
Nothing, I'm gonna give you
the same price as if you had

616
00:26:41,410 --> 00:26:43,580
nothing on it.

617
00:26:43,580 --> 00:26:45,980
- I just like being in
control of when I can play it

618
00:26:45,980 --> 00:26:47,180
and how I can play it.

619
00:26:47,180 --> 00:26:49,650
Let's say, I don't know,

620
00:26:49,650 --> 00:26:52,620
I get the newest generation
console and I wanna be nice

621
00:26:52,620 --> 00:26:55,620
to a relative or a friend,
it's a lot easier to transfer

622
00:26:55,620 --> 00:26:57,090
your collection to
someone else if you have

623
00:26:57,090 --> 00:26:59,730
the physical version.

624
00:26:59,730 --> 00:27:02,830
- It eludes me that people
can live their lives buying

625
00:27:02,830 --> 00:27:06,370
simply digital product and
never, ever have a manual

626
00:27:06,370 --> 00:27:09,100
or a disc or a case or
something to put in a bookshelf

627
00:27:09,100 --> 00:27:11,440
that says that's yours.

628
00:27:11,440 --> 00:27:13,710
Man, remember when video
games required a manual?

629
00:27:13,710 --> 00:27:16,340
Remember when you
couldn't finish that game,

630
00:27:16,340 --> 00:27:18,050
unless you had the manual
because there was a certain

631
00:27:18,050 --> 00:27:20,610
bit of information that
was only in the manual.

632
00:27:20,610 --> 00:27:22,550
That's something that I think
is not happening so much

633
00:27:22,550 --> 00:27:24,650
in video games these days.

634
00:27:24,650 --> 00:27:27,350
Developing a game or creating
a certain special situation

635
00:27:27,350 --> 00:27:29,460
in a game that requires you
to think outside of the game

636
00:27:29,460 --> 00:27:32,390
itself is sort of
waning a little bit.

637
00:27:32,390 --> 00:27:34,500
- So they have, like,
the remake of MGS one

638
00:27:34,500 --> 00:27:36,630
for the Gamecube.

639
00:27:36,630 --> 00:27:40,000
In the game at one point you're
asked to call this character

640
00:27:40,000 --> 00:27:42,570
and Snake asks like, how
do I know the number?

641
00:27:42,570 --> 00:27:44,210
And the Colonel breaks the
fourth wall by telling you to

642
00:27:44,210 --> 00:27:45,340
look at the back of the case.

643
00:27:48,640 --> 00:27:51,780
- I've had a fear for a long
time that the youth of today

644
00:27:51,780 --> 00:27:53,850
would not be exposed to things

645
00:27:53,850 --> 00:27:55,520
outside of their comfort zone.

646
00:27:55,520 --> 00:27:58,690
That they would only interact
with the media that was

647
00:27:58,690 --> 00:28:01,320
algorithmically pushed to
them or marketed to them.

648
00:28:01,320 --> 00:28:04,530
I try really hard not
to be, you know,

649
00:28:04,530 --> 00:28:07,330
an old person who thinks
that something was better

650
00:28:07,330 --> 00:28:09,700
in the old days but the one
concession I give myself

651
00:28:09,700 --> 00:28:13,600
is that I don't think that
young people are being

652
00:28:13,600 --> 00:28:16,200
forced to expose themselves
to media that maybe isn't

653
00:28:16,200 --> 00:28:17,870
their first choice anymore.

654
00:28:17,870 --> 00:28:20,810
When I was growing up, you
know, I didn't have cable TV.

655
00:28:20,810 --> 00:28:23,740
We had, like, five channels
and I might watch some bad

656
00:28:23,740 --> 00:28:27,510
TV show that wasn't
necessarily my first choice but

657
00:28:27,510 --> 00:28:29,620
I would get something out
of it or I would discover

658
00:28:29,620 --> 00:28:32,290
something that was
older or weirder.

659
00:28:32,290 --> 00:28:35,760
I think that you become a more
well rounded, interesting,

660
00:28:35,760 --> 00:28:38,660
creative person if you're
exposed to media that isn't

661
00:28:38,660 --> 00:28:41,360
pushed on to you necessarily by

662
00:28:41,360 --> 00:28:43,960
people with corporate interests.

663
00:28:43,960 --> 00:28:47,300
- Video games are always going
to be taking up more space

664
00:28:47,300 --> 00:28:49,670
and more space and more space

665
00:28:49,670 --> 00:28:52,940
and internet speeds are
never gonna catch up to them.

666
00:28:52,940 --> 00:28:55,740
You're gonna be spending more
and more on internet just to

667
00:28:55,740 --> 00:28:58,650
download games and at some
point you're gonna say, hey,

668
00:28:58,650 --> 00:29:00,310
this is too much.

669
00:29:00,310 --> 00:29:01,450
I'm just gonna go buy
the physical copy again.

670
00:29:04,290 --> 00:29:06,350
- We still have
developing nations

671
00:29:06,350 --> 00:29:09,160
where internet connections
might be iffy

672
00:29:09,160 --> 00:29:11,660
or not even nationwide.

673
00:29:11,660 --> 00:29:13,860
What about the military?

674
00:29:13,860 --> 00:29:16,730
If you're in a fort operating
base in Afghanistan,

675
00:29:16,730 --> 00:29:19,700
internet might not be the
best to get a new game.

676
00:29:19,700 --> 00:29:21,740
There's parts of the US, in
the sticks that don't have

677
00:29:21,740 --> 00:29:23,240
the best internet.

678
00:29:23,240 --> 00:29:24,810
You might be pro digital
distribution living

679
00:29:24,810 --> 00:29:26,470
in silicon valley,

680
00:29:26,470 --> 00:29:27,310
maybe not somewhere
in West Virginia.

681
00:29:30,540 --> 00:29:33,080
- I have a lot of people that
still don't have internet.

682
00:29:33,080 --> 00:29:34,650
They live in an area
that just can't get

683
00:29:34,650 --> 00:29:36,550
high speed internet.

684
00:29:36,550 --> 00:29:39,350
It's not fast enough,
it cuts out.

685
00:29:39,350 --> 00:29:42,690
I live in a valley and
there's no signal.

686
00:29:42,690 --> 00:29:45,390
I take this issue kind of
personally 'cause I can't get

687
00:29:45,390 --> 00:29:47,730
high speed internet
where I live.

688
00:29:47,730 --> 00:29:50,860
My house is on a double
yellow line and so it's not

689
00:29:50,860 --> 00:29:53,530
like I'm on a gravel road or
single lane little dirt road

690
00:29:53,530 --> 00:29:55,570
out in the country, you know.

691
00:29:55,570 --> 00:29:58,910
I've had so many people say,
that don't have internet,

692
00:29:58,910 --> 00:30:01,510
that they need to update their
console and things like that,

693
00:30:01,510 --> 00:30:03,880
that I actually have
a TV set up here.

694
00:30:03,880 --> 00:30:06,380
I had this extra space here,
had an extra TV, I was like,

695
00:30:06,380 --> 00:30:09,580
let's put this up here for
people that need to update

696
00:30:09,580 --> 00:30:12,250
their console if they don't
have access to high speed

697
00:30:12,250 --> 00:30:15,260
internet, they can update,
download their DLC.

698
00:30:15,260 --> 00:30:17,760
Some people will bring
their Xbox in, set it up,

699
00:30:17,760 --> 00:30:19,490
start the updates,
hand me the controller

700
00:30:19,490 --> 00:30:20,230
behind the counter,
hey, I'll be back,

701
00:30:20,230 --> 00:30:22,060
I'm going to Wal-Mart.

702
00:30:22,060 --> 00:30:24,670
- I honestly still get a lot
of customers that don't have

703
00:30:24,670 --> 00:30:28,700
solid internet at home so even
selling an Xbox One console

704
00:30:28,700 --> 00:30:31,940
for instance, you actually
need the internet initially

705
00:30:31,940 --> 00:30:34,880
to set up the system at all
so we'll actually do a lot of

706
00:30:34,880 --> 00:30:37,510
set ups here in the store for
the customer so they can get

707
00:30:37,510 --> 00:30:39,680
their system ready to play
whenever they get home

708
00:30:39,680 --> 00:30:42,580
instead of being frustrated
that they can't set it up at all

709
00:30:42,580 --> 00:30:44,080
because they don't
have, you know,

710
00:30:44,080 --> 00:30:46,120
a good internet connection.

711
00:30:46,120 --> 00:30:48,560
- People will call me and be
like, is the TV open so I can

712
00:30:48,560 --> 00:30:51,590
update and yeah, yeah,
it's open, come on down.

713
00:30:51,590 --> 00:30:53,260
This has gotten a lot
of use in that aspect.

714
00:30:54,900 --> 00:30:57,530
(light music)

715
00:30:57,530 --> 00:31:00,830
- I think what's missing from
digital storefronts versus

716
00:31:00,830 --> 00:31:03,940
like a mom and pop shop
is human curation.

717
00:31:03,940 --> 00:31:08,010
The current curation
system that we have is

718
00:31:08,010 --> 00:31:10,010
not working.

719
00:31:10,010 --> 00:31:12,350
- It's so incredibly difficult
for some of these indie devs

720
00:31:12,350 --> 00:31:14,820
to get people to
just see their game.

721
00:31:14,820 --> 00:31:17,720
It could be the most amazing
indie darling game ever

722
00:31:17,720 --> 00:31:20,490
but if all you get is one
feature article on a blog

723
00:31:20,490 --> 00:31:22,720
that specializes in indie
games, you're never gonna

724
00:31:22,720 --> 00:31:23,820
make your money back and then
you might not ever be able

725
00:31:23,820 --> 00:31:25,530
to make another game again.

726
00:31:25,530 --> 00:31:28,700
- On PlayStation, every
week, tons of games

727
00:31:28,700 --> 00:31:31,500
with absurd names that have
no business being there

728
00:31:31,500 --> 00:31:33,500
and sure, a lot of them
are gonna be great.

729
00:31:33,500 --> 00:31:35,070
There's gonna be a lot of
ones that are terrible.

730
00:31:35,070 --> 00:31:36,100
That aren't, that are just rip
off, that are just trying to

731
00:31:36,100 --> 00:31:37,840
get your money.

732
00:31:37,840 --> 00:31:39,510
There are so much there,
somebody has to separate the

733
00:31:39,510 --> 00:31:41,840
wheat from the chaff.

734
00:31:41,840 --> 00:31:45,380
- Steam, much like YouTube,
much like most of the internet

735
00:31:45,380 --> 00:31:49,220
right now is skewed toward
popularity as opposed to

736
00:31:51,190 --> 00:31:54,720
actually understanding the
user, that has just kind of

737
00:31:54,720 --> 00:31:57,760
resulted in popular people
continuing to be popular.

738
00:31:57,760 --> 00:32:01,400
Whereas if I go into a
mom and pop store and

739
00:32:01,400 --> 00:32:04,060
the person behind the counter
is like, well versed in

740
00:32:04,060 --> 00:32:07,230
a lot of titles, you know,
I might be able to mention

741
00:32:07,230 --> 00:32:08,270
a game that I like and they'll
be like, oh man, have you

742
00:32:08,270 --> 00:32:10,570
tried this one.

743
00:32:10,570 --> 00:32:12,940
- Usually the people who are
running, especially independent

744
00:32:12,940 --> 00:32:15,880
stores, you know, they are
running it because it's what

745
00:32:15,880 --> 00:32:17,680
they're passionate about,
it's something that they have

746
00:32:17,680 --> 00:32:19,350
you know, their
deep knowledge of.

747
00:32:19,350 --> 00:32:21,980
All the algorithms in
the world on the internet

748
00:32:21,980 --> 00:32:24,750
saying like, hey, if you like
this, you'll probably like

749
00:32:24,750 --> 00:32:27,820
this too, I mean, it can't
really replace someone who
really

750
00:32:27,820 --> 00:32:30,620
knows you and knows, you know,
what you're interested in.

751
00:32:30,620 --> 00:32:32,390
- You wanna talk to the
person, ask them their opinion

752
00:32:32,390 --> 00:32:35,200
of the game, try to find
out like a face to face.

753
00:32:35,200 --> 00:32:38,070
If you could build a trust
with the customer that says,

754
00:32:38,070 --> 00:32:41,170
I'm not gonna tell you this is
good just for you to buy it.

755
00:32:41,170 --> 00:32:42,900
You know with the internet,
it's like, if you've ever gone

756
00:32:42,900 --> 00:32:46,170
across a message board, it's
either super angry or super

757
00:32:46,170 --> 00:32:48,810
in love, there's no in between
but if you go and talk to

758
00:32:48,810 --> 00:32:51,580
real people in a social
environment where you're just

759
00:32:51,580 --> 00:32:53,280
knockin' ideas back and forth,
sometimes you get a better

760
00:32:53,280 --> 00:32:55,250
read on what it
is that you want.

761
00:32:55,250 --> 00:32:57,750
If I'm talkin' to you, you're
probably way more likely to

762
00:32:57,750 --> 00:33:01,690
be honest with me talking like
this than if you were online,

763
00:33:01,690 --> 00:33:03,520
you could say whatever you
want behind a keyboard with a

764
00:33:03,520 --> 00:33:05,460
blank face, you're gonna be
more passionate online and

765
00:33:05,460 --> 00:33:08,160
say things that, just
to get your point across

766
00:33:08,160 --> 00:33:08,660
and lotta more hyperbole.

767
00:33:11,060 --> 00:33:12,970
- My name's Frank Stancheck,
I'm the owner at Classic

768
00:33:12,970 --> 00:33:15,070
Game Junkie at 111
Southeastern road in

769
00:33:15,070 --> 00:33:16,970
Glenside, Pennsylvania.

770
00:33:16,970 --> 00:33:19,810
We're located just outside
of northeast Philadelphia.

771
00:33:19,810 --> 00:33:22,880
We opened in 2010 and
it was very stressful.

772
00:33:22,880 --> 00:33:24,850
We actually hit the ground
running because we were already

773
00:33:24,850 --> 00:33:26,610
doing business out of a
shed in the back of my house

774
00:33:26,610 --> 00:33:28,380
when we first started.

