Safety and security are two of the biggest challenges faced by each and every metropolis. Whether earthquake, terrorism, flood or just crime, it's the geology, politics and social makeup of the megacities that make them some of the most profitable and dangerous places to live. Andrew starts in Mexico City, the kidnap capital of the world. The compactness of the megacity often means that the super rich must live closely beside the super poor. Andrew finds out how evasive driving and bulletproof vests are protecting Mexico's super rich and middle classes. In London, he joins a Metropolitan Police riot unit on a practice routine, and hangs out with boy racers in Tokyo. And he meets the canine helpers responsible for saving lives in the event of terrorist attack. Tokyo, Mexico City, Dhaka - the megacities are victims of their shifting geologies. Andrew explores how sea levels, earthquakes and floods are putting some of our most promising cities at risk.
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In the first episode, Andrew looks at how people live in five of the world's biggest megacities: London, one of the world's oldest megacities; Dhaka, the world's fastest-growing megacity; Tokyo, the largest megacity on Earth; Mexico City, one of the most dangerous cities in the world; and Shanghai, arguably the financial capital of the world. Andrew compares the sleek skyscrapers and rapid modernisation of Shanghai to the colourful street culture and geographic sprawl of Mexico City. He spends a night living in a one-room shack in Dhaka's toughest slum, taking his turn to fetch water, cook and clean; and he rents a friend in the efficient and high-tech, but alienating, city of Tokyo. As he gets under the skin of each unique metropolis, Andrew discovers how the structure of each megacity defines every aspect of its inhabitants' daily lives. And he considers what the megacities of the future can learn from the metropolises of today.
2011 • Technology
Safety and security are two of the biggest challenges faced by each and every metropolis. Whether earthquake, terrorism, flood or just crime, it's the geology, politics and social makeup of the megacities that make them some of the most profitable and dangerous places to live. Andrew starts in Mexico City, the kidnap capital of the world. The compactness of the megacity often means that the super rich must live closely beside the super poor. Andrew finds out how evasive driving and bulletproof vests are protecting Mexico's super rich and middle classes. In London, he joins a Metropolitan Police riot unit on a practice routine, and hangs out with boy racers in Tokyo. And he meets the canine helpers responsible for saving lives in the event of terrorist attack. Tokyo, Mexico City, Dhaka - the megacities are victims of their shifting geologies. Andrew explores how sea levels, earthquakes and floods are putting some of our most promising cities at risk.
2011 • Technology
Like human arteries, motorways, roads and train-lines are the lifeblood of any healthy megacity. Whether smoothly flowing or clogged, a city's transport routes affect its inhabitants' quality of life. Andrew Marr finds out how the monstrous megacities stay fed. He also finds out just how hard it is to ride a rickshaw taxi in Dhaka, and discovers how the London tube, once the most ground-breaking transport system in the world, has been usurped by modern transport like Shanghai's 400km/hour magnetic railway. Andrew joins Mexico City's traffic cops in the air, then finds out who is in charge of unblocking Mexico's most filthy canals. He looks into Dhaka's waste management problems, and sees what Britain's fast food obsession is doing to London's sewers.
2011 • Technology
This episode will reveal how medicine in 2050 will be perfectly targeted and adapted to the individual as well as accessible to everyone. Just as science fiction already imagined, medicine in 2050 will be reparative and regenerative.
S1E3 • Dream the Future • 2017 • Technology
Art is undergoing a revolution brought about by advances in technology. Digital techniques, data flows, calculating power, and 3D visualization are some of the tools that open the way to new ways and forms of expression and new artistic practices.
S2E7 • Dream the Future • 2018 • Technology
To celebrate the webs big 50th birthday, Nat Geo takes a fun, nostalgic throwback romp down the cyber highway, from the early days through today. I LOVE THE INTERNET is one part glorious memory lane, one part "how the web changed everything" - our friendships, our habits, even our brains. It's nostalgia entertainment with enough gravitas to make it must-have content on Nat Geo.
2019 • Technology
MP3s transformed how we listen to music - and spawned digital piracy. Streaming helped the industry recover, but how can artists get their fair share?
S2E2 • History 101 • 2022 • Technology
The car has shrunk the world, increased personal freedom and in so many ways expanded our horizons, but there is a flipside. Fumes from car exhausts have helped to destroy our environment, poisoned the air we breathe and killed us in far more straightforward ways. But all that is going to change. Horizon enters a world where cars can drive themselves, a world where we are simply passengers, ferried about by wholesome green compassionate technology which will never ever go wrong. And it is almost here. Horizon explores the artificial intelligence required to replace human drivers for cars themselves, peers into the future driverless world and discovers that, despite the glossy driverless PR (and assuming that they really can be made to work reliably), the reality is that it might not be all good news. From the ethics of driverless car crashes to the impact on jobs, it might be that cars are about to rise up against us in ways that none of us are expecting.
Horizon • 2017 • Technology
Atari: Game Over chronicles the fall of the Atari Corporation through the lens of one of the biggest mysteries of all time, dubbed “The Great Video Game Burial of 1983.” As the story goes, the Atari Corporation, faced with an overwhelmingly negative response to “E.T.,” the video game for the Atari 2600, disposed of hundreds of thousands of unsold game cartridges by burying them in the small town of Alamogordo, New Mexico.
2014 • Technology