For most of human history, our brains dealt with pretty straight forward problems. But that brain is the exact same one we now use to post pictures of our pets on social media, fill out Excel spreadsheets, and worry about the next payment on our credit card.
Technology isn’t just changing our lives. It’s literally changing our brains -- and maybe for the better. In this episode, I’m a human lab rat in a groundbreaking study at UC Irvine, where scientists test how playing 3D video games affects my spatial memory. Will 10 days of gaming improve my ability to physically navigate a giant, 60-foot maze? And will an fMRI machine detect any physical changes to my brain?
A plush country house is fixed with surveillance cameras while a group of unwitting test subjects - former pupils of a UK school - are first exposed to youthful memories to test if it can improve their health. This episode looks at how we behave in groups and puts our notions of hierarchy to the test.
Imagine if you could plug your brain into a machine that would bring you ultimate pleasure for the rest of your life. The only catch? You have to permanently leave reality behind. Hayley Levitt and Bethany Rickwald explore Robert Nozick’s thought experiment that he called the Experience Machine.
Join us as we explore the revolutionary science of "neuroplasticity" - a concept that expands not just our knowledge of how our brains work, but how we use them. For centuries the human brain has been thought of as incapable of fundamental change. People suffering from neurological defects, brain damage or strokes were usually written-off as hopeless cases. But recent and continuing research into the human brain is radically changing how we look at the potential for neurological recovery. The human brain, as we are now quickly learning, has a remarkable ability to change itself - in fact, even to rewire itself. The Brain that Changes Itself, based on the best-selling book by Toronto psychiatrist and researcher Dr. Norman Doidge, presents a strong case for reconsidering how we view the human mind.
How can a lie become true? In this episode, Dr. Aaron Blaisdell and I create a game show that is actually a giant “human Skinner Box” to observe the formation of superstitious beliefs. And Dr. Samuel Veissière helps me design and perform a placebo reverse exorcism, harnessing the power of belief in both science and religion to convince normal people that a spirit has possessed their bodies.