775
00:33:28,380 --> 00:33:30,620
- They spent about
three years out here.

776
00:33:30,620 --> 00:33:32,920
You would see him out here,
two, three, four, five o'clock

777
00:33:32,920 --> 00:33:34,720
in the morning just
workin', workin', workin'

778
00:33:34,720 --> 00:33:36,960
and trying to get things goin'.

779
00:33:36,960 --> 00:33:38,930
- In the shed it was cars
coming up all the time,

780
00:33:38,930 --> 00:33:41,030
people in and out all in
the hours of the night

781
00:33:41,030 --> 00:33:45,200
and in a suburban area,
you don't do that.

782
00:33:45,200 --> 00:33:47,940
- Well, yeah, the neighbors
basically reported us because

783
00:33:47,940 --> 00:33:50,740
we had a bunch of people comin'
in to the back of the shed.

784
00:33:50,740 --> 00:33:52,840
The cops came, they came up
back in it and all they see

785
00:33:52,840 --> 00:33:55,280
is a shed filled with
Nintendo games and stuff

786
00:33:55,280 --> 00:33:57,810
and essentially they said, look,
we understand you're trying

787
00:33:57,810 --> 00:33:59,950
to make ends meet, everybody's
trying to run a business

788
00:33:59,950 --> 00:34:03,520
but you're gonna have to find
a place to actually do this.

789
00:34:03,520 --> 00:34:05,220
You should get a shop.

790
00:34:05,220 --> 00:34:07,050
- But it wasn't until that
day we got the letter from

791
00:34:07,050 --> 00:34:10,320
the township saying you
had to cease and desist.

792
00:34:10,320 --> 00:34:12,590
But we kept goin'
anyway, you know.

793
00:34:12,590 --> 00:34:14,760
- I found them a spot
in an area that I liked.

794
00:34:14,760 --> 00:34:16,660
I like Glenside.

795
00:34:16,660 --> 00:34:18,830
- Everything in the
whole place was yellow.

796
00:34:18,830 --> 00:34:20,900
It was yellow because it was
old, it was yellow because

797
00:34:20,900 --> 00:34:23,740
it was yellow, it was yellow
because it smelled like yellow.

798
00:34:23,740 --> 00:34:25,910
So the whole place was
just like fallin' apart.

799
00:34:25,910 --> 00:34:28,680
- It was just
overwhelming on him.

800
00:34:28,680 --> 00:34:31,710
He was in a car accident,
Francis was in a car accident

801
00:34:31,710 --> 00:34:34,480
and he developed a
degenerative disorder.

802
00:34:34,480 --> 00:34:37,780
Every one of his discs
came out slightly.

803
00:34:37,780 --> 00:34:41,920
His lower spine was pressing
on a sciatica really bad.

804
00:34:41,920 --> 00:34:45,230
He couldn't physically
walk and I was pregnant

805
00:34:45,230 --> 00:34:48,530
with my son and I had my son
in September, he had surgery

806
00:34:48,530 --> 00:34:52,430
in November and it
still hurt really bad.

807
00:34:52,430 --> 00:34:55,240
He was going to be
put on disability.

808
00:34:55,240 --> 00:34:56,900
- I got herniated discs
up and down and,

809
00:34:56,900 --> 00:34:58,070
yeah, can't use my
left hand some days.

810
00:35:00,510 --> 00:35:02,980
- He could go on
total disability

811
00:35:02,980 --> 00:35:05,280
which he elected not to do
and it was already done deal

812
00:35:05,280 --> 00:35:07,010
with his back and all.

813
00:35:07,010 --> 00:35:10,780
- Opening a business was
pretty much the only option.

814
00:35:10,780 --> 00:35:13,650
You don't have to be
sitting in a chair all day.

815
00:35:13,650 --> 00:35:17,290
He was on the ground a lot
and he was suffering a lot.

816
00:35:17,290 --> 00:35:20,660
It was a whole family effort,
it wasn't just me and his dad.

817
00:35:20,660 --> 00:35:23,060
It was mom, dad, brothers,
cousins, family friends,

818
00:35:23,060 --> 00:35:23,460
everyone was helping.

819
00:35:25,830 --> 00:35:27,170
- Well I came, what, 'bout,

820
00:35:27,170 --> 00:35:28,940
two years later, year later?

821
00:35:28,940 --> 00:35:31,340
- Yeah, that's when, you
know, we decided we needed the

822
00:35:31,340 --> 00:35:33,640
extra help because we were
really gettin' kinda bigger

823
00:35:33,640 --> 00:35:34,880
than we expected.

824
00:35:34,880 --> 00:35:37,610
- I kinda had to beg
to get in here.

825
00:35:37,610 --> 00:35:40,880
- I was a Assistant
Manager, I was a Supervisor.

826
00:35:40,880 --> 00:35:43,050
Okay, I had a lot
of people under me

827
00:35:43,050 --> 00:35:45,850
and I had a lot of equipment
that I was responsible for.

828
00:35:45,850 --> 00:35:48,460
I didn't know all that
when I got to those places.

829
00:35:48,460 --> 00:35:51,190
I don't firmly believe you
have to know everything about

830
00:35:51,190 --> 00:35:54,760
a industry or a business
to work it, you know?

831
00:35:54,760 --> 00:35:56,700
If you just have the common
sense for it, that's all.

832
00:35:56,700 --> 00:35:59,230
It's a learning
experience every day.

833
00:35:59,230 --> 00:36:01,570
Even to today, you know, I
been there like five years.

834
00:36:01,570 --> 00:36:04,170
I know games, you know,
you gotta listen

835
00:36:04,170 --> 00:36:07,310
and things like that and
you'll get the just of it.

836
00:36:07,310 --> 00:36:09,440
- I said, well, you know,
it's a super charity case here

837
00:36:09,440 --> 00:36:11,110
and you're--

838
00:36:11,110 --> 00:36:13,010
- Well pretty much got one
foot in the grave already

839
00:36:13,010 --> 00:36:14,610
but you know, we'll let you
come up here and help out.

840
00:36:14,610 --> 00:36:15,950
- He keeps telling
me I'm about 80.

841
00:36:15,950 --> 00:36:18,890
- Yes, he is
technically my boss.

842
00:36:18,890 --> 00:36:20,720
We kinda like don't
think of it that way.

843
00:36:20,720 --> 00:36:22,920
You know what I mean,
it's not like that.

844
00:36:22,920 --> 00:36:26,860
- So I had my guy make
me a Nintendo Ice Hockey

845
00:36:26,860 --> 00:36:29,730
figurine guys and all
the tape deck glory

846
00:36:29,730 --> 00:36:31,570
and he made some
orange and black.

847
00:36:31,570 --> 00:36:35,000
- Actually when he was a baby,
not even a couple months old,

848
00:36:35,000 --> 00:36:36,940
I used to lay on the floor
in front of the television

849
00:36:36,940 --> 00:36:41,110
with him and watch
Flyers constantly

850
00:36:41,110 --> 00:36:42,610
then he would cry and I
would get angry because I

851
00:36:42,610 --> 00:36:45,010
couldn't hear the
game, you know?

852
00:36:45,010 --> 00:36:46,750
(laughter)

853
00:36:46,750 --> 00:36:49,620
I don't think he can do
anything without the family.

854
00:36:49,620 --> 00:36:51,950
We kinda hold it together
and he knows that.

855
00:36:51,950 --> 00:36:55,920
We're all a viral part of
his, you know, operation.

856
00:36:55,920 --> 00:36:57,520
Anybody could tell if
you come into the store.

857
00:36:57,520 --> 00:36:59,560
We're very close.

858
00:36:59,560 --> 00:37:01,560
- We get tons of people from
out of state, out of country,

859
00:37:01,560 --> 00:37:02,630
as a matter of fact.

860
00:37:02,630 --> 00:37:05,200
People from Germany, Britain,

861
00:37:05,200 --> 00:37:07,070
some people from, surprisingly,
India, which was a real

862
00:37:07,070 --> 00:37:08,700
shocker to me.

863
00:37:08,700 --> 00:37:11,040
A lot of people from the UK.

864
00:37:11,040 --> 00:37:12,440
A lot of customers from there
and they're usually pretty

865
00:37:12,440 --> 00:37:14,540
happy and they say they don't
have too much stuff like

866
00:37:14,540 --> 00:37:16,840
this back home for some reason.

867
00:37:16,840 --> 00:37:19,180
That always surprises me,
I thought this was kind of

868
00:37:19,180 --> 00:37:20,780
everywhere right now, I thought
retro was pretty big, so.

869
00:37:22,220 --> 00:37:24,120
(light music)

870
00:37:31,220 --> 00:37:33,960
- Well the creation of Rocket
League really depends on how

871
00:37:33,960 --> 00:37:37,660
far back you want to consider
the genesis of the game.

872
00:37:37,660 --> 00:37:40,200
Technically you could look
back at 2008 as really

873
00:37:40,200 --> 00:37:42,840
the beginning of Rocket
League and before.

874
00:37:42,840 --> 00:37:44,300
- We built the company
by working on

875
00:37:44,300 --> 00:37:46,170
other people's projects.

876
00:37:46,170 --> 00:37:49,110
They would hire us to work
on parts of their games

877
00:37:49,110 --> 00:37:51,380
and in the meantime we were
always working on our own

878
00:37:51,380 --> 00:37:54,450
products 'cause we wanted
to have that independence of

879
00:37:54,450 --> 00:37:57,550
owning something that we've
created and it was also very

880
00:37:57,550 --> 00:38:00,250
important for us to self publish
and have the independence

881
00:38:00,250 --> 00:38:01,960
of being able to do that.

882
00:38:01,960 --> 00:38:04,360
- Rocket League is
actually a sequel to a game

883
00:38:04,360 --> 00:38:07,190
called Supersonic Acrobatic
Rocket Pog Battle Cars.

884
00:38:07,190 --> 00:38:08,630
- We shortened the
Rocket League,

885
00:38:08,630 --> 00:38:10,400
really good move.

886
00:38:10,400 --> 00:38:13,700
- I was working on Unreal
Tournament 2004 with Epic Games.

887
00:38:13,700 --> 00:38:16,370
We were playing around
with cars that can jump

888
00:38:16,370 --> 00:38:18,970
and we didn't really know
what we were gonna make out of

889
00:38:18,970 --> 00:38:20,310
cars that can jump and fly.

890
00:38:20,310 --> 00:38:22,140
(laughs)

891
00:38:22,140 --> 00:38:23,840
Someone threw a ball in the
game and we just couldn't

892
00:38:23,840 --> 00:38:25,380
stop playing it after that.

893
00:38:25,380 --> 00:38:27,950
It was gonna be a combat game
before that and we were like,

894
00:38:27,950 --> 00:38:29,420
no, this is the game, this
is so much fun, we couldn't

895
00:38:29,420 --> 00:38:31,280
stop playing it.

896
00:38:31,280 --> 00:38:34,250
- It's a fantasy sport game.

897
00:38:34,250 --> 00:38:37,720
It's like a fun game that
doesn't take itself too
seriously.

898
00:38:37,720 --> 00:38:38,730
It's kinda like Remote
Control Car Soccer.

899
00:38:41,330 --> 00:38:43,560
- That's really at its core
what Rocket League is now.

900
00:38:43,560 --> 00:38:45,770
It's also soccer based video
game, it was physics based,

901
00:38:45,770 --> 00:38:47,700
it was multiplayer.

902
00:38:47,700 --> 00:38:49,470
- We looked at having a
publisher work with us.

903
00:38:49,470 --> 00:38:51,740
It would've been nice to
go retail even then 'cause

904
00:38:51,740 --> 00:38:54,710
retail was very
strong, this is 2008.

905
00:38:54,710 --> 00:38:58,080
The game was just such
a crazy idea that

906
00:38:58,080 --> 00:38:59,480
no one was interested
in picking it up.

907
00:38:59,480 --> 00:39:02,020
They didn't even
have a genre for it.

908
00:39:02,020 --> 00:39:04,350
So we self published and
the only way to do that was

909
00:39:04,350 --> 00:39:06,320
through digital.

910
00:39:06,320 --> 00:39:10,520
That game did very well amongst
the people that found it.

911
00:39:10,520 --> 00:39:12,590
One of the problems, especially
in the early days of digital

912
00:39:12,590 --> 00:39:14,530
was discoverability.

913
00:39:14,530 --> 00:39:16,630
It's easy to get
buried in the store.

914
00:39:16,630 --> 00:39:18,400
We obviously didn't
do it right, like,

915
00:39:18,400 --> 00:39:20,000
no one is saying it's a bad
game, they're just not being

916
00:39:20,000 --> 00:39:22,270
able to find it that well.

917
00:39:22,270 --> 00:39:25,440
- We learned a lot about what
that game meant to people

918
00:39:25,440 --> 00:39:27,910
who played it religiously and
realized what elements of the

919
00:39:27,910 --> 00:39:30,380
game didn't get
people interested.

920
00:39:30,380 --> 00:39:32,810
- Seven years later we
started to get serious again.

921
00:39:32,810 --> 00:39:35,580
Let's build this again,
let's do it right.

922
00:39:35,580 --> 00:39:37,580
A lot of things in the
world were changing as well,

923
00:39:37,580 --> 00:39:39,220
the landscape.

924
00:39:39,220 --> 00:39:41,960
Store fronts were getting
better at advertising what

925
00:39:41,960 --> 00:39:44,260
products are on there and we
had this game we already knew

926
00:39:44,260 --> 00:39:47,260
was good so all we had to
do was take advantage of the

927
00:39:47,260 --> 00:39:49,800
change in society's view
on digital games and really

928
00:39:49,800 --> 00:39:50,930
quirky indie games.

929
00:39:54,800 --> 00:39:56,970
The launch of the
game was insane.

930
00:39:56,970 --> 00:39:58,670
We broke every PlayStation
Plus download record

931
00:39:58,670 --> 00:40:01,610
in the book immediately.

