With its survival challenged by a rapidly growing and aging population and by accelerating climate change, where can land-poor Singapore expand? The futurists offer a radical solution: a massive vertical city. What will it be like living high up in the sky?
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With its survival challenged by a rapidly growing and aging population and by accelerating climate change, where can land-poor Singapore expand? The futurists offer a radical solution: a massive vertical city. What will it be like living high up in the sky?
2018 • Technology
By 2065, the waters surrounding the island where Singapore lays may be dramatically impacted. Under such circumstances, living on the sea in floating communities would be commonplace while growing massive crops of food and generating power would become crucial to the city’s survival.
2018 • Technology
In the first episode, Andrew looks at how people live in five of the world's biggest megacities: London, one of the world's oldest megacities; Dhaka, the world's fastest-growing megacity; Tokyo, the largest megacity on Earth; Mexico City, one of the most dangerous cities in the world; and Shanghai, arguably the financial capital of the world. Andrew compares the sleek skyscrapers and rapid modernisation of Shanghai to the colourful street culture and geographic sprawl of Mexico City. He spends a night living in a one-room shack in Dhaka's toughest slum, taking his turn to fetch water, cook and clean; and he rents a friend in the efficient and high-tech, but alienating, city of Tokyo. As he gets under the skin of each unique metropolis, Andrew discovers how the structure of each megacity defines every aspect of its inhabitants' daily lives. And he considers what the megacities of the future can learn from the metropolises of today.
1/3 • Andrew Marr's Megacities • 2011 • Technology
In Lo and Behold, Reveries of the Connected World, the Oscar-nominated Herzog chronicles the virtual world from its origins to its outermost reaches, exploring the digital landscape with the same curiosity and imagination he previously trained on earthly destinations as disparate as the Amazon, the Sahara, the South Pole and the Australian outback. Herzog leads viewers on a journey through a series of provocative conversations that reveal the ways in which the online world has transformed how virtually everything in the real world works - from business to education, space travel to healthcare, and the very heart of how we conduct our personal relationships.
2016 • Technology
By the year 2050, three quarters of the world’s population will live in urban areas. Looking at robotic systems being developed worldwide we can take a glimpse at the city life of the future. Private transportation with self-driving cars, our homes with automated systems - robots are in our future.
3/6 • The Age of Robots • 2016 • Technology
Join Steven Johnson and consider how the invention of the mirror spurred on the Renaissance, how glass lenses allow us to reveal worlds within worlds and how, deep beneath the ocean, glass is essential to communication. Johnson learns about the daring exploits of glassmakers who were forced to work under threat of the death penalty, a physics teacher who liked to fire molten glass from a crossbow and a scientist whose tinkering with a glass lens allowed 600 million people to see a man set foot on the moon. The link between the worlds of art, science, astronomy, disease prevention and global communication starts with the little-known maverick innovators of glass.
3/6 • How We Got to Now • 2014 • Technology
Indie Game: The Movie is the first feature documentary film about making video games. It looks specifically at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world. After two years of painstaking work, designer Edmund McMillen and programmer Tommy Refenes await the release of their first major game for Xbox, Super Meat Boy—the adventures of a skinless boy in search of his girlfriend, who is made of bandages. At PAX, a major video-game expo, developer Phil Fish unveils his highly anticipated, four-years-in-the-making FEZ. Jonathan Blow considers beginning a new game after creating Braid, one of the highest-rated games of all time. Four developers, three games, and one ultimate goal— to express oneself through a video game. Indie Game: The Movie is about the creative process and putting yourself out there through your work. It’s a journey many filmmakers, creators, artists, entrepreneurs - many people, can relate to in the digital era.
2012 • Technology
As the ability to blur the physical and digital worlds becomes a global phenomenon, Nonny de la Pena is harnessing that transformative ability to tell stories like never before. Learn how she uses the immersive power of VR to help people connect to important issues they might otherwise ignore.
2/8 • Curiosity Retreats: 2016 Lectures • 2016 • Technology