Is work oppressive? As illustrated by the recent wave of suicides in major companies, a profound malaise exists. Constant urgency, excessive workloads, lack of training, disarray in corporate organization, management by terror; the 21st Century workplace is continually leaving new victims. Why?
The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.