932
00:40:01,610 --> 00:40:05,750
That kind of immediate access
to the game as is a result of

933
00:40:05,750 --> 00:40:08,350
digital distribution
was very overwhelming.

934
00:40:08,350 --> 00:40:10,450
We launched Rocket League
with a development team

935
00:40:10,450 --> 00:40:13,490
dedicated to only Rocket
League, fewer than 15 people

936
00:40:13,490 --> 00:40:16,120
and now practically our
entire studio is dedicated to

937
00:40:16,120 --> 00:40:18,890
the game and we're
almost at 100 people now.

938
00:40:18,890 --> 00:40:21,960
Now being just a digital
only game didn't necessarily

939
00:40:21,960 --> 00:40:25,270
stamp us as being a small,
low quality product.

940
00:40:25,270 --> 00:40:28,130
There's some really amazing
games out there that have,

941
00:40:28,130 --> 00:40:30,670
you know, kind of come out
of nowhere and didn't have a

942
00:40:30,670 --> 00:40:34,410
major team or push and only
distributing digitally and

943
00:40:34,410 --> 00:40:36,980
was a massive success.

944
00:40:36,980 --> 00:40:38,140
It really gave us some
advantages that we didn't have

945
00:40:38,140 --> 00:40:38,350
the first time.

946
00:40:40,810 --> 00:40:42,980
(guitar music)

947
00:40:46,590 --> 00:40:49,120
- So basically, the library's
mission is to have a record of

948
00:40:49,120 --> 00:40:51,730
the creative output
of the United States.

949
00:40:51,730 --> 00:40:54,390
The important
cultural, historical,

950
00:40:54,390 --> 00:40:57,160
creative record of what's
been generated by the

951
00:40:57,160 --> 00:40:59,570
citizens of the United States.

952
00:40:59,570 --> 00:41:01,600
This building was designed
to essentially serve as a

953
00:41:01,600 --> 00:41:03,800
preservation factory.

954
00:41:03,800 --> 00:41:07,540
To digitize older analog
formats and to bring in

955
00:41:07,540 --> 00:41:10,680
new born digital formats which
we would then ingest into

956
00:41:10,680 --> 00:41:11,180
our digital repositories.

957
00:41:14,510 --> 00:41:17,320
So I work in the moving image
section of the Motion Picture

958
00:41:17,320 --> 00:41:20,050
Broadcast and Recorded
Sound Division.

959
00:41:20,050 --> 00:41:22,820
We are tasked with collecting
moving image in various

960
00:41:22,820 --> 00:41:25,190
formats from 35 millimeter film

961
00:41:25,190 --> 00:41:28,460
to video broadcast formats.

962
00:41:28,460 --> 00:41:32,700
Really old formats such as
paper prints which is basically

963
00:41:32,700 --> 00:41:36,540
like an old silent film printed
on a roll of contact paper.

964
00:41:36,540 --> 00:41:39,140
When silent films were being
submitted for copyright,

965
00:41:39,140 --> 00:41:40,810
the library wasn't accepting
film so they would send in

966
00:41:40,810 --> 00:41:41,210
these rolls of paper.

967
00:41:50,050 --> 00:41:53,420
Here we have some consoles
that have been gifted to us.

968
00:41:53,420 --> 00:41:56,120
You know, we have our
classic Nintendo zapper.

969
00:41:56,120 --> 00:41:58,390
The federal government's
own zapper.

970
00:41:58,390 --> 00:42:01,960
We got three boxes
worth of Nintendo Power.

971
00:42:01,960 --> 00:42:03,600
The complete run, starting
actually with Nintendo

972
00:42:03,600 --> 00:42:05,900
Fan Club news.

973
00:42:05,900 --> 00:42:07,870
When the games come
into the library, it's

974
00:42:07,870 --> 00:42:09,400
where they end up.

975
00:42:09,400 --> 00:42:11,140
Somewhat temperature and
humidity controlled here.

976
00:42:11,140 --> 00:42:12,070
It's better than a basement.

977
00:42:15,280 --> 00:42:16,510
The Library of Congress
has a video game collection

978
00:42:16,510 --> 00:42:19,150
because video games are
one of the most powerful,

979
00:42:19,150 --> 00:42:21,880
modern testaments to
American creativity.

980
00:42:21,880 --> 00:42:24,120
I mean, video games
are hugely influential.

981
00:42:24,120 --> 00:42:28,290
Certainly, on moving images
and film and television.

982
00:42:28,290 --> 00:42:31,120
I think any modern blockbuster
that you see has, you know,

983
00:42:31,120 --> 00:42:32,230
direct references
to video games.

984
00:42:34,290 --> 00:42:36,460
We really need to have some
kind of a record of what

985
00:42:36,460 --> 00:42:39,300
video games are, what
video games were

986
00:42:39,300 --> 00:42:43,240
and how it informs everything
from film to politics.

987
00:42:43,240 --> 00:42:46,040
How we interact with each
other, how we interact with

988
00:42:46,040 --> 00:42:49,840
our environment, I mean,
Pokemon Go, for example,

989
00:42:49,840 --> 00:42:52,410
it gave people the ability to
sort of get out and explore

990
00:42:52,410 --> 00:42:55,080
their town or their community
through the means of

991
00:42:55,080 --> 00:42:57,380
essentially playing a video game

992
00:42:57,380 --> 00:42:59,650
and actually, you know, this
building, the Packard campus

993
00:42:59,650 --> 00:43:01,890
was a big Pokemon Go site.

994
00:43:01,890 --> 00:43:03,690
People were just driving
up into our parking lot

995
00:43:03,690 --> 00:43:05,930
trying to capture Pokemon
because they were hanging out

996
00:43:05,930 --> 00:43:07,760
in front of the front
door of this building.

997
00:43:07,760 --> 00:43:10,060
You know, games, just from
the fact that they're sort of

998
00:43:10,060 --> 00:43:12,570
like ever changing, ever
developing, it's nothing that

999
00:43:12,570 --> 00:43:14,330
you can really like latch
on to and say like, this is

1000
00:43:14,330 --> 00:43:16,540
the definitive thing,
it's like ever changing.

1001
00:43:16,540 --> 00:43:19,170
- Things like Inkarus
and Pokemon Go

1002
00:43:19,170 --> 00:43:21,810
are just straight up
impossible to preserve

1003
00:43:21,810 --> 00:43:23,540
in their original form.

1004
00:43:23,540 --> 00:43:26,750
You can preserve the fact
that this world is here

1005
00:43:26,750 --> 00:43:29,250
and that there are these
things that can happen but you

1006
00:43:29,250 --> 00:43:31,680
can't preserve the interactions
between people or the

1007
00:43:31,680 --> 00:43:33,490
events or that sort of thing.

1008
00:43:33,490 --> 00:43:37,160
You can record them and that's
about as good as you can get.

1009
00:43:37,160 --> 00:43:39,390
- Games have all kinds
of different functions.

1010
00:43:39,390 --> 00:43:41,730
It's not just telling
a narrative story.

1011
00:43:41,730 --> 00:43:44,700
You know, trying to put it
all back together to show

1012
00:43:44,700 --> 00:43:47,000
like a library researcher
in a hundred years,

1013
00:43:47,000 --> 00:43:49,200
this is what Pokemon Go was,

1014
00:43:49,200 --> 00:43:51,740
gets a little more complicated.

1015
00:43:51,740 --> 00:43:53,440
There are gonna be questions
that can only really be

1016
00:43:53,440 --> 00:43:56,580
answered by the collecting
community and the

1017
00:43:56,580 --> 00:43:58,180
gaming community and
people who are passionate

1018
00:43:58,180 --> 00:44:00,610
about that content.

1019
00:44:00,610 --> 00:44:03,050
- My name is Frank
Cephaldi, I'm the founder

1020
00:44:03,050 --> 00:44:05,220
of the Video Game
History Foundation.

1021
00:44:05,220 --> 00:44:09,260
We're a 501C3 nonprofit
that's dedicated to,

1022
00:44:09,260 --> 00:44:11,460
well, preserving video game
history, but really more

1023
00:44:11,460 --> 00:44:14,530
specifically in making
sure that researchers,

1024
00:44:14,530 --> 00:44:17,860
both professional and amateur
have access to the materials

1025
00:44:17,860 --> 00:44:20,870
they would need to tell the
story of video game history.

1026
00:44:20,870 --> 00:44:23,700
Things like behind the
scenes materials, you know,

1027
00:44:23,700 --> 00:44:26,310
design document, even the
source code itself for some

1028
00:44:26,310 --> 00:44:28,310
of these games, the
marketing material,

1029
00:44:28,310 --> 00:44:30,910
the surround in it, you
can't tell the complete story

1030
00:44:30,910 --> 00:44:33,810
of a game unless you have all
that surrounding materials.

1031
00:44:33,810 --> 00:44:36,980
So we're doing what we
can to address that 'cause

1032
00:44:36,980 --> 00:44:38,690
movie historians have it easy.

1033
00:44:38,690 --> 00:44:41,120
There are film archives
that have this kind of thing

1034
00:44:41,120 --> 00:44:44,660
but there's not really much
in the way of accessible

1035
00:44:44,660 --> 00:44:47,130
video game stuff right now.

1036
00:44:47,130 --> 00:44:49,600
I like to call myself an
archivist and a historian

1037
00:44:49,600 --> 00:44:52,530
with a game dev day
job 'cause it turns out

1038
00:44:52,530 --> 00:44:54,800
that's not really a job
that pays bills or anything.

1039
00:44:54,800 --> 00:44:57,570
On Mega Man Legacy collection,
I was the producer and

1040
00:44:57,570 --> 00:45:00,110
the director and I did
all the UI and stuff.

1041
00:45:00,110 --> 00:45:01,840
Sorry it's not better.

1042
00:45:01,840 --> 00:45:05,850
Really my focus on that
project was contextualizing

1043
00:45:05,850 --> 00:45:08,650
the games beyond
just playing them.

1044
00:45:08,650 --> 00:45:11,650
- Their approach to it was
like, okay we're gonna basically

1045
00:45:11,650 --> 00:45:14,750
approach this like the
Criterion Collection of this,

1046
00:45:14,750 --> 00:45:16,720
you know, the Criterion
Collection, we're going to put
out

1047
00:45:16,720 --> 00:45:17,920
a video game like, that's
what we want this to be.

1048
00:45:17,920 --> 00:45:19,260
We want it to have the game,

1049
00:45:19,260 --> 00:45:21,090
we want you to be able
to play the game like you

1050
00:45:21,090 --> 00:45:23,530
could on an old tube TV,
we wanna have as much

1051
00:45:23,530 --> 00:45:27,330
contextual artwork and
packaging and everything.

1052
00:45:27,330 --> 00:45:30,140
- I always liked the idea of,
you know, having a library

1053
00:45:30,140 --> 00:45:31,840
of the stuff I've worked
on on a bookshelf

1054
00:45:31,840 --> 00:45:33,910
just a proud trophy case.

1055
00:45:33,910 --> 00:45:37,310
For Mega Man Legacy Collection,
I just went all in and

1056
00:45:37,310 --> 00:45:40,680
tried to get as much of
the material that existed

1057
00:45:40,680 --> 00:45:43,020
that I could just to
put it on my shelf.

1058
00:45:43,020 --> 00:45:46,120
I just wanted some
representation of this work that
I'm

1059
00:45:46,120 --> 00:45:49,120
incredibly proud of and the

1060
00:45:49,120 --> 00:45:52,330
biggest win for that is
here's the actual game.

1061
00:45:52,330 --> 00:45:54,830
I've only ever done
one physical game.

1062
00:45:54,830 --> 00:45:57,500
I wouldn't be surprised if
this is also the last game

1063
00:45:57,500 --> 00:45:59,530
that's physical that
I've worked on.

1064
00:45:59,530 --> 00:46:02,100
There was a follow up, I
would say, to Mega Man Legacy

1065
00:46:02,100 --> 00:46:04,400
called the Disney Afternoon
Collection, similar collection

1066
00:46:04,400 --> 00:46:05,810
with Disney themed
games from Capcom.

1067
00:46:05,810 --> 00:46:08,370
There's no physical version

1068
00:46:08,370 --> 00:46:11,710
of that game so the
only thing I have is

1069
00:46:11,710 --> 00:46:14,710
this slap bracelet that was
given out as a promotional

1070
00:46:14,710 --> 00:46:17,720
item in storage which is
the only thing I know of for

1071
00:46:17,720 --> 00:46:20,020
the game so you know,
slap bracelet.

1072
00:46:20,020 --> 00:46:20,490
If you remember those.

1073
00:46:23,220 --> 00:46:25,490
- We currently have about
35 hundred games in our

1074
00:46:25,490 --> 00:46:27,160
collection here at the
Library of Congress.

1075
00:46:27,160 --> 00:46:30,660
I think in 2016 we got

1076
00:46:30,660 --> 00:46:34,670
about 50 games out of
750 titles released.

1077
00:46:34,670 --> 00:46:38,040
We aren't getting any games
that are just digitally

1078
00:46:38,040 --> 00:46:39,610
distributed, we're only getting
games that are physically

1079
00:46:39,610 --> 00:46:42,280
available, so.

1080
00:46:42,280 --> 00:46:44,780
I mean we have hundreds
of film negatives from the

1081
00:46:44,780 --> 00:46:47,550
Disney collection and Disney
comes to us all the time

1082
00:46:47,550 --> 00:46:51,450
saying like, hey we're doing
a 4K release of Snow White

1083
00:46:51,450 --> 00:46:53,520
or we're doing, you know,
a Blu-Ray of the original

1084
00:46:53,520 --> 00:46:55,890
Cinderella, we need that
original camera negative that

1085
00:46:55,890 --> 00:46:58,790
we have deposited with
you for safekeeping.

1086
00:46:58,790 --> 00:47:01,790
They know that they can rely
on us to sort of like be

1087
00:47:01,790 --> 00:47:04,430
the keepers of that thing that
they're gonna eventually need

1088
00:47:04,430 --> 00:47:05,700
so that they can then
make more money.

