Dallas Campbell delves into the Horizon archive to discover how our understanding of intelligence has transformed over the last century. From early caveman thinkers to computers doing the thinking for us, he discovers the best ways of testing how clever we are - and enhancing it.
2011 • Brain
At 38 years old, Susan Polgar has reached heights that few women have ever equalled in the chess world. Despite the common assumption that men’s brains are better at understanding spatial relationships, giving them an advantage in games such as chess, Susan went on to become the world’s first grandmaster. Susan’s remarkable abilities have earned her the label of ‘genius’, but her psychologist father, Laszlo Polgar, believed that genius was “not born, but made”. Noting that even Mozart received tutelage from his father at a very early age, Polgar set about teaching chess to the five-year-old Susan after she happened upon a chess set in their home. “My father believed that the potential of children was not used optimally,” says Susan.
A child's brain is a magnificent engine for learning. A child learns to crawl, then walk, run and explore. A child learns to reason, to pay attention, to remember, but nowhere is learning more dramatic than in the way a child learns language. As children, we acquire language -- the hallmark of being human.
Technology isn’t just changing our lives. It’s literally changing our brains -- and maybe for the better. In this episode, I’m a human lab rat in a groundbreaking study at UC Irvine, where scientists test how playing 3D video games affects my spatial memory. Will 10 days of gaming improve my ability to physically navigate a giant, 60-foot maze? And will an fMRI machine detect any physical changes to my brain?