A documentary that explores how we repeat trauma. It focuses on the childhoods of significant American politicans. It explores the idea that aggressors were originally victims. And that our 'leaders' are deeply wounded and feel powerless. All footage is credited and used under the principles of Fair Use. This video work is both transformative and educational.
2017 • Lifehack
The British Sleep Council says that 70 per cent of people in the UK do no get enough sleep. Gaby Roslin and Amir Khan present the first of two programmes in which they aim to put things right, applying the latest science to some of the worst sleepers. They include a sleep deprivation experiment, as well as help for an extreme snorer and a man who suffers from night terrors. A woman who has restless leg syndrome, and a man who has had chronic insomnia for 20 years. The sleep deprivation experiment continues, setting up a mini casino to test for risky behaviour, pain resistance and emotional control. Finally, as the subjects reach the final hours of the challenge, the experiment begins to take its toll as the participants' emotions go into overdrive, with one threatening to quit altogether.
2019 • Lifehack
You can't help it; sometimes, you just get a bad feeling about someone that's hard to shake. So, what's happening in your brain when you make that critical (and often lasting) first judgment? Peter Mende-Siedlecki shares the social psychology of first impressions -- and why they may indicate that, deep down, people are basically good.
The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.
What motivates us to work? Contrary to conventional wisdom, it isn't just money. But it's not exactly joy either. It seems that most of us thrive by making constant progress and feeling a sense of purpose. Behavioral economist Dan Ariely presents two eye-opening experiments that reveal our unexpected and nuanced attitudes toward meaning in our work.