1089
00:47:05,700 --> 00:47:07,700
(laughs)

1090
00:47:07,700 --> 00:47:09,970
- You know, we should be
treating video games the way
that

1091
00:47:09,970 --> 00:47:11,700
way that we treat film.

1092
00:47:11,700 --> 00:47:14,140
We should be restoring video
games from their source

1093
00:47:14,140 --> 00:47:17,040
material and keeping
them in print.

1094
00:47:17,040 --> 00:47:19,310
The film foundation has a
stat, I think it's 80% of

1095
00:47:19,310 --> 00:47:22,850
American cinema made
before 1930 is gone

1096
00:47:22,850 --> 00:47:25,850
and I don't mean like,
you can't buy it on DVD,

1097
00:47:25,850 --> 00:47:29,090
I mean it does not exist
in this world anymore.

1098
00:47:29,090 --> 00:47:32,590
- While I was still in
college in 2008 I got a job at

1099
00:47:32,590 --> 00:47:36,530
Epic Games working as a
tester on Gears of War two.

1100
00:47:36,530 --> 00:47:39,830
After that, around 2010, I was
in my senior year in college,

1101
00:47:39,830 --> 00:47:40,800
I started Mighty Rabbit Studios.

1102
00:47:43,470 --> 00:47:45,670
I was paying the people
that would work with me

1103
00:47:45,670 --> 00:47:48,980
very, very, very little for
the first two years until

1104
00:47:48,980 --> 00:47:52,480
we got our first game Saturday
Morning RPG onto the market.

1105
00:47:52,480 --> 00:47:55,450
I'm Josh Furst and this
is Mighty Rabbit Studios.

1106
00:47:55,450 --> 00:47:58,080
We made Saturday Morning
RPG for the Uvio.

1107
00:47:58,080 --> 00:48:00,690
We wanna show you our office.

1108
00:48:00,690 --> 00:48:02,890
After that came out, I was
able to boost money a little

1109
00:48:02,890 --> 00:48:04,890
bit but not much 'cause
the game didn't really make

1110
00:48:04,890 --> 00:48:08,830
anywhere what it needed to
be considered a success.

1111
00:48:08,830 --> 00:48:12,170
It really bothered me as
a developer that the games

1112
00:48:12,170 --> 00:48:15,170
that I had poured all this
time and effort into making

1113
00:48:15,170 --> 00:48:18,440
were only available digitally.

1114
00:48:18,440 --> 00:48:20,370
Any of the services that
were hosting these things,

1115
00:48:20,370 --> 00:48:22,840
I mean the original IOS
version of Saturday Morning RPG

1116
00:48:22,840 --> 00:48:25,310
is gone, it doesn't exist
anymore, you cant get it.

1117
00:48:25,310 --> 00:48:28,510
I can still go into a
Gamestop right now,

1118
00:48:28,510 --> 00:48:30,680
I can pull out Gears of War
two, I can take the manual out

1119
00:48:30,680 --> 00:48:33,550
and I can flip to the size
four font of my name in the

1120
00:48:33,550 --> 00:48:34,920
back of that manual
that says I worked

1121
00:48:34,920 --> 00:48:37,560
on this physical thing.

1122
00:48:37,560 --> 00:48:40,560
It just really makes the thing
that you've worked on real.

1123
00:48:40,560 --> 00:48:43,930
It's so hard to like, you
know, make a plea toward

1124
00:48:43,930 --> 00:48:46,070
video game rights holders
to hold on to their stuff

1125
00:48:46,070 --> 00:48:49,500
because it's like, hey, can you

1126
00:48:49,500 --> 00:48:54,310
spend significant money
and resources on something

1127
00:48:54,310 --> 00:48:56,740
that you don't see
the value in yet?

1128
00:48:56,740 --> 00:48:58,740
It's really the responsibility,
I think, if you're working

1129
00:48:58,740 --> 00:49:02,520
on art like games or
whatever that, like,

1130
00:49:02,520 --> 00:49:05,020
you take things home and you
put 'em in a shoebox under your

1131
00:49:05,020 --> 00:49:07,050
bed or whatever you need to do.

1132
00:49:07,050 --> 00:49:09,620
What you should do if you
work on games is just start

1133
00:49:09,620 --> 00:49:11,760
a box and just put
everything in the box.

1134
00:49:11,760 --> 00:49:13,390
That's the best
thing you can do.

1135
00:49:13,390 --> 00:49:16,130
Steal from work, that's
how things get saved

1136
00:49:16,130 --> 00:49:16,900
is you steal them from work.

1137
00:49:21,670 --> 00:49:23,640
- For us, releasing Rocket
League as a digital only

1138
00:49:23,640 --> 00:49:25,740
product was a no brainer.

1139
00:49:25,740 --> 00:49:28,310
We actually never imagined,
in the beginning, that it

1140
00:49:28,310 --> 00:49:30,910
would be available
physically at all.

1141
00:49:30,910 --> 00:49:32,780
The reason we decided to do
the retail copy of Rocket

1142
00:49:32,780 --> 00:49:35,620
League is because digital
distribution is taking over

1143
00:49:35,620 --> 00:49:37,880
but there's still a massive
amount of people out there

1144
00:49:37,880 --> 00:49:39,850
that don't have the things
necessary to make access

1145
00:49:39,850 --> 00:49:41,720
to the game possible.

1146
00:49:41,720 --> 00:49:45,020
- There's a lot of people
that just miss physicality

1147
00:49:45,020 --> 00:49:47,990
in games, there's a lot of
people that want that box,

1148
00:49:47,990 --> 00:49:50,160
that want to know that
they own that thing because

1149
00:49:50,160 --> 00:49:53,900
in 10, 20 years, PSN might
go down and they won't have

1150
00:49:53,900 --> 00:49:55,970
access to that 10 or
15 dollar game that

1151
00:49:55,970 --> 00:49:57,940
they purchased anymore.

1152
00:49:57,940 --> 00:49:59,640
I don't wanna be disrespectful
to the games but there's a

1153
00:49:59,640 --> 00:50:02,810
lot of bad games
that reach retail.

1154
00:50:02,810 --> 00:50:04,640
There's going to be people
that want to go back and play

1155
00:50:04,640 --> 00:50:06,850
your game in a legitimate
manner and they're not

1156
00:50:06,850 --> 00:50:09,220
going to be able to and it
sucks that they're gonna

1157
00:50:09,220 --> 00:50:12,650
be able to play some really
bad games in a legitimate

1158
00:50:12,650 --> 00:50:16,760
manner but not a
really great game

1159
00:50:16,760 --> 00:50:18,790
and I just think that from
a preservation standpoint,

1160
00:50:18,790 --> 00:50:21,560
that's just a little
irresponsible.

1161
00:50:21,560 --> 00:50:23,600
- Well I think for a lot of
companies, you know that you

1162
00:50:23,600 --> 00:50:26,900
have this percentage of the
population, percentage of

1163
00:50:26,900 --> 00:50:30,670
gamers who are really, really
loyal to physical media.

1164
00:50:30,670 --> 00:50:32,770
They know that there's gonna
be this loyal population

1165
00:50:32,770 --> 00:50:35,070
that's gonna buy it either
for the second time or

1166
00:50:35,070 --> 00:50:37,380
will finally put, you know,
push this final whatever

1167
00:50:37,380 --> 00:50:40,010
it is, 20% or so on board.

1168
00:50:40,010 --> 00:50:42,320
- Many physical stores,
depending how long they've been
in

1169
00:50:42,320 --> 00:50:45,990
business, have very strong
customer bases and are able

1170
00:50:45,990 --> 00:50:48,220
to reach out to those people
and recommend that game

1171
00:50:48,220 --> 00:50:50,960
to someone who may have been
reluctant to do so online.

1172
00:50:50,960 --> 00:50:52,990
We actually have customers
that refuse to connect to the

1173
00:50:52,990 --> 00:50:54,860
internet for their gaming.

1174
00:50:54,860 --> 00:50:57,800
They prefer to support local
brick and mortar shops.

1175
00:51:00,170 --> 00:51:04,100
- When you're on a display
stand inside of a retail store,

1176
00:51:04,100 --> 00:51:07,210
you have the opportunity to
sell your product to somebody

1177
00:51:07,210 --> 00:51:10,080
who maybe doesn't live in
the digital ecosystem at all

1178
00:51:10,080 --> 00:51:13,080
and there are still millions
of those video game consumers

1179
00:51:13,080 --> 00:51:16,050
out there and Sionix knows
this, they're not stupid

1180
00:51:16,050 --> 00:51:18,350
and they're like, well we
have a massive audience here

1181
00:51:18,350 --> 00:51:21,120
but we could have an even
bigger audience if we're at

1182
00:51:21,120 --> 00:51:23,190
retail and that's why you
sometimes see games that are

1183
00:51:23,190 --> 00:51:26,030
successful on digital finally
take the leap to retail

1184
00:51:26,030 --> 00:51:28,590
once they have a critical mass.

1185
00:51:28,590 --> 00:51:30,800
- The latest figures I've
heard, it's still 70%

1186
00:51:30,800 --> 00:51:33,230
of all game owners
still buy some form of

1187
00:51:33,230 --> 00:51:35,770
video games physically.

1188
00:51:35,770 --> 00:51:37,840
That's still a lot of people
when you consider just how many

1189
00:51:37,840 --> 00:51:40,140
hundreds of millions of
people out there are playing

1190
00:51:40,140 --> 00:51:41,640
video games in some form or
another be they on mobile

1191
00:51:41,640 --> 00:51:44,680
phones or consoles or PCs.

1192
00:51:44,680 --> 00:51:46,950
It's like a rite of
passage almost to get that

1193
00:51:46,950 --> 00:51:49,020
physical copy out.

1194
00:51:49,020 --> 00:51:52,320
A manual we can read, you
know, something we can touch.

1195
00:51:52,320 --> 00:51:55,590
Just giving people something
that they can have and do with

1196
00:51:55,590 --> 00:51:58,860
as they please, not something
that can be taken away.

1197
00:51:58,860 --> 00:51:59,990
- I do think that
the physical game

1198
00:52:02,090 --> 00:52:03,830
and I think this is
gonna change very soon

1199
00:52:03,830 --> 00:52:06,930
but I think it adds
legitimacy to a title

1200
00:52:06,930 --> 00:52:09,500
which is strange because
you think like, okay well

1201
00:52:09,500 --> 00:52:11,340
physical is sort of in
the past and not what,

1202
00:52:11,340 --> 00:52:13,840
and not where we're going
but I do still think that

1203
00:52:13,840 --> 00:52:16,080
there's some kind of, you know,

1204
00:52:16,080 --> 00:52:18,480
this is legitimizing this
title, this is saying like,

1205
00:52:18,480 --> 00:52:20,710
it's worthy of a
physical release.

1206
00:52:20,710 --> 00:52:22,620
- When I got into games, in
the beginning there wasn't

1207
00:52:22,620 --> 00:52:24,250
really a digital channel.

1208
00:52:24,250 --> 00:52:26,250
I mean when I was dreaming
about, oh I'd like to have

1209
00:52:26,250 --> 00:52:29,820
a game company, my dreams
were walking in to a store

1210
00:52:29,820 --> 00:52:32,190
and seeing it on a shelf
and that's what I dream,

1211
00:52:32,190 --> 00:52:35,830
like, I want my game to
be on the shelf one day

1212
00:52:35,830 --> 00:52:37,930
and it's funny 'cause by
the time I got to where we

1213
00:52:37,930 --> 00:52:39,530
were actually shipping our
own games, it was like,

1214
00:52:39,530 --> 00:52:42,400
okay we should do
this all digitally.

1215
00:52:42,400 --> 00:52:45,040
So it was a very proud moment
when I was able to put it

1216
00:52:45,040 --> 00:52:48,070
out retail because I finally
got that moment of being able

1217
00:52:48,070 --> 00:52:49,880
to walk in the store and see
my game on the shelf and that

1218
00:52:49,880 --> 00:52:51,610
was very, very important
to me, specifically.

1219
00:52:53,510 --> 00:52:55,610
(light music)

1220
00:52:57,320 --> 00:52:59,890
(laughter)

1221
00:52:59,890 --> 00:53:04,290
- You kinda forget how cool
of a town you have until

1222
00:53:04,290 --> 00:53:09,060
you're flooded, inundated
by tourists or Halloween.

1223
00:53:09,060 --> 00:53:12,830
It's like Mardis Gras but
everyone has costumes on.

1224
00:53:12,830 --> 00:53:15,900
You know, they're here, they
want somethin' to remember

1225
00:53:15,900 --> 00:53:19,840
Salem by, I have customers
that come in every year

1226
00:53:19,840 --> 00:53:23,580
religiously and one customer
told me, every time he plays

1227
00:53:23,580 --> 00:53:26,180
the game, that music comes on,

1228
00:53:26,180 --> 00:53:29,420
not only does he remember
Salem during Halloween,

1229
00:53:29,420 --> 00:53:32,320
but he remembers our game store.

1230
00:53:32,320 --> 00:53:35,120
Other people buy a game
when they hear that music,

1231
00:53:35,120 --> 00:53:38,660
they remember they were
in Johnny's Basement,

1232
00:53:38,660 --> 00:53:41,360
you know, when mom was
cookin' spaghetti, it all

1233
00:53:41,360 --> 00:53:42,430
comes as a flashback.

1234
00:53:45,230 --> 00:53:48,900
The whole memory of the
first time playing it,

1235
00:53:48,900 --> 00:53:52,370
their childhood, it all
flashes in front of 'em.

1236
00:53:52,370 --> 00:53:55,710
I really don't sell video
games, I sell memories.

1237
00:53:55,710 --> 00:53:58,540
Or I sell your
childhood back to you.

1238
00:53:58,540 --> 00:54:00,280
- Yeah a lot of the carts
come with their own markings,

1239
00:54:00,280 --> 00:54:02,850
usually names and phone numbers.

1240
00:54:02,850 --> 00:54:05,220
I did get a copy of Qix
that had written on it:

1241
00:54:05,220 --> 00:54:07,290
"This game sucks."

