Growing evidence suggests that psychedelic drugs could treat brain injuries and psychological problems. But can we get past their controversial history?
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How can a lie become true? In this episode, Dr. Aaron Blaisdell and I create a game show that is actually a giant “human Skinner Box” to observe the formation of superstitious beliefs. And Dr. Samuel Veissière helps me design and perform a placebo reverse exorcism, harnessing the power of belief in both science and religion to convince normal people that a spirit has possessed their bodies.
Brains and nervous systems do a lot of things, but overall their purpose seems to be to allow cells to communicate and behave together. But because gene's generally code for things that help reproduction, you can start to see harsh patterns in behavior.
Technology isn’t just changing our lives. It’s literally changing our brains -- and maybe for the better. In this episode, I’m a human lab rat in a groundbreaking study at UC Irvine, where scientists test how playing 3D video games affects my spatial memory. Will 10 days of gaming improve my ability to physically navigate a giant, 60-foot maze? And will an fMRI machine detect any physical changes to my brain?