Daniel Henry dives into the new world of algorithms and computer-automated hiring, with the help of an animated co-presenter to explain how the technology works. Daniel's journey begins at the first stage of a job application - writing a CV. At the University of Liverpool, he is given tips from their student career advisers about how best to tailor his CV so it isn't rejected by software used to select applicants to progress to the next stage. But he discovers there may be ways to play this system.
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Whether serving as Christian church, Islamic mosque, or secular museum, Hagia Sophia and its soaring dome have inspired reverence and awe. For 800 years, it was the largest enclosed building in the world—the Statue of Liberty can fit beneath its dome with room to spare. How has it survived its location on one of the world's most active seismic faults, which has inflicted a dozen devastating earthquakes since it was built in 537? As Istanbul braces for the next big quake, a team of architects and engineers is urgently investigating Hagia Sophia's seismic secrets. Follow engineers as they build a massive 8-ton model of the building's core structure, place it on a motorized shake table, and hit it with a series of simulated quakes, pushing it collapse—a fate that the team is determined to avoid with the real building.
S1E3 • Building Wonders • 2020 • Technology
Learn the explosive history of the rocket, from its origin in ancient China, to its use as a weapon of war, to how adding hydrogen allowed it to carry astronauts all the way to the moon. Narrated by Patrick Stewart. With guest Jim Al-Khalili
Breakthrough the Ideas that Changed the World • 2019 • Technology
The inside story of the tech entrepreneurs who created the social media app Twitter. At first the site grew on the back of celebrities who realised it offered them a direct way to communicate with fans. After going global, it seemed to be fulfilling the founders' dream of a digital utopia where all voices would be heard. But as hate speech and misinformation flooded the platform, the founders faced growing problems to control it - and the sale to Elon Musk in 2022 represented the end of their dream.
2025 • Technology
A Japanese playing card company called Nintendo enters gaming and hits it big with Donkey Kong, then later takes over home gaming with the NES.
S1E2 • High Score • 2020 • Technology
We all dream of having the best school possible for our children – one that nourishes their curiosity, makes them eager to learn and provides them with the technological, intellectual and human tools that better prepare them for the future in store.
S2E8 • Dream the Future • 2018 • Technology
Examines the decline of physical media in the video game industry and the rise of digital distribution. Changing technology has affected everything from secondhand mom and pop retail stores to independent game developers. As the way we fundamentally interact with media moves inevitably into the future, new opportunities arise.
2019 • Technology