1242
00:54:07,290 --> 00:54:09,190
I'm like, but I like Qix, I
found that kind of offensive.

1243
00:54:11,890 --> 00:54:15,860
I'm guilty of sometimes, I
guess, being a little jaded

1244
00:54:15,860 --> 00:54:18,060
'cause I see this
stuff everyday.

1245
00:54:18,060 --> 00:54:20,470
People are jumping into
collecting, oh I want this top

1246
00:54:20,470 --> 00:54:22,200
10 list, I want to experience
these things, these are

1247
00:54:22,200 --> 00:54:24,100
supposed to be the best.

1248
00:54:24,100 --> 00:54:27,410
You have other people who
want the game that they played

1249
00:54:27,410 --> 00:54:30,440
with their brother and it's not
necessarily even a good game

1250
00:54:30,440 --> 00:54:33,210
but that was the goofy game
that they rented from the game

1251
00:54:33,210 --> 00:54:36,820
store this one memorable
weekend, that was the
experience.

1252
00:54:36,820 --> 00:54:40,320
They see some game they
haven't seen in years, decades,

1253
00:54:40,320 --> 00:54:44,390
it triggers a waterfall of
remembrance in their mind of

1254
00:54:44,390 --> 00:54:47,590
playing this at this time in
this place with this person

1255
00:54:47,590 --> 00:54:51,030
and they typically can't
help but exclaim it,

1256
00:54:51,030 --> 00:54:54,200
you know, it's like, oh
look at this, oh the game!

1257
00:54:54,200 --> 00:54:55,200
You know, that's
great, I mean that's

1258
00:54:57,970 --> 00:55:01,370
so gratifying 'cause that's
really what it's all about.

1259
00:55:01,370 --> 00:55:02,810
The joys of remembrance.

1260
00:55:05,080 --> 00:55:07,910
- Yeah, I mean, I see almost
everyday somebody walk into

1261
00:55:07,910 --> 00:55:11,780
the store and they're
blasted with this nostalgic,

1262
00:55:11,780 --> 00:55:14,190
you know, image of things
that they still haven't,

1263
00:55:14,190 --> 00:55:16,360
they say, I haven't played
a Nintendo game since I was,

1264
00:55:16,360 --> 00:55:19,060
you know, 13 but there it
is, I have Mike Tyson's

1265
00:55:19,060 --> 00:55:21,130
Punch Out sitting right in
front of me, I can buy it.

1266
00:55:21,130 --> 00:55:24,360
They discover, wow, these
video games have really touched

1267
00:55:24,360 --> 00:55:27,130
my life in a way that I
didn't realize, you know?

1268
00:55:27,130 --> 00:55:29,130
I remember that when I was
a kid, I played that with my

1269
00:55:29,130 --> 00:55:30,870
buddy in college, we drank way
too much while playing that

1270
00:55:30,870 --> 00:55:33,070
game one night,
who could forget?

1271
00:55:33,070 --> 00:55:35,880
So you kinda get to come back
and relive those moments.

1272
00:55:35,880 --> 00:55:37,510
Sometimes, and for many of
us, times that were a little

1273
00:55:37,510 --> 00:55:38,880
less stressful than
they are today.

1274
00:55:41,580 --> 00:55:44,350
- People wanna come in and
browse, they really don't know

1275
00:55:44,350 --> 00:55:46,750
what they're looking for.

1276
00:55:46,750 --> 00:55:49,660
Half the fun for the retro
video game collectors

1277
00:55:49,660 --> 00:55:51,720
is the hunt.

1278
00:55:51,720 --> 00:55:54,360
The coolest stories
that these guys tell me,

1279
00:55:54,360 --> 00:55:58,000
'cause they gotta tell
somebody, is, oh I was at this

1280
00:55:58,000 --> 00:56:01,900
yard sale or this flea market,
it's not about the game,

1281
00:56:01,900 --> 00:56:05,200
it's about how they
came across the game.

1282
00:56:05,200 --> 00:56:09,380
I come across that gem
that I had as a kid

1283
00:56:09,380 --> 00:56:11,940
that I didn't even remember

1284
00:56:11,940 --> 00:56:15,450
until the label
jumped out at me.

1285
00:56:15,450 --> 00:56:16,780
That's the stories that
people share with me.

1286
00:56:28,290 --> 00:56:30,500
- 10 years ago and I'm
still in New Jersey

1287
00:56:30,500 --> 00:56:33,430
when I tried unsuccessfully
to date some girls,

1288
00:56:33,430 --> 00:56:37,700
not one thought that retro
game collecting was cool

1289
00:56:37,700 --> 00:56:39,740
or that it was
something that they

1290
00:56:39,740 --> 00:56:41,610
would be comfortable with.

1291
00:56:41,610 --> 00:56:42,680
Like, you always hear people
say, oh I remember playing

1292
00:56:42,680 --> 00:56:43,380
Duck Hunt, that's fine

1293
00:56:45,440 --> 00:56:47,510
to remember that game
to them but it's weird

1294
00:56:47,510 --> 00:56:49,520
having a wall of those games.

1295
00:56:49,520 --> 00:56:51,120
I remember one girl walking in

1296
00:56:51,120 --> 00:56:53,320
to my apartment on a second date

1297
00:56:53,320 --> 00:56:55,650
and seeing my retro video
games, she said to me,

1298
00:56:55,650 --> 00:56:57,360
oh this is 40 year
old virgin stuff.

1299
00:56:57,360 --> 00:56:59,360
Never saw her again.

1300
00:56:59,360 --> 00:57:02,430
It's just interesting to
finally be around people that

1301
00:57:02,430 --> 00:57:05,100
are in your world that love
what you love and I think

1302
00:57:05,100 --> 00:57:07,570
that's one of the draws of
the retro game store still

1303
00:57:07,570 --> 00:57:10,440
is that you can talk to the
shop owner, you can talk

1304
00:57:10,440 --> 00:57:13,040
to other people walking in
and there's a camaraderie

1305
00:57:13,040 --> 00:57:15,570
there, you commiserate on
a hobby that you love and

1306
00:57:15,570 --> 00:57:18,140
you're passionate about
because retro video games

1307
00:57:18,140 --> 00:57:21,850
is such a small minority of
the overall video game market

1308
00:57:21,850 --> 00:57:24,320
share, it's probably
five percent

1309
00:57:24,320 --> 00:57:26,420
and if they put out a new
NES cart, they'd sell like

1310
00:57:26,420 --> 00:57:27,920
a thousand of 'em.

1311
00:57:27,920 --> 00:57:29,560
The Call of Duty sells
a million, Madden sells

1312
00:57:29,560 --> 00:57:31,890
millions of 'em.

1313
00:57:31,890 --> 00:57:33,330
The scales are just
totally different.

1314
00:57:33,330 --> 00:57:36,660
Everyone wants what's
new and what's best and

1315
00:57:36,660 --> 00:57:38,700
the weirdos like me want the
games that are 30 years old.

1316
00:57:40,830 --> 00:57:43,170
(electronic music)

1317
00:58:04,320 --> 00:58:05,460
- I think my first
console was Nintendo 64

1318
00:58:07,730 --> 00:58:12,100
and I'm here to find more
games and controllers for it.

1319
00:58:12,100 --> 00:58:14,830
I wanted to come and check
out the culture and like

1320
00:58:14,830 --> 00:58:18,100
the panels and some of
the events going on.

1321
00:58:18,100 --> 00:58:20,640
I think it'll be real fun to
see some of the museum stuff.

1322
00:58:20,640 --> 00:58:23,840
There was a panel coming
up about having more female

1323
00:58:23,840 --> 00:58:25,540
voices in the game
world and I thought

1324
00:58:25,540 --> 00:58:27,110
that one looked interesting.

1325
00:58:27,110 --> 00:58:28,250
We also wanna see
peanut butter gamer.

1326
00:58:28,250 --> 00:58:30,680
(laughs)

1327
00:58:30,680 --> 00:58:33,450
I come here for the little
accessories and collectible

1328
00:58:33,450 --> 00:58:35,720
type things like Ameebo
cards, shirts, art and that

1329
00:58:35,720 --> 00:58:37,360
sort of thing.

1330
00:58:37,360 --> 00:58:39,730
If you're here you can examine
the object, you can see

1331
00:58:39,730 --> 00:58:41,990
exactly what's wrong with
it, you know from the person

1332
00:58:41,990 --> 00:58:44,160
selling it, hey, it's
missing this component.

1333
00:58:44,160 --> 00:58:47,230
You don't have to open a
dispute or email back and forth.

1334
00:58:47,230 --> 00:58:48,730
It's a more immediate
transaction and

1335
00:58:48,730 --> 00:58:49,270
that is very appealing.

1336
00:58:52,140 --> 00:58:55,640
- I just really just love being
around a large amount of people

1337
00:58:55,640 --> 00:58:57,910
passionate about the same
things I'm passionate about.

1338
00:58:57,910 --> 00:58:59,140
I mean really that's
all conventions are

1339
00:58:59,140 --> 00:59:01,650
at their core, right?

1340
00:59:01,650 --> 00:59:03,650
- We see a lot of young
people in the store and they

1341
00:59:03,650 --> 00:59:05,950
absolutely do buy stuff and
it's funny because sometimes

1342
00:59:05,950 --> 00:59:09,050
they buy things that
maybe us veterans might

1343
00:59:09,050 --> 00:59:11,220
consider kinda silly.

1344
00:59:11,220 --> 00:59:13,960
They want to buy a copy of
E.T. because they've heard it's

1345
00:59:13,960 --> 00:59:16,530
a terrible game and so they
don't have an Atari yet

1346
00:59:16,530 --> 00:59:19,470
but they wanna buy this
seven dollar copy of E.T.

1347
00:59:19,470 --> 00:59:21,570
because they've heard it's
so terrible and it's only

1348
00:59:21,570 --> 00:59:24,740
seven dollars so they take
steps, baby steps to get there

1349
00:59:24,740 --> 00:59:27,710
but I've definitely seen a
lot of kids come in and buy

1350
00:59:27,710 --> 00:59:30,080
like an NES.

1351
00:59:30,080 --> 00:59:32,640
- I absolutely feel like
internet culture is driving,

1352
00:59:32,640 --> 00:59:36,420
you know, a resurgent interest
even amongst young kids

1353
00:59:36,420 --> 00:59:37,480
in the old stuff
that they never even

1354
00:59:37,480 --> 00:59:39,790
experienced themselves.

1355
00:59:39,790 --> 00:59:42,450
It's funny, kids come in and
like, do you have this game

1356
00:59:42,450 --> 00:59:44,720
for Nintendo, like I'm
really nostalgic for it,

1357
00:59:44,720 --> 00:59:46,130
I'm like, I don't think
you know what that means.

1358
00:59:51,660 --> 00:59:54,170
- I've seen something happen
and a place like Portland

1359
00:59:54,170 --> 00:59:57,040
is a great example where
you see the next generation

1360
00:59:57,040 --> 01:00:00,540
after me, 16, 17
year old, they love

1361
01:00:00,540 --> 01:00:03,380
retro video games, they
love the franchises.

1362
01:00:03,380 --> 01:00:04,980
They love Mario, they
love Legend of Zelda.

1363
01:00:04,980 --> 01:00:07,080
They love Sonic.

1364
01:00:07,080 --> 01:00:10,950
That doesn't necessarily
mean they love the original

1365
01:00:10,950 --> 01:00:13,050
media in form that video
game was originally was

1366
01:00:13,050 --> 01:00:15,020
released on.

1367
01:00:15,020 --> 01:00:18,060
They'll adore that
franchise 30 years from now.

1368
01:00:18,060 --> 01:00:19,260
Doesn't necessarily
mean they have to go

1369
01:00:19,260 --> 01:00:20,060
own the original cartridge.

1370
01:00:22,690 --> 01:00:26,270
- I think I mostly, other
than buying things for older

1371
01:00:26,270 --> 01:00:29,030
consoles, which obviously
then you've got to go to a

1372
01:00:29,030 --> 01:00:31,640
store or a collector or
someone online and like buy the

1373
01:00:31,640 --> 01:00:35,040
physical things, I think I
mostly download games now.

1374
01:00:35,040 --> 01:00:37,880
Most of my recent games
have been downloads.

1375
01:00:37,880 --> 01:00:41,580
- We care about physical media
because we grew up with it

1376
01:00:41,580 --> 01:00:42,810
and that's why we are
passionate about it because it

1377
01:00:42,810 --> 01:00:44,850
connects them to our childhood.

1378
01:00:44,850 --> 01:00:47,420
You know, we remember blowing
off that NES cartridge

1379
01:00:47,420 --> 01:00:50,260
and putting it into
the system or Atari

1380
01:00:50,260 --> 01:00:53,590
or taking a disc and putting
it into a PlayStation.

1381
01:00:53,590 --> 01:00:54,860
I think the younger,
younger generation,

1382
01:00:54,860 --> 01:00:56,030
I have a son that's nine,

1383
01:00:58,300 --> 01:00:59,630
I don't know if they're
gonna care as much because

1384
01:00:59,630 --> 01:01:01,230
what do they grow
up with, you know?

1385
01:01:01,230 --> 01:01:04,340
They grew up with an
iPad, you know, iPhone.

1386
01:01:04,340 --> 01:01:07,870
I think that ingrains into
people's memory and I think

1387
01:01:07,870 --> 01:01:08,470
they're gonna care
less about it.

1388
01:01:11,510 --> 01:01:15,110
People that loved Elvis
when he was big in the 60s

1389
01:01:15,110 --> 01:01:17,520
and 70s and he died
in the late 70s,

1390
01:01:17,520 --> 01:01:20,890
maybe that original RCA
Elvis record was worth $100

1391
01:01:23,290 --> 01:01:26,390
20 years ago, maybe it's worth
$20 now, maybe it's worth

1392
01:01:26,390 --> 01:01:29,430
10 because there aren't the
same amount of new Elvis

1393
01:01:29,430 --> 01:01:31,800
collectors come in and replace
the ones that are either

1394
01:01:31,800 --> 01:01:34,130
selling off their collection,
getting out of it or

1395
01:01:34,130 --> 01:01:36,100
literally dying off.

