Go for a ride through the 9,000-year history of the car, from its roots in dogsleds to Henry Ford’s affordable and assembly line-built Model T, and meet the scientists working on the next generation of self-driving automobiles.
This episode will reveal how medicine in 2050 will be perfectly targeted and adapted to the individual as well as accessible to everyone. Just as science fiction already imagined, medicine in 2050 will be reparative and regenerative.
Catch a first-time glimpse at smart technology that will put android helpers in the home, network commuters and entire cities to the Web, and bring us entertainment systems that can virtually make dreams come true. Advances in artificial intelligence are creating machines with near human-like mental agility. Intelligence will be embedded everywhere -- even in our clothing, thanks to smaller, more powerful computers.
The world's electric grids are aging and vulnerable. Now, engineers are making a dangerous trek to prove there is a better way to bring power to the people. Engineers make a dangerous trek across the Himalayas to bring power to a remote monastery.
Indie Game: The Movie is the first feature documentary film about making video games. It looks specifically at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world. After two years of painstaking work, designer Edmund McMillen and programmer Tommy Refenes await the release of their first major game for Xbox, Super Meat Boy—the adventures of a skinless boy in search of his girlfriend, who is made of bandages. At PAX, a major video-game expo, developer Phil Fish unveils his highly anticipated, four-years-in-the-making FEZ. Jonathan Blow considers beginning a new game after creating Braid, one of the highest-rated games of all time. Four developers, three games, and one ultimate goal— to express oneself through a video game. Indie Game: The Movie is about the creative process and putting yourself out there through your work. It’s a journey many filmmakers, creators, artists, entrepreneurs - many people, can relate to in the digital era.
2012 • Technology