Sega's Genesis console and its speedy character, Sonic, hit the market. Electronic Arts kicks off a partnership with football legend John Madden.
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Space Invaders and Pac-Man lead an arcade craze, while Atari's cartridge system dominates home gaming until high-profile failure sparks a downfall.
2020 • Technology
A Japanese playing card company called Nintendo enters gaming and hits it big with Donkey Kong, then later takes over home gaming with the NES.
2020 • Technology
Inspired by Dungeons and Dragons, adventure and role-playing computer games introduce unprecedented levels of choice and complexity to players.
2020 • Technology
Sega's Genesis console and its speedy character, Sonic, hit the market. Electronic Arts kicks off a partnership with football legend John Madden.
2020 • Technology
Street Fighter and Mortal Kombat give rise to head-to-head fighting genre, but the increasing graphic violence in games brings controversy.
2020 • Technology
Nintendo goes 3D with Star Fox. Wolfenstein 3D popularizes the first-person shooter format, while Doom ups the ante with networked gaming.
2020 • Technology
Like human arteries, motorways, roads and train-lines are the lifeblood of any healthy megacity. Whether smoothly flowing or clogged, a city's transport routes affect its inhabitants' quality of life. Andrew Marr finds out how the monstrous megacities stay fed. He also finds out just how hard it is to ride a rickshaw taxi in Dhaka, and discovers how the London tube, once the most ground-breaking transport system in the world, has been usurped by modern transport like Shanghai's 400km/hour magnetic railway. Andrew joins Mexico City's traffic cops in the air, then finds out who is in charge of unblocking Mexico's most filthy canals. He looks into Dhaka's waste management problems, and sees what Britain's fast food obsession is doing to London's sewers.
S1E3 • Andrew Marr's Megacities • 2011 • Technology
To celebrate the webs big 50th birthday, Nat Geo takes a fun, nostalgic throwback romp down the cyber highway, from the early days through today. I LOVE THE INTERNET is one part glorious memory lane, one part "how the web changed everything" - our friendships, our habits, even our brains. It's nostalgia entertainment with enough gravitas to make it must-have content on Nat Geo.
2019 • Technology
First-hand accounts of those who made possible mankind's greatest achievement.
S1E3 • Blue Sky Metropolis • 2020 • Technology
The solar system’s largest planet has been visited by automated probes since the 1970s. This episode examines the work of the Galileo orbiter and the Juno probe that went into orbit around Jupiter last year.
S1E5 • Zenith: Advances in Space Exploration • 2021 • Technology
YouTube star and gaming addict Dan Howell explores the changing world of gaming: from hobby to a mass spectator sport that’s watched by millions around the world. To the envy of amateurs, they've taken gaming to a whole new level, training 12 hours a day, playing in packed stadiums, and earning hundreds of thousands of dollars a year.The bizarre community of e-sports has been almost invisible to the outside world – up until now. Three young British gamers at different stages of their careers all have dreams of reaching the very top. KaSing, an overnight sensation from Tottenham, lives in Berlin, and is playing in one of Europe’s top teams. His 20-year-old former teammate, Matt, nicknamed Impaler, is having a crisis of confidence about his once-flourishing career. And 17-year-old hopeful Greensheep is struggling to break through onto the big stage.
2015 • Technology
Cuisine meets a vital need, but it is also a way of expressing pleasure, emotions, and sharing. With an hour on average spent everyday cooking, it is also at the heart of our daily lives. How will cooking respond to environmental challenges in the future?
S1E7 • Dream the Future • 2017 • Technology