1396
01:01:36,100 --> 01:01:38,870
The rarity of the media
is only one factor.

1397
01:01:38,870 --> 01:01:41,040
There has to be interest in it.

1398
01:01:41,040 --> 01:01:43,710
- I worked at Luna Video Games

1399
01:01:43,710 --> 01:01:46,380
kind of as a General Manager
and we see a lot of young

1400
01:01:46,380 --> 01:01:49,210
people there as well just
like we're seeing here.

1401
01:01:49,210 --> 01:01:51,450
I think a lot of them do
wanna immerse themselves

1402
01:01:51,450 --> 01:01:55,550
in the culture, they wanna
be part of it but because

1403
01:01:55,550 --> 01:01:57,390
of things like digital
releases, they don't necessarily

1404
01:01:57,390 --> 01:02:01,060
need to own those cartridges
and those games but a lot

1405
01:02:02,660 --> 01:02:06,400
of young people come here
and they buy shirts or prints

1406
01:02:06,400 --> 01:02:10,300
or things that are recognizable
to them and they feel like

1407
01:02:10,300 --> 01:02:13,240
they're part of that community,
that's how they express

1408
01:02:13,240 --> 01:02:15,910
it as opposed to starting
these massive collections

1409
01:02:15,910 --> 01:02:17,740
that are now out of the
price range of, well frankly,

1410
01:02:17,740 --> 01:02:18,140
a lot of people.

1411
01:02:21,880 --> 01:02:23,780
- I prefer to get my games
on a digital medium 'cause

1412
01:02:23,780 --> 01:02:26,490
I typically play them on my
computer now or on my 3DS

1413
01:02:26,490 --> 01:02:29,860
and it's just significantly
more convenient.

1414
01:02:29,860 --> 01:02:33,430
I can download a multi-gigabyte
game in like, five minutes.

1415
01:02:33,430 --> 01:02:35,730
- Buying physical copies is
definitely a little bit more

1416
01:02:35,730 --> 01:02:38,560
nostalgic for me, I love
having the physical copy so I

1417
01:02:38,560 --> 01:02:40,370
bought like a physical copy
of Horizon and Sky Rim when

1418
01:02:40,370 --> 01:02:42,730
it came out remastered

1419
01:02:42,730 --> 01:02:44,940
but if the deal's a
little bit better online,

1420
01:02:44,940 --> 01:02:45,570
I will usually download it.

1421
01:02:48,540 --> 01:02:51,280
- I think the future of
conventions in game stores

1422
01:02:51,280 --> 01:02:53,580
in general in my opinion
will depend upon

1423
01:02:53,580 --> 01:02:55,980
how many generations does
it get passed down to?

1424
01:02:55,980 --> 01:02:57,680
Like you said, you do see 12
and 13 year olds buying it.

1425
01:02:57,680 --> 01:02:59,650
They probably had their parents
that grew up with a NES.

1426
01:02:59,650 --> 01:03:01,550
What happens next?

1427
01:03:01,550 --> 01:03:03,920
- Yeah, what happens
when they have kids?

1428
01:03:03,920 --> 01:03:06,290
How much do they hold on
to this things that their

1429
01:03:06,290 --> 01:03:08,830
parents passed on to them?

1430
01:03:08,830 --> 01:03:11,560
A good comparison, though,
might be like, I love 80s music.

1431
01:03:11,560 --> 01:03:14,930
I was not alive in the 80s
but I love 80s music and I

1432
01:03:14,930 --> 01:03:19,870
can't see myself just forgetting
that I like 80s music.

1433
01:03:19,870 --> 01:03:22,870
Maybe I don't play nearly as
much 80s music as my parents

1434
01:03:22,870 --> 01:03:27,410
did, so if I have children,
they get a little bit of that

1435
01:03:27,410 --> 01:03:31,220
and maybe it just sort of
passes down in like a slower

1436
01:03:31,220 --> 01:03:33,820
and slower stream but I
don't see it just stopping

1437
01:03:33,820 --> 01:03:35,450
after the next generation.

1438
01:03:35,450 --> 01:03:37,890
- To your point
though, 80s music,

1439
01:03:37,890 --> 01:03:39,490
how are you listening to that?

1440
01:03:39,490 --> 01:03:42,430
Digitally, YouTube, Pandora,
or the original cassette?

1441
01:03:42,430 --> 01:03:44,700
- You know what, that's
a great point actually

1442
01:03:44,700 --> 01:03:47,900
'cause I do all my music
through streaming so

1443
01:03:47,900 --> 01:03:49,300
that's a great point.

1444
01:03:49,300 --> 01:03:51,400
- So if I wanna listen to
Tiffany, I love Tiffany,

1445
01:03:51,400 --> 01:03:53,710
if I wanna listen to
Tiffany 20 years from now,

1446
01:03:53,710 --> 01:03:55,710
I probably won't get that old
cassette that my sister had.

1447
01:03:55,710 --> 01:03:58,440
Or that Whitney Houston
tape, I'll just stream it.

1448
01:03:58,440 --> 01:04:00,410
So that's the thing, Super
Mario Brothers, 20 years

1449
01:04:00,410 --> 01:04:02,780
from now, again, there'll be
20 ways to play it and the

1450
01:04:02,780 --> 01:04:06,050
cartridge will be the least
convenient way to play it.

1451
01:04:06,050 --> 01:04:08,320
- There are plenty of people
who are totally willing to

1452
01:04:08,320 --> 01:04:10,690
spend five dollars on
Super Mario Brothers again

1453
01:04:10,690 --> 01:04:12,190
but the issue is, and
they've already spent that

1454
01:04:12,190 --> 01:04:14,890
five dollars four
different times.

1455
01:04:14,890 --> 01:04:17,660
So the streaming service is
a way for them to be like,

1456
01:04:17,660 --> 01:04:20,370
look, we get it, you want
this game still and you bought

1457
01:04:20,370 --> 01:04:22,300
it a bunch of times already,

1458
01:04:22,300 --> 01:04:23,770
you don't have to
do that anymore.

1459
01:04:23,770 --> 01:04:25,870
You can just have all
of them and just pay,

1460
01:04:25,870 --> 01:04:27,310
you know, like a Netflix model.

1461
01:04:27,310 --> 01:04:28,470
- And it follows the
movie path, right?

1462
01:04:28,470 --> 01:04:31,440
It's like, I bought it on
VHS, I bought it on DVD,

1463
01:04:31,440 --> 01:04:33,380
I might've even gotten
it on Blue-Ray.

1464
01:04:33,380 --> 01:04:35,080
I don't wanna touch the thing
and I don't wanna buy it

1465
01:04:35,080 --> 01:04:36,880
anymore.
- Right.

1466
01:04:36,880 --> 01:04:38,750
- But like, I will pay
for a subscription service

1467
01:04:38,750 --> 01:04:39,150
that has it.

1468
01:04:42,150 --> 01:04:44,960
- When you get older
your priorities change.

1469
01:04:44,960 --> 01:04:48,660
Maybe you don't wanna own
all these pieces of plastic

1470
01:04:48,660 --> 01:04:50,300
and paper, maybe it's not a
priority so you get rid of

1471
01:04:50,300 --> 01:04:50,700
those games.

1472
01:04:53,030 --> 01:04:56,170
Will there be a generation
behind me that will step in

1473
01:04:56,170 --> 01:04:59,100
and collect these games and
wanna preserve them to the

1474
01:04:59,100 --> 01:05:01,810
same extent that I
wanted to do that?

1475
01:05:01,810 --> 01:05:06,340
My head says no because
it's like any other hobby

1476
01:05:06,340 --> 01:05:07,480
and sometimes some
hobbies die out.

1477
01:05:10,450 --> 01:05:12,850
(light piano music)

1478
01:05:20,530 --> 01:05:22,930
- I spent my whole life
collecting video games

1479
01:05:22,930 --> 01:05:25,530
from pack ratting them
away when I was young

1480
01:05:25,530 --> 01:05:27,770
to trying to fill up
every little possible gap

1481
01:05:27,770 --> 01:05:30,500
in every single
possible collection.

1482
01:05:30,500 --> 01:05:33,470
I have every physical game
that Sega ever made in the

1483
01:05:33,470 --> 01:05:35,940
United States, every one.

1484
01:05:35,940 --> 01:05:39,210
Every master system,
Sega Genesis, Saturn,

1485
01:05:39,210 --> 01:05:40,710
Game Gear, Dreamcast,

1486
01:05:42,750 --> 01:05:47,050
Peko, Sega CD, 32X, all
of 'em, every single one.

1487
01:05:47,050 --> 01:05:50,890
I think about physical media
probably more than most people

1488
01:05:50,890 --> 01:05:53,690
do I think more than most
people do and that's the

1489
01:05:53,690 --> 01:05:55,460
reason why I opened a museum.

1490
01:05:57,200 --> 01:05:59,460
(ambient music)

1491
01:06:05,570 --> 01:06:08,470
The end goal of the museum,
it would be a be all,

1492
01:06:08,470 --> 01:06:11,010
end all of the industry so
it would have an archive

1493
01:06:11,010 --> 01:06:14,110
of every game and console and
accessory that ever came out.

1494
01:06:14,110 --> 01:06:16,620
Where industry people could
come out and give lectures and

1495
01:06:16,620 --> 01:06:19,520
teach you about the industry.

1496
01:06:19,520 --> 01:06:23,090
The National Video Game
Museum is the country's first

1497
01:06:23,090 --> 01:06:26,290
dedicated video game museum.

1498
01:06:26,290 --> 01:06:28,460
It's not part of a
wing of other things,

1499
01:06:28,460 --> 01:06:31,060
it's not a section
of video games,

1500
01:06:31,060 --> 01:06:33,530
it is the all inclusive
history of video games

1501
01:06:33,530 --> 01:06:34,570
specifically devoted
to that industry.

1502
01:06:38,870 --> 01:06:41,110
Well, it's the National
Video Game Museum so it's

1503
01:06:41,110 --> 01:06:43,980
about what you would expect
which is a physical museum

1504
01:06:43,980 --> 01:06:45,910
that has displays that teach
you about the history of

1505
01:06:45,910 --> 01:06:46,340
video games.

1506
01:06:48,650 --> 01:06:51,950
- When we founded our
first convention in 1999,

1507
01:06:51,950 --> 01:06:54,820
the museum was a part of that
and the museum was simply

1508
01:06:54,820 --> 01:06:57,890
pieces of a collection,
maybe 30 pieces.

1509
01:06:57,890 --> 01:06:59,520
- They used to tour it
around at like, E3, CES.

1510
01:07:02,060 --> 01:07:04,260
We're talking like,
one of a kind items,

1511
01:07:04,260 --> 01:07:08,170
original developer notes from
Atari, prototypes of games.

1512
01:07:08,170 --> 01:07:11,970
You know, these are guys
who were among the earliest

1513
01:07:11,970 --> 01:07:16,070
video game collectors and had
been collecting not just the

1514
01:07:16,070 --> 01:07:18,140
games but the material
and things like that.

1515
01:07:18,140 --> 01:07:21,650
I mean John Hardy has told
me stories of actually

1516
01:07:21,650 --> 01:07:24,880
dumpster diving at Atari,
not just saying that but like

1517
01:07:24,880 --> 01:07:27,020
actually going to
Atari's office and

1518
01:07:27,020 --> 01:07:28,920
going in their dumpsters.

1519
01:07:28,920 --> 01:07:31,760
- It certainly was a
project of passion.

1520
01:07:31,760 --> 01:07:35,160
All the years of collecting
and then traveling with our

1521
01:07:35,160 --> 01:07:37,960
things, that just suddenly
became a museum on the road.

1522
01:07:37,960 --> 01:07:38,700
What finally made me say,

1523
01:07:41,430 --> 01:07:45,800
I wanna open a museum was
getting old, time is running
short,

1524
01:07:45,800 --> 01:07:48,640
and we need to find
a place to put all of these

1525
01:07:48,640 --> 01:07:50,810
things and keep them so
that people can enjoy them

1526
01:07:50,810 --> 01:07:52,740
every day as opposed to
whenever we happen to be at a

1527
01:07:52,740 --> 01:07:54,380
specific event once
a year or whenever.

1528
01:07:56,920 --> 01:08:00,750
(chatter)

1529
01:08:00,750 --> 01:08:02,550
- One of the reasons that
we decided that we needed to

1530
01:08:02,550 --> 01:08:06,190
build a video game museum
is nobody else had.

1531
01:08:06,190 --> 01:08:08,530
- For years we wondered why
hasn't somebody done this

1532
01:08:08,530 --> 01:08:10,230
before, right?

1533
01:08:10,230 --> 01:08:13,570
Sean will often cite that
there are two carrot museums

1534
01:08:13,570 --> 01:08:16,270
in the United States
dedicated to carrots

1535
01:08:16,270 --> 01:08:17,870
but there was not one
video game museum dedicated

1536
01:08:17,870 --> 01:08:20,010
to video games.

1537
01:08:20,010 --> 01:08:22,070
You know, like, the
Smithsonian has their section

1538
01:08:22,070 --> 01:08:24,910
of video games, the Strum
Museum of Play up in Rochester

1539
01:08:24,910 --> 01:08:27,150
which we went to, it
was a beautiful museum

1540
01:08:27,150 --> 01:08:29,680
but it's a toy museum and
they have a floor that's

1541
01:08:29,680 --> 01:08:31,480
dedicated to video games
but you don't go there just

1542
01:08:31,480 --> 01:08:32,820
to see video games.

1543
01:08:32,820 --> 01:08:34,690
It shouldn't just be a timeline.

1544
01:08:34,690 --> 01:08:37,160
It shouldn't just be why
is Nintendo important.

1545
01:08:37,160 --> 01:08:39,190
It really needs to be a
full thing so that no matter

1546
01:08:39,190 --> 01:08:42,390
how old you are, no matter
what piece of video gaming

1547
01:08:42,390 --> 01:08:45,430
has touched your life, you
can learn way more about that

1548
01:08:45,430 --> 01:08:46,430
than anything else
that you can think of.

