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In 1998 a single video game forever changed the world. The game was StarCraft. It would go on to become the foundation of e-sports and the force behind the online streaming medium Twitch. This global phenomenon began in the modest South Korean internet cafes known as PC bangs. It was from these humble beginnings that our characters "MC" and "MMA" would begin their dreams. Dreams that eventually lifted them out of poverty and placed them on the world stage as champions. But life in esports comes at a cost and as we follow these players throughout a year of their lives we find out just what it takes to compete at the highest level and achieve ones' "Dreams of Blizzcon".
2017 • Technology
William Hearst and Joseph Pulitzer push the limits of journalism, changing the media landscape.
S1E4 • American Genius • 2015 • Technology
As YouTube turns ten, we chart the history of the last decade through the lens of the world's most famous video sharing site. It's the human story of those who created it, the stars it gave birth to, and the countries whose fates it changed. On April 23, 2005 the first YouTube video, "Meet Me at the Zoo," featuring co-founder Jawed Karim, was uploaded. Ten Years later, the video sharing platform has harnessed a power that has changed the world -transforming pop culture, rewriting the rules of politics, overthrowing governments, redefining the nature of news, and exposing us all to tweaking, planking, Psy, Beiber, and the car in the shark outfit on the robo-vac.
2015 • Technology
Nintendo goes 3D with Star Fox. Wolfenstein 3D popularizes the first-person shooter format, while Doom ups the ante with networked gaming.
S1E6 • High Score • 2020 • Technology
Safety and security are two of the biggest challenges faced by each and every metropolis. Whether earthquake, terrorism, flood or just crime, it's the geology, politics and social makeup of the megacities that make them some of the most profitable and dangerous places to live. Andrew starts in Mexico City, the kidnap capital of the world. The compactness of the megacity often means that the super rich must live closely beside the super poor. Andrew finds out how evasive driving and bulletproof vests are protecting Mexico's super rich and middle classes. In London, he joins a Metropolitan Police riot unit on a practice routine, and hangs out with boy racers in Tokyo. And he meets the canine helpers responsible for saving lives in the event of terrorist attack. Tokyo, Mexico City, Dhaka - the megacities are victims of their shifting geologies. Andrew explores how sea levels, earthquakes and floods are putting some of our most promising cities at risk.
S1E2 • Andrew Marr's Megacities • 2011 • Technology
Inspired by Dungeons and Dragons, adventure and role-playing computer games introduce unprecedented levels of choice and complexity to players.
S1E3 • High Score • 2020 • Technology