Nintendo goes 3D with Star Fox. Wolfenstein 3D popularizes the first-person shooter format, while Doom ups the ante with networked gaming.
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Space Invaders and Pac-Man lead an arcade craze, while Atari's cartridge system dominates home gaming until high-profile failure sparks a downfall.
2020 • Technology
A Japanese playing card company called Nintendo enters gaming and hits it big with Donkey Kong, then later takes over home gaming with the NES.
2020 • Technology
Inspired by Dungeons and Dragons, adventure and role-playing computer games introduce unprecedented levels of choice and complexity to players.
2020 • Technology
Sega's Genesis console and its speedy character, Sonic, hit the market. Electronic Arts kicks off a partnership with football legend John Madden.
2020 • Technology
Street Fighter and Mortal Kombat give rise to head-to-head fighting genre, but the increasing graphic violence in games brings controversy.
2020 • Technology
Nintendo goes 3D with Star Fox. Wolfenstein 3D popularizes the first-person shooter format, while Doom ups the ante with networked gaming.
2020 • Technology
Science fiction has long anticipated the rise of machine intelligence. Today, a new generation of self-learning computers is reshaping every aspect of our lives. Incomprehensible amounts of data are being collected, interpreted, and fed back to us in a tsunami of apps, smart devices, and targeted advertisements. Virtually every industry on earth is feeling this transformation, from job automation to medical diagnostics, from elections to battlefield weapons. Do You Trust This Computer? explores the promises and perils of this developing era. Will A.I. usher in an age of unprecedented potential, or prove to be our final invention?
2018 • Technology
YouTube star and gaming addict Dan Howell explores the changing world of gaming: from hobby to a mass spectator sport that’s watched by millions around the world. To the envy of amateurs, they've taken gaming to a whole new level, training 12 hours a day, playing in packed stadiums, and earning hundreds of thousands of dollars a year.The bizarre community of e-sports has been almost invisible to the outside world – up until now. Three young British gamers at different stages of their careers all have dreams of reaching the very top. KaSing, an overnight sensation from Tottenham, lives in Berlin, and is playing in one of Europe’s top teams. His 20-year-old former teammate, Matt, nicknamed Impaler, is having a crisis of confidence about his once-flourishing career. And 17-year-old hopeful Greensheep is struggling to break through onto the big stage.
2015 • Technology
Where are the limits of human technology? And can we somehow avoid them? This is where quantum computers become very interesting.
In a Nutshell • 2015 • Technology
In the future will we spend our leisure time with smart and sophisticated machines designed for fun - Entertainment Robots? Marvel at Mantis, a two ton insect and Tradinno, a giant fire-spitting dragon. Then take a seat and watch a mechanical actor and a robotic pianist perform.
6/6 • The Age of Robots • 2016 • Technology
In the 21st century devices create more data than humans do. Rick Smolan, author of The Human Face of Big Data, shows the positive force of the collection of data in worldwide examples of the uses of medical data, personal data and business data to enrich people's lives.
8/9 • Curiosity Retreats: 2015 Lectures • 2015 • Technology
The invention of TV is born out of a David vs. Goliath competition between Sarnoff and Farnsworth.
S1E3 • American Genius • 2015 • Technology