1549
01:08:48,730 --> 01:08:50,640
Let's put the exhibits that
we think will have the most

1550
01:08:50,640 --> 01:08:52,840
impact, the ones where we
can teach people something

1551
01:08:52,840 --> 01:08:56,140
and also allow them to
sort of enjoy themselves.

1552
01:08:56,140 --> 01:08:57,780
So you're not just sitting
there learning about it

1553
01:08:57,780 --> 01:08:58,880
but you actually get
to experience it.

1554
01:09:01,850 --> 01:09:05,920
We have a 1985 replica bedroom.

1555
01:09:05,920 --> 01:09:07,850
You can go in, you
can jump on the bed,

1556
01:09:07,850 --> 01:09:10,790
you can use the zapper to
play Duck Hunt, you know,

1557
01:09:10,790 --> 01:09:13,260
you can rummage through the
drawers and find baseball cards

1558
01:09:13,260 --> 01:09:16,490
from the 80s or look
through the vinyl albums or

1559
01:09:16,490 --> 01:09:18,700
pick up the skateboard,
you know, the concept of

1560
01:09:18,700 --> 01:09:21,300
everything in the museum
is to make it as visceral

1561
01:09:21,300 --> 01:09:24,170
as the feeling of playing
video games themselves.

1562
01:09:24,170 --> 01:09:27,040
And the reason why that
setting is important is because

1563
01:09:27,040 --> 01:09:29,340
what you're playing is something
nobody would be playing

1564
01:09:29,340 --> 01:09:32,640
anymore either, you know,
playing on this giant

1565
01:09:32,640 --> 01:09:35,680
console that takes cartridges
and has a joystick with

1566
01:09:35,680 --> 01:09:38,250
just one button on it kind
of puts you in that frame of

1567
01:09:38,250 --> 01:09:41,750
mind like, okay well, if this
is what they were playing with

1568
01:09:41,750 --> 01:09:43,990
and I look around, now
I got a kind of a better

1569
01:09:43,990 --> 01:09:45,460
understanding of what the
world was like at that time.

1570
01:09:47,860 --> 01:09:50,100
Similarly we have an 80s
arcade and the 80s arcade

1571
01:09:50,100 --> 01:09:52,530
is meant to look like the
arcade that you would've

1572
01:09:52,530 --> 01:09:55,630
seen in 1983.

1573
01:09:55,630 --> 01:09:58,800
It's playing 80s music,
it's neon black lights,

1574
01:09:58,800 --> 01:10:00,110
that you know, you would
never see anymore

1575
01:10:00,110 --> 01:10:02,570
and the whole idea
is to put you there.

1576
01:10:02,570 --> 01:10:04,180
You've seen Frogger,
you've see Donkey Kong,

1577
01:10:04,180 --> 01:10:06,180
you know everything about Mario

1578
01:10:06,180 --> 01:10:07,750
but now you're standing
where those characters

1579
01:10:07,750 --> 01:10:09,180
were first introduced.

1580
01:10:09,180 --> 01:10:11,020
This is exactly what it
was like for people that

1581
01:10:11,020 --> 01:10:13,150
got to see it for
the first time.

1582
01:10:13,150 --> 01:10:15,420
It would be easy to say well
couldn't I have a 3D model

1583
01:10:15,420 --> 01:10:18,020
of something like that where
you could kind of move through

1584
01:10:18,020 --> 01:10:21,230
it but there's just something
about the feel of those things

1585
01:10:21,230 --> 01:10:24,500
and the smell of those things
and the sound that you have

1586
01:10:24,500 --> 01:10:25,800
to be standing there
to really get it.

1587
01:10:25,800 --> 01:10:26,500
That was the whole point.

1588
01:10:29,830 --> 01:10:33,000
- You can see pictures all
day long of something but to

1589
01:10:33,000 --> 01:10:35,470
see it up close, maybe even
get to interact with it

1590
01:10:35,470 --> 01:10:37,980
is a huge part of it.

1591
01:10:37,980 --> 01:10:40,980
There's so much back story to
the industry with the people

1592
01:10:40,980 --> 01:10:43,650
who created the
industry and the games.

1593
01:10:43,650 --> 01:10:46,180
It's important to
get that out there.

1594
01:10:46,180 --> 01:10:48,750
- The store is a little bit
like a museum and I would

1595
01:10:48,750 --> 01:10:50,560
imagine most game store owners
feel that way especially

1596
01:10:50,560 --> 01:10:52,560
if your stocking used products.

1597
01:10:52,560 --> 01:10:54,690
If you have products that are
20 or 30 years ago sitting

1598
01:10:54,690 --> 01:10:57,130
on a shelf,

1599
01:10:57,130 --> 01:10:59,930
guaranteed someone's gonna
look at it and go, I had

1600
01:10:59,930 --> 01:11:01,400
that when I was a kid,
you know, and they wanna

1601
01:11:01,400 --> 01:11:02,930
talk about it.

1602
01:11:02,930 --> 01:11:05,240
We've sometimes
turned into curators

1603
01:11:05,240 --> 01:11:07,110
while we're on a sales floor.

1604
01:11:07,110 --> 01:11:09,570
I have the same conversations
here with customers that

1605
01:11:09,570 --> 01:11:11,980
I have with people that
are visiting the museum.

1606
01:11:11,980 --> 01:11:12,940
Very similar conversations.

1607
01:11:20,250 --> 01:11:22,950
Typically what you would see
in a museum are priceless

1608
01:11:22,950 --> 01:11:26,490
works of art or one of a
kind pieces that have some

1609
01:11:26,490 --> 01:11:30,160
kind of artistic significance
that you want to make sure

1610
01:11:30,160 --> 01:11:33,200
that is preserved and shared
to the public so that everyone

1611
01:11:33,200 --> 01:11:36,030
can experience witnessing
that on their own.

1612
01:11:36,030 --> 01:11:38,870
They're looking at the
before times, you know,

1613
01:11:38,870 --> 01:11:42,340
things that existed in a time
before I was born or a time

1614
01:11:42,340 --> 01:11:45,040
that my parents were
playing games or a time that

1615
01:11:45,040 --> 01:11:46,780
no longer exist again
and they're extinct.

1616
01:11:48,580 --> 01:11:50,850
(ambient music)

1617
01:11:53,590 --> 01:11:55,250
(chatter)

1618
01:12:06,230 --> 01:12:08,200
(guitar music)

1619
01:12:44,300 --> 01:12:46,940
It's on everybody's mind and
no matter what they tell you,

1620
01:12:46,940 --> 01:12:50,710
you are now where
Barnes and Noble is or

1621
01:12:50,710 --> 01:12:53,140
Blockbuster was just
a couple years ago.

1622
01:12:53,140 --> 01:12:55,810
Where Sam Goody
was 10 years ago.

1623
01:12:55,810 --> 01:12:58,320
You're there now, what
are you gonna do?

1624
01:12:58,320 --> 01:13:01,650
Are you going to stop selling
games and sell something else?

1625
01:13:01,650 --> 01:13:05,260
Or are you gonna try to hang
in there with what's left?

1626
01:13:05,260 --> 01:13:06,190
And I think if you're
trying to hang in there with

1627
01:13:06,190 --> 01:13:06,660
what's left,

1628
01:13:08,230 --> 01:13:09,760
(exhales)

1629
01:13:09,760 --> 01:13:12,300
lots of us are gonna
go away in five years.

1630
01:13:12,300 --> 01:13:14,870
- I've had people ask me for
advice for opening up their

1631
01:13:14,870 --> 01:13:17,540
own game store and in general

1632
01:13:17,540 --> 01:13:21,210
my advice to people when they
ask me that is just don't.

1633
01:13:23,440 --> 01:13:25,980
- I would open up a coffee
shop before opening up a

1634
01:13:25,980 --> 01:13:28,050
retro game store at
this point in time.

1635
01:13:28,050 --> 01:13:30,320
The amount of people interested
in the original media

1636
01:13:30,320 --> 01:13:33,350
form of retro games is
growing smaller year by year

1637
01:13:33,350 --> 01:13:35,920
and plus some of us already
got it, we got most of what

1638
01:13:35,920 --> 01:13:39,590
we're gonna want so what
am I gonna buy from you?

1639
01:13:39,590 --> 01:13:42,230
- When I lived in Los
Angeles, I went to smaller,

1640
01:13:42,230 --> 01:13:44,530
locally owned stores
all the time.

1641
01:13:44,530 --> 01:13:47,070
Unfortunately I haven't
found one here in my current

1642
01:13:47,070 --> 01:13:50,470
neighborhood because, sadly,
they're going away because

1643
01:13:50,470 --> 01:13:53,070
they're getting either, you
know, dominated by the other

1644
01:13:53,070 --> 01:13:55,270
retailers or like all retail,
it's getting dominated

1645
01:13:55,270 --> 01:13:55,940
by online shopping.

1646
01:13:58,440 --> 01:14:02,280
- If I see a mom and pop store
for games, yeah I would be

1647
01:14:02,280 --> 01:14:04,680
incredibly interested
in looking at that.

1648
01:14:04,680 --> 01:14:08,920
To me it's almost like going
into a vintage music shop,

1649
01:14:08,920 --> 01:14:11,960
though, you know, it's a
reminder of the old way of doing

1650
01:14:11,960 --> 01:14:13,190
things and it's nostalgic
more than anything.

1651
01:14:15,590 --> 01:14:19,560
- It's tough, things have
dried up and the customer base

1652
01:14:19,560 --> 01:14:22,030
is much more savvy now than
it was five or 10 years ago.

1653
01:14:22,030 --> 01:14:23,900
The world has moved
on and doesn't need

1654
01:14:23,900 --> 01:14:26,570
this anymore, you know, I

1655
01:14:26,570 --> 01:14:28,170
just don't need it,

1656
01:14:28,170 --> 01:14:31,040
you know, everybody's
living in a world now where

1657
01:14:31,040 --> 01:14:34,080
it's on their computer or
it's, I don't need that piece.

1658
01:14:34,080 --> 01:14:37,020
- I think the desire's
always going to be there

1659
01:14:37,020 --> 01:14:40,620
but it is receding from
the mainstream because,

1660
01:14:40,620 --> 01:14:44,090
more and more there's people
who it's just not a priority

1661
01:14:44,090 --> 01:14:49,190
for them and that's okay
but it's sort of sad to see

1662
01:14:49,190 --> 01:14:53,260
because it is frustrating
when games that I really love

1663
01:14:53,260 --> 01:14:54,330
don't have something
I can hold on to.

1664
01:14:57,070 --> 01:14:59,500
- I don't understand why there
are still physical movies

1665
01:14:59,500 --> 01:15:02,670
but I think games are different
because I think games are

1666
01:15:02,670 --> 01:15:06,140
a much more personal
experiences and I think people

1667
01:15:06,140 --> 01:15:10,010
want to have a physical
remnant of the time that they

1668
01:15:10,010 --> 01:15:12,350
spent in that world.

1669
01:15:12,350 --> 01:15:15,390
The equivalent of your
vacation photos or whatever.

1670
01:15:15,390 --> 01:15:19,660
I think people want a physical
reminder of that time.

1671
01:15:19,660 --> 01:15:21,460
As opposed to the two hours
they spend in the theater

1672
01:15:21,460 --> 01:15:24,530
or whatever, you know, the
40 hours they spent in this

1673
01:15:24,530 --> 01:15:27,070
game's world that, you know,
probably affected them a lot

1674
01:15:27,070 --> 01:15:27,770
more than most movies do.

1675
01:15:29,830 --> 01:15:32,340
Looking around at all the
physical media, there's a lot

1676
01:15:32,340 --> 01:15:35,510
more exciting than just
browsing on your computer screen

1677
01:15:35,510 --> 01:15:37,540
even though it may be more
efficient on the computer,

1678
01:15:37,540 --> 01:15:39,540
there's somethin' cool
about just getting like,

1679
01:15:39,540 --> 01:15:42,280
sidetracked, getting lost,
like I compare it with video

1680
01:15:42,280 --> 01:15:45,280
stores, that was the
entertaining part, it was kind
of

1681
01:15:45,280 --> 01:15:47,620
more fun than even watching
the movie sometimes, it was

1682
01:15:47,620 --> 01:15:48,990
just be able to just walk around
and look at all the movies

1683
01:15:48,990 --> 01:15:51,320
that you could watch.

1684
01:15:51,320 --> 01:15:53,590
- My personal plan here
is to continue to do that

1685
01:15:53,590 --> 01:15:56,360
community type of a thing
where we just keep having

1686
01:15:56,360 --> 01:15:58,300
more and more events, I try
to do as many things as I can

1687
01:15:58,300 --> 01:15:59,200
with the space to
keep people coming.

1688
01:16:01,430 --> 01:16:03,430
Again, it's just, it's
always gonna be a smaller and

1689
01:16:03,430 --> 01:16:06,240
smaller base and the great
ones, I'm sure like record

1690
01:16:06,240 --> 01:16:09,410
stores now, the great record
stores, there's probably,

1691
01:16:09,410 --> 01:16:11,580
maybe there's 50 of 'em in
the country, maybe every state

1692
01:16:11,580 --> 01:16:13,510
has one that everybody
knows about that they go to

1693
01:16:13,510 --> 01:16:17,180
but you can't have three
or four in the same town.

1694
01:16:17,180 --> 01:16:20,820
- Running a game store or any
sort of like small business

1695
01:16:22,520 --> 01:16:26,190
in a niche market is not a
way to get fabulously wealthy.

1696
01:16:29,590 --> 01:16:31,900
It's something you do not
because you're an entrepreneur

1697
01:16:31,900 --> 01:16:32,500
but because you're
an enthusiast.

