Indie Game: The Movie is the first feature documentary film about making video games. It looks specifically at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world. After two years of painstaking work, designer Edmund McMillen and programmer Tommy Refenes await the release of their first major game for Xbox, Super Meat Boy—the adventures of a skinless boy in search of his girlfriend, who is made of bandages. At PAX, a major video-game expo, developer Phil Fish unveils his highly anticipated, four-years-in-the-making FEZ. Jonathan Blow considers beginning a new game after creating Braid, one of the highest-rated games of all time. Four developers, three games, and one ultimate goal— to express oneself through a video game. Indie Game: The Movie is about the creative process and putting yourself out there through your work. It’s a journey many filmmakers, creators, artists, entrepreneurs - many people, can relate to in the digital era.
Safety and security are two of the biggest challenges faced by each and every metropolis. Whether earthquake, terrorism, flood or just crime, it's the geology, politics and social makeup of the megacities that make them some of the most profitable and dangerous places to live. Andrew starts in Mexico City, the kidnap capital of the world. The compactness of the megacity often means that the super rich must live closely beside the super poor. Andrew finds out how evasive driving and bulletproof vests are protecting Mexico's super rich and middle classes. In London, he joins a Metropolitan Police riot unit on a practice routine, and hangs out with boy racers in Tokyo. And he meets the canine helpers responsible for saving lives in the event of terrorist attack. Tokyo, Mexico City, Dhaka - the megacities are victims of their shifting geologies. Andrew explores how sea levels, earthquakes and floods are putting some of our most promising cities at risk.
Airlines began to spring up everywhere, catering to the demands of passengers wanting to go just about anywhere, but the flights were only domestic at the time. Pre-war travel was sold as a luxury experience afforded only by the rich, but post war, the emphasis was on comfort and customer service for both the rich and middle class.
The world's electric grids are aging and vulnerable. Now, engineers are making a dangerous trek to prove there is a better way to bring power to the people. Engineers make a dangerous trek across the Himalayas to bring power to a remote monastery.
Dubai's Burj Khalifa is over 2,700 feet high and the tallest building in the world, and as engineers race to top this record-setting height with cutting-edge tech, a new 3,200-foot-tall building in Saudi Arabia is poised to take the crown.
Dallas Campbell and Dr Hannah Fry examine the advanced technology needed to ensure the safety of the one million people estimated to be travelling by plane at any given time. They discover the daily routines of air traffic controllers in the busiest airspace in the world and pilots flying thousands of miles at night. Plus, transporting horses by planes and in-flight medical advice.