The sea level in Venice has increased drastically in the last century or so, threatening the very existence of the city. Global warming and the harmful effects of tourism have amplified the phenomenon of acqua alta (sudden rise in sea level), rendering the traditional responses of inhabitants obsolete. It is urgent to act today. Projects conceived in laboratories across the globe are joining forces to save the city. These include RAMSES, a 3D modelization of the lagoon produced using lasers, which analyzes rises in water level; and MOSE, a series of movable dams costing over 4 billion euros, intended to block the sea in case of acqua alta. The film will take us on this extraordinary journey, the technological and scientific struggle for the survival of Venice, a survival that has been in doubt from its very construction.
Costing $150 billion, the International Space Station is the most expensive structure humans have ever built. In this episode, using the series' signature photo-real computer graphics, we take it apart to uncover the extraordinary innovations that enable it to support life in the deadly vacuum of space.
For years, the idea of a reusable spacecraft was the dream of early space pioneers, and in 1981, after almost a decade of engineering toil, the Space Shuttle Columbia finally lifted into orbit, ushering in a new era of space flight. Today, the shuttle's work is complete but its engineering legacy will outlast those who built it. Relive its incredible 30-year history, from its groundbreaking achievements to its heartbreaking failures, as told by the people who designed, built, and flew this magnificent flying machine.
Indie Game: The Movie is the first feature documentary film about making video games. It looks specifically at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world. After two years of painstaking work, designer Edmund McMillen and programmer Tommy Refenes await the release of their first major game for Xbox, Super Meat Boy—the adventures of a skinless boy in search of his girlfriend, who is made of bandages. At PAX, a major video-game expo, developer Phil Fish unveils his highly anticipated, four-years-in-the-making FEZ. Jonathan Blow considers beginning a new game after creating Braid, one of the highest-rated games of all time. Four developers, three games, and one ultimate goal— to express oneself through a video game. Indie Game: The Movie is about the creative process and putting yourself out there through your work. It’s a journey many filmmakers, creators, artists, entrepreneurs - many people, can relate to in the digital era.
2012 • Technology