1698
01:16:33,930 --> 01:16:36,100
(guitar music)

1699
01:16:50,350 --> 01:16:52,150
(footsteps)

1700
01:17:04,060 --> 01:17:06,160
(door creaks)

1701
01:17:10,700 --> 01:17:12,970
(machine whirs)

1702
01:17:15,570 --> 01:17:17,480
(door creaks)

1703
01:17:20,750 --> 01:17:23,180
- I couldn't take half the
merchandise in if we didn't

1704
01:17:23,180 --> 01:17:26,550
have this machine,
they're so scratched up.

1705
01:17:26,550 --> 01:17:28,790
It takes out the scratches,
it buffs out the scratches,

1706
01:17:28,790 --> 01:17:30,660
so to speak.

1707
01:17:30,660 --> 01:17:34,230
You can resurface a disc,
three, four times and at that

1708
01:17:34,230 --> 01:17:36,630
point it's not
gonna do any good.

1709
01:17:36,630 --> 01:17:39,160
It's just really thin.

1710
01:17:39,160 --> 01:17:41,530
It's like a wafer, you
can just see it thinnin'

1711
01:17:41,530 --> 01:17:43,470
out each time.

1712
01:17:43,470 --> 01:17:45,940
But if people take care of
their disc then they don't

1713
01:17:45,940 --> 01:17:46,470
need this machine.

1714
01:17:47,840 --> 01:17:50,110
(ambient music)

1715
01:17:58,180 --> 01:18:02,250
As long as I'm havin' fun,
I don't think I'll retire.

1716
01:18:02,250 --> 01:18:05,060
You know, I won't be buyin'
a Lamborghini anytime soon

1717
01:18:05,060 --> 01:18:08,360
but I didn't get into this
to make a lot of money,

1718
01:18:08,360 --> 01:18:11,030
it's a fun business, it's
actually an addictive business.

1719
01:18:13,600 --> 01:18:16,300
The thing that I like about
being in business, it allows

1720
01:18:16,300 --> 01:18:19,700
you to have the lifestyle
that you want.

1721
01:18:19,700 --> 01:18:22,870
Bringing my dog to work,
making the decisions,

1722
01:18:22,870 --> 01:18:24,980
even though they're small
decisions, but I'm in charge

1723
01:18:24,980 --> 01:18:26,110
of my own destiny.

1724
01:18:28,850 --> 01:18:33,250
I'm a skier, I have an RV
and my girlfriend and I

1725
01:18:33,250 --> 01:18:36,320
with our two dogs travel
around the east coast, just

1726
01:18:36,320 --> 01:18:39,260
skiing, sleeping in ski
resort's parking lots,

1727
01:18:39,260 --> 01:18:42,330
gettin' up the next day,
gettin' first tracks,

1728
01:18:42,330 --> 01:18:44,200
we're hitting every
mountain on the east coast

1729
01:18:44,200 --> 01:18:46,700
that has three
chairlifts or more.

1730
01:18:46,700 --> 01:18:48,800
That's what I'd be doing
full time if I didn't have

1731
01:18:48,800 --> 01:18:49,600
a retro video game store.

1732
01:18:51,740 --> 01:18:53,170
As long as there's
snow on the ground.

1733
01:18:53,170 --> 01:18:54,110
I would ski in dirt.

1734
01:18:56,640 --> 01:18:58,780
- My mother thought I spent
too much, she was really right,

1735
01:18:58,780 --> 01:19:01,880
I spent way too much money
in my college years on video

1736
01:19:01,880 --> 01:19:03,980
game stuff when it should've
been spent towards, you know,

1737
01:19:03,980 --> 01:19:05,950
tuition for example.

1738
01:19:05,950 --> 01:19:06,480
She was the,

1739
01:19:08,850 --> 01:19:12,590
sort of the final gate for
me in opening the store.

1740
01:19:12,590 --> 01:19:14,990
So I went through all the
checks, I went through my wife.

1741
01:19:14,990 --> 01:19:17,900
I checked our finances but
I had to finally get through

1742
01:19:17,900 --> 01:19:20,060
my mom, if my mom said, you
have my blessing to do this,

1743
01:19:20,060 --> 01:19:21,530
I was gonna do it.

1744
01:19:21,530 --> 01:19:23,200
Both my mom and dad were
very proud when I opened

1745
01:19:23,200 --> 01:19:25,370
the store and it had
been open for a while

1746
01:19:25,370 --> 01:19:28,740
and they both lived just
long enough to see the museum

1747
01:19:28,740 --> 01:19:32,480
open which was important to me

1748
01:19:34,710 --> 01:19:37,320
and I know that they were
really proud of that too.

1749
01:19:37,320 --> 01:19:39,450
- There's been nothing like
this, being able to wake

1750
01:19:39,450 --> 01:19:42,420
up every day, know I'm
goin' to a place to share my

1751
01:19:42,420 --> 01:19:45,360
store with other people who
share the same interests as me.

1752
01:19:45,360 --> 01:19:47,690
I mean, it's amazing, the
sights, the sounds, the video

1753
01:19:47,690 --> 01:19:49,960
game music playing in
the store, all that stuff

1754
01:19:49,960 --> 01:19:51,900
makes me excited to be able
to wake up and know I get to

1755
01:19:51,900 --> 01:19:53,930
go to that place every morning.

1756
01:19:53,930 --> 01:19:56,670
I mean, granted, any work
becomes work for everybody but

1757
01:19:56,670 --> 01:20:00,400
I can't think of a better
place and as long as I can make

1758
01:20:00,400 --> 01:20:02,610
it last I'm gonna continue
to wake up and go there

1759
01:20:02,610 --> 01:20:05,080
and really enjoy what
I get to do every day.

1760
01:20:05,080 --> 01:20:06,880
I get to spend time with my
family everyday, for better

1761
01:20:06,880 --> 01:20:09,910
or for worse, this is a

1762
01:20:09,910 --> 01:20:11,780
once in a lifetime
opportunity for most people,

1763
01:20:11,780 --> 01:20:14,450
to get to live their
actual dream that they had

1764
01:20:14,450 --> 01:20:16,950
when they were a kid and
if it lasts 10 more years,

1765
01:20:16,950 --> 01:20:19,890
great, if it lasts 20,
amazing, if it lasts one,

1766
01:20:19,890 --> 01:20:22,130
then I had a hell of a
good time doing it.

1767
01:20:22,130 --> 01:20:24,400
(ambient music)

1768
01:20:47,990 --> 01:20:50,250
(machine whirs)

1769
01:20:53,660 --> 01:20:55,560
(light music)

1770
01:21:10,340 --> 01:21:13,510
♪ Fighting the war ♪

1771
01:21:13,510 --> 01:21:17,780
♪ We can never win ♪

1772
01:21:17,780 --> 01:21:21,390
♪ Trying to flee ♪

1773
01:21:21,390 --> 01:21:25,320
♪ The pain that's within ♪

1774
01:21:25,320 --> 01:21:29,060
♪ Still hanging on ♪

1775
01:21:29,060 --> 01:21:33,060
♪ To hold what is lost ♪

1776
01:21:33,060 --> 01:21:36,900
♪ Trying to carry on ♪

1777
01:21:36,900 --> 01:21:39,970
♪ No matter the cost ♪

1778
01:21:39,970 --> 01:21:43,640
♪ There's one thing ♪

1779
01:21:43,640 --> 01:21:45,940
♪ That makes me come alive ♪

1780
01:21:45,940 --> 01:21:47,480
♪ When you're by my side ♪

1781
01:21:47,480 --> 01:21:51,350
♪ To get everything ♪

1782
01:21:51,350 --> 01:21:53,180
♪ Together with me ♪

1783
01:21:53,180 --> 01:21:57,350
♪ When I'm weary take the road ♪

1784
01:21:57,350 --> 01:21:59,160
♪ Play that movie ♪

1785
01:21:59,160 --> 01:22:01,160
♪ I want you to smile ♪

1786
01:22:01,160 --> 01:22:02,660
♪ Shut out all the worries ♪

1787
01:22:02,660 --> 01:22:05,000
♪ Stream away for a while ♪

1788
01:22:05,000 --> 01:22:06,800
♪ The look you had ♪

1789
01:22:06,800 --> 01:22:10,770
♪ In your eyes back then,
We'll pretend ♪

1790
01:22:10,770 --> 01:22:14,240
♪ It's 85 again
Play that tape ♪

1791
01:22:14,240 --> 01:22:16,840
♪ Make me feel like I'm whole ♪

1792
01:22:16,840 --> 01:22:20,580
♪ Take me back again to
see the look of that chrome ♪

1793
01:22:20,580 --> 01:22:23,450
♪ The power of love is
back on the screen ♪

1794
01:22:23,450 --> 01:22:25,980
♪ And we'll have ♪

1795
01:22:25,980 --> 01:22:27,650
♪ 85 again ♪

1796
01:22:29,420 --> 01:22:31,560
(synth music)

1797
01:22:52,880 --> 01:22:56,880
- The reason we love something
has to do with something

1798
01:22:56,880 --> 01:22:59,950
more than sheer technical
achievement or historical

1799
01:22:59,950 --> 01:23:03,550
significance, it has to do
with how fun it is and that's a

1800
01:23:03,550 --> 01:23:06,390
very nebulous quality.

1801
01:23:06,390 --> 01:23:08,390
It's hard to define but
it's very fun to try

1802
01:23:08,390 --> 01:23:10,760
and grapple with.

1803
01:23:10,760 --> 01:23:14,500
- I think there's something
about a physical copy,

1804
01:23:14,500 --> 01:23:17,640
like being able to pick
it up and look at it,

1805
01:23:17,640 --> 01:23:20,970
it's like a snapshot of the
time it was released, you know,

1806
01:23:20,970 --> 01:23:23,710
especially if you grew up
with that, like whenever I see

1807
01:23:23,710 --> 01:23:26,810
a stack of NES games come
in, I can get like an idea

1808
01:23:26,810 --> 01:23:29,450
of this person and how their
life was almost, like he was

1809
01:23:29,450 --> 01:23:31,580
playing Batman just like
me, you know, we were both

1810
01:23:31,580 --> 01:23:34,120
into Battle Toads
probably at the same time.

1811
01:23:34,120 --> 01:23:36,720
I wonder what makes people
sell it in the first place,

1812
01:23:36,720 --> 01:23:38,990
like what makes you move
on from it, that's the

1813
01:23:38,990 --> 01:23:41,060
bigger question to me.

1814
01:23:41,060 --> 01:23:44,530
- We all love experiencing
games with other people.

1815
01:23:44,530 --> 01:23:47,030
If you are like, hey I can't
afford to buy this game

1816
01:23:47,030 --> 01:23:48,970
and I'm like, but I want
you to try it, I can loan

1817
01:23:48,970 --> 01:23:51,440
you my disc and then you
can give it back to me.

1818
01:23:51,440 --> 01:23:52,770
- I literally have video
games sitting in a bank

1819
01:23:52,770 --> 01:23:52,970
vault right now.

1820
01:23:54,640 --> 01:23:58,580
How is that good for humanity?

1821
01:23:58,580 --> 01:23:59,340
What does that serve?

1822
01:24:01,480 --> 01:24:05,180
Literally locking away
video game history.

1823
01:24:05,180 --> 01:24:07,950
It doesn't make any sense,
it doesn't make any sense.

1824
01:24:07,950 --> 01:24:10,150
- I think the industry's gonna
change a little bit in the

1825
01:24:10,150 --> 01:24:13,360
next 10 years, I think we're
gonna see maybe less of a

1826
01:24:13,360 --> 01:24:16,130
focus on newer games having
physical media but you know,

1827
01:24:16,130 --> 01:24:18,300
that's why we don't
sell only video games.

1828
01:24:18,300 --> 01:24:21,000
We sell lots of video game
merchandise 'cause the game

1829
01:24:21,000 --> 01:24:22,970
community's not going anywhere,
people are always gonna

1830
01:24:22,970 --> 01:24:25,900
be into video games
and I'm not looking

1831
01:24:25,900 --> 01:24:27,140
for global domination.

1832
01:24:27,140 --> 01:24:28,970
(laughs)

1833
01:24:28,970 --> 01:24:31,010
- This is a personal anecdote,
so I don't know how many

1834
01:24:31,010 --> 01:24:34,550
had this experience
also but my wife and I,

1835
01:24:34,550 --> 01:24:37,510
I wanted to show her
a Miyazaki movie.

1836
01:24:37,510 --> 01:24:39,450
"My Neighbor Totoro,"
she had never seen it.

1837
01:24:39,450 --> 01:24:42,120
We went on Amazon, it's
like, oh you can't rent

1838
01:24:42,120 --> 01:24:43,990
"My Neighbor Totoro."

1839
01:24:43,990 --> 01:24:47,760
I looked and there's one
local video store left in

1840
01:24:47,760 --> 01:24:52,000
the east bay, they have
every Miyuzaki movie there

1841
01:24:52,000 --> 01:24:55,630
and like, we now have a
video membership and we rent

1842
01:24:55,630 --> 01:24:59,870
a movie every week from humans.

1843
01:24:59,870 --> 01:25:02,710
- I had a paper route, my
parents were like this,

1844
01:25:02,710 --> 01:25:04,940
they liked gamin' but I think
they thought I was gonna

1845
01:25:04,940 --> 01:25:07,950
like rot my brain, so as a
rule of thumb, I might get

1846
01:25:07,950 --> 01:25:10,480
two games on Christmas and
like one for my birthday

1847
01:25:10,480 --> 01:25:12,750
but that was clearly not enough.

1848
01:25:12,750 --> 01:25:15,150
Street Fighter Two, I
like literally, was like,

1849
01:25:15,150 --> 01:25:16,350
the day it comes out, I'm
gonna have the money with

1850
01:25:16,350 --> 01:25:16,890
my parent's help or not

1851
01:25:19,060 --> 01:25:21,830
and I think that's where I
got most of my like, work

1852
01:25:21,830 --> 01:25:23,790
ethic from, like, I don't
need you for my hobby.

1853
01:25:25,230 --> 01:25:25,630
It was fun.

1854
01:25:26,830 --> 01:25:29,500
(laughs)

1855
01:25:29,500 --> 01:25:31,600